Jayden 3: Whateley of Warcraft (Part 2)
Whateley of Warcraft Part 2 of 4
By Crazy Minh
Whateley Academy Range 2. Monday 8th January 2007. 9:25 AM. Light Weapons Training Course.
BLAM!!! BLAM!!!! BLAM!!!
The students gathered around the range winced under the bulky ear protection they uniformly wore as my ‘Last Word’ hand cannon sent three quick shots ringing out into the human-shaped target about 500 meters downrange. The first two shots punched 6” holes through the left and right of the target’s upper torso. The final shot went straight through the space between the eyes. Sargent ‘Gunny’ Bardue whistled appreciatively as he inspected the target that now had three large holes torn clean through in the critically important areas of the body: the heart, lungs and brain.
“Well kid, If I didn’t know better, I’d say you’re a military professional!!!” joked the man. “That was quite good for a 16 year old.”
“Meh. You should see what I can do with a proper sharpshooting weapon and enough ammo. The results are better than some Da Vinci paintings- at least, as I’m told.”
He laughed, before clapping me on the shoulders, and telling the next student to step up. Another anxious freshman stepped up carrying one of the provided SIG 9 millimetre semi-automatic handguns. I stepped back from the range, and unloaded the pull-out centre mag from my revolver. I clicked the empty cylinder-holder back into place, and holstered the weapon. I dropped the still-loaded cylinder into a Belt Pouch of Holding that I had ordered alongside my larger backpack when I was in the D&D dimension with the Beasty-Boy loving Wizard. I then stood back, and watched as student after student attempted to replicate the exact results of my sharpshooting. After about 15 minutes, the school bell rang, and I moved on to my next class.
The day went by pretty swiftly after that. After my third period Hacking Theory class, I headed down to the workshops under Kane Hall for my first session of Devisor Lab. When I got to the room that my timetable said I was meant to be in, I found myself in a small class with about four other freshmen. Two were nearly identical, and I assumed they were twins. Another one (the only girl in the room) was sporting a pair of cybernetic legs, with hoof-shaped feet and chicken-leg style structure. The last was a pretty normal-looking boy with a single cybernetic eye. I sat down at a empty bench, and waited for any instructions on what to do. Soon, a familiar face walked in.
“Class, I’d like to introduce our new student,” said the man who called himself Rasputin. His accent was that of a Englishman, but was tinged with a slight Russian burr. He was dressed in a labcoat and a set of casual slacks. His hair was combed back off his face, and he wore a pair of custom welding goggles over his forehead. He gestured for me to come to the front.
“This is Jayden Reynolds, our new student. He has the fortune to have come to our corner of the multiverse from another dimension. Please make him feel welcome.”
I sat back down as Rasputin made sure the other students had started work on what seemed to be their current their projects. The twins (who had introduced themselves as Terry and Peter Westhelm) were huddled over a large particle beam weapon of some description, whispering in hushed tones. The kid with the robotic legs was tinkering with some kind of handheld device, while the girl with the robotic legs was testing some kind of remote control drone at the back of the room. The boy with the robot eye was scribbling in some kind of logbook. Rasputin came up to my bench and sat at a stool next to it.
“Mister Reynolds, I’m told you specialise in robotics of some description,” said the teacher, his eyes energetic and wild. “So I’m going to ask you to show what you can do. I would like you to attempt building a small robot of some kind, with independence of any control device. Think of this project as a test of your abilities, so that I can gauge what you can do. I’ve done this with all my students, and it’s not official curriculum stuff. But it’s the way I want to guide your talents, so I’d prefer if you treated it like a official assessment.”
I nodded, and asked what specifications he wanted it to. Rasputin laughed, and clapped my on the back.
“Jayden, you have to understand something about this class: just build whatever damm thing you like.”
I grinned, and set to work. I began brainstorming ideas, and by the end of the session, I’d filled one of the many notebooks piled in a cupboard at the front of the room with detailed blueprints for my project.
“So this is what you’re building,” said Rasputin, leafing through the filled sections. “What exactly is it?”
I grinned. “I call it the Basic Intelligent Side Kick with Interdimensional Technology. Also know as BISKIT.”
He frowned. “Biskit??? Isn’t that a…strange name for a robot??”
I laughed. “Yeah, but it makes it sound more friendly, and the acronym actually means something, rather than just being a cool-sounding set of words.”
He looked at the blueprints, his eyes widening further as he leafed through the specifications page.
“Custom processors capable of hacking through the hardest encryption available; advanced sensors capable of seeing, hearing, touching, tasting and smelling at incredible resolution; nanowire spools for interfacing with external computers; a inbuilt memory of over 9000 petabytes of storage with additional offline storage for backing up old memories; a personality matrix allowing the unit to emulate human behaviour while still being legally bound by the Turing Test; a carbon nanotube shell with holographic disguise projectors and tactile simulation forcefield to disguise robotic nature…and it’s shaped like a dog???”
I laughed again, and pointed to the specifications. “Shaped like a dog that can sit on the palm of my hand and is only slightly larger than a average rat. He’s going to be really well camouflaged as a way of hacking through pretty much every non-military encryption on the market, and even some unhardened military systems. Plus, he’s going to be both quirky and witty to talk to. The perfect companion and computerised personal assistant.”
Rasputin stared for a bit longer, before handing over the blueprints. He then pulled out a second notebook, and placed it in my hands.
“With the size of this project, you’re going to have to fill TWO logbooks with design documentation, code planning and additional post-build modifications. I’m quite impressed. You designed a robot in 40 minutes Mr Reynolds. Now you have to build it.”
With that, he left the room, and I headed off to my next class. The rest of the day passed pretty quickly, and I found it hard to relax my mind from thinking about my robot project. That evening in my shared room, I logged onto my computer, and found a surprise in my school email.
Subject: There’s a surprise waiting in your bag.
Hey man!!! I have orchestral practice this evening, so I’m probably not in the room (well, if you’re in our room that is, and not somewhere else like the library). My cousin sent me a copy of Good and Evil Online (a MMORPG. I really hope your dimension has them, or you came across the concept while travelling (but that’s not the point)) that he won in a competition. Since he had a copy already, he sent it to me, and since I already have a copy, I gave it to you. It hasn’t been used, and I hope your computer (that puny little mac that you insist has been modified) is capable of running it. It is possibly the most advanced video game currently on the market, and I thought you’d enjoy playing the game. Anyway, I’ll be done by 5:30, so don’t go to dinner without me man!!! The game’s in your backpack if you didn’t pick that up from the message. God, it was like looking into a massive dark void, and when I reached in, I just kept pulling our random stuff!!! How do you find anything in that infinite space anyway???
I grinned, and opened my pack (which was lying beside the bed). I shoved my hand in, and thought the words Good and Evil Online. When I pulled out my hand, I was grasping the thick multi-disk box with the game on it. I placed the box next to my mac, and selected the disk drive emulation application. A bright light shot out of the side of my ultrathin computer, and ran up and down the GEO box. A application icon sprung up on my desktop, with the words Good And Evil Online captioning a icon of a ying and yang logo with a sword through it. I clicked on the icon, and the game started. I started a new game, and the program opened a disclaimer for me to sign. After accepting the teems and conditions of usage, I was rewarded with a 100 question ‘calibration questionnaire’ to answer. I clicked through it, answering questions about my age, nationality and likes and dislikes. After that, a brief loading page came up, while my mac’s quantum core processor whined softly. If this had been a standard MacBook Air, the computer probably would of burned out running the program, or literally shat itself silly. My MacBook however sported a quantum core processor running my own universally compatible 64 bit OS with a GUI based on MacOSX. The screen was the same, and the casing remained the same, albeit toughened by nanite doping of the aluminium/magnesium airbrushed casing. The keyboard now features tactile response, and the computer’s USB had been replaced with Memory Metal Adaptive (MMA) USB ports capable of changing shape to accommodate anything sized up to the original Type A ports. In other words, my MacBook exceeded the processing power and compatibility of pretty much every major gaming PC. It could run Windows 95-10 software, Pretty much all Unix-based software, PlayStation games, Xbox games, Nintendo games…you name it, it could run it. While not possessing a Disk Drive, it could wirelessly scan most storage mediums and covert the data on those disks, hard drives or books to compatible digital files of the highest quality. So I was not worried about the computer having issues running Good and Evil Online.
The game finally loaded the intro movie, and I lay back on my bed and watched as the movie played. Armies clashed, and the calm voice actress who had recorded the movie monologue the intro. The game loaded a bit more, and then came up with a screen presenting five circular symbols in different colours. I hovered my mouse over each, using my gaming mouse rather than the clumsy touchpad that I used for normal operations. Each circle sounded a different note, and I found myself gravitated to a yellow one with a symbol of four stacked chevrons. I clicked on it, and a word flashed across the screen: Gunslinger. I grinned as a character creation screen cane into view. Apparently I was playing the ‘Gunslinger Archetype’ which focused around using magical guns as a main weapon. The information stated that the archetype advanced in experience mainly from Combat, followed by Exploration.
Below the archetype info, I could customise my character’s gender, race, subtype and appearance. To my surprise, the walkthrough popups informed me that the appearance of my character affected how the game was played, through the medium of roleplay, and how well my character suited my real-life personality. This was not usual for a game to change gameplay based on real-world personality. A bar along the side of the creation menu informed my of my ‘roleplay compatibility’, which I assumed was the measurement of how well my character corresponded to my personality that the game had acquired via the earlier questionnaire. The bar was currently at 25%. I scrolled through the subtypes, which appeared to be the control for the choice of primary active ability my character could use in and out of combat. I looked over each and and read their backstory and the primary skill. I noticed that the box for my character’s core ability (located at the top of the sidebar next to the GEO logo which was prompting me to click either the white or black side of the Ying/Yang (apparently to select my faction)) currently read that the current archetype could force other players into a duel. I didn’t like the sound of that very much, and I found that the character seemed to be a bland sort of European musketeer. With this subtype of my Gunslinger archetype selected, my character’s clothing was set to a outfit that resembled a cross between a light leather outfit, and a buttoned uniform that seemed to resemble a British Redcoat from the colonial era. The gun for this character was represented by a musket slung over the back of the character. By clicking on the gun, I could change it to a double-barrel shotgun instead. I didn’t like this one, so I immediately clicked on the next icon over. It didn’t help that the attunement bar was displaying a message that stated that at the current attunement, it would be extremely hard to perform roleplaying activities with the character.
The next subclass was a more renaissance-style gunslinger, wearing a very fancy set of embroidered clothes with a rapier slung at the belt. This character subtype had the ability to turn invisible when in dark enough shadows, which I noted as being useful in a kinda situational way. The guns were changed from the shotgun/flintlock rifle option to either a single one-shot flintlock pistol or a lever action rifle. I noticed that the faction of this class was Good, with the icon of the Ying/yang showing as entirely white rather than half/half or entirely black. The sword that completed the entire logo was missing as it was before, a dotted outline surrounding where it should be. As the percentage of attunement was 46%, I decided not to go with this one, and to move on. I resolved to come back if the final one was worse, but I was not disappointed by the final class.
I switched to the final subtype, and smiled. This version of the Gunslinger was a more 20th century-styled one, but still suitably medieval as to fit the setting. The avatar’s clothing now resembled a brown leather longcoat with a red scarf. I noticed there was a colour adjustment, and changed the colour of the coat to black. . The character wore a metal breastplate over a cloth shirt, with a gunbelt slung loosely across the hips. A bandolier was draped across the breastplate, filled with cylinders of revolver ammo. The belt had several pouches and had a empty sheath for a sword. A leatherskin satchel that I assumed was on the character model to represent the larger inventory was located over The guns for this one were either a pair of six shooters with a uncanny resemblance to my real-world hand cannon, or a rifle that resembled a World War 2 M1 Garand. The character faction was Evil, and the sword was now present in accordance with the new 100% attunement rating. I immediately settled on this character, noting the ability of the subtype was a special view mode called ‘Eagle Eye’ which allowed the ability to mark targets for a inbuilt aimbot to target, as well as acting as a wall-penetrating vision system in a second mode. I settled on this character, and started to customise the more detailed aspects of the character.
I began with facial customisation, and spent the next ten minutes forming a face that looked like the classic Western bandit (to fit my Evil Faction), complete with a goatee and a curly moustache. The character was human in race at default, so I left it like that, but changed the ethnicity to one that was called Sènori. The character changed in skin colouration to resemble a pseudo-Mexican tone and texture. I accepted the appearance, and after a short wait, the game opened the stat menu for my statistic generation. The Attunement bar was still present, and changed slightly when I increased my Strength or Endurance stats. I ended up making my highest stat Strength (inflicting a 5% Attunement drop), followed by Intelligence then Charisma. I made my lowest stat my character’s Endurance, and set all the other stats to the highest I could make them with the remaining stat points. My character’s attunement was now at 97%, and the sword from the GEO logo was now slightly battered and had lost the jewels that the 100% attunement had placed on the hilt.
I then proceeded to opened the resource allocation tab, which allowed my to give my character a selection of equipment from some choices. Mandated were the six shooters, apparently randomly generated for my character when I started the game (with variable rarity and stats). I noted that although I had been given 2000 gold to buy gear with, the game had stated that I would only be given 25 ‘Bronze coins’, 50 ‘Silver coins’ and 1 ‘gold coin’ to start the game with, and would be stripped of any remaining unused money from creation. I picked some alternate weapons, including a supply of 10 retrievable throwing knives, and a curved metal longsword. I also picked up three ‘smoke bombs’. In terms of equipment, I bought a basic saddle for 300 gold, and a brass hooded lantern for 450 gold. Finally, I grabbed a backpack with three weeks rations, a coil of rope, 10 ‘firebeads’ and a sleeping bag. I proceeded on to the skills, from which I picked swordfighting, sharpshooting, investigation and research as my primary skills (in other words, the ones I put the most points into) and Arcana, Animal Friendship, Con, Threaten, Charm and Disguise as my secondary, less trained skills.
Finally, I chose a name. I decided to go with the moniker ‘Fenir’ after the demon wolf in Norse Mythology. The game collected my data, and began the tutorial. I powered through, and finished the introduction. The game then spawned me at the gates to the Evil Faction capital city. However, it was under attack!!
The next 25 minutes were pure badass, and after the first 3 of those I switched on my computer’s screen capture mode to get it down for prosperity. I was on the server Tertius, and the Evil Faction Capital (ironically called Barad-Dûr) was under attack by a army belonging to the good faction. I found that my gun had been generated to be of a legendary rarity, and had stats that were unbelievably high compared to the level-1 gear I had bought. The gun also had a passive skill allowing it’s use by me at a lower level in return for 65% reduced EXP from all sources. I began by killing a group of the invading soldiers (who were simply NPC drones controlled by a actual human player of the Enchanter Archetype) and their unprepared leader. My gun rang out a glorious fanfare into the enemy soldiers, while I dodged the ineffectual attacks of their panicked PC leader. Finally, I shot the player through the head with a bullet. From the player, a rare Spellbook and about 15 cylinders of revolver ammo dropped. I assumed the ammo was tailored to my class, and that no one else could currently grab said bullets. I then proceeded to clear out the buildings in the city, and take out even more players belonging to the good archetype. Despite the 65% EXP loss, I soon had amassed a veritable about of experience points to spend on skills and upgrades. As a side effect of my 1 man army behaviour, I had attracted a retinue of other new players who had been fighting a losing battle when I dropped in. I soon got their character names via voice chat, and (obeying what the tutorial had advised about correct roleplay) introduced my own character in a way that fit my gruff bandit playstyle. Together, we proceeded to rally the other players in the city (who had been caught off guard by the unexpected army and were mostly fighting blind and disorganised) together. As I fought, my inventory filled up with loot, and my EXP counter climbed into the high thousands. After about ten minutes, the enemy commanding guild (which was called the Apropos Ring) called for their troops to hunt me and my small army down. By now, me and my new friends had begun performing a guerrilla campaign from the winding streets surrounding the city’s tall central tower. By the end of the battle, the enemy guild had been forced to retreat, and the Evil Faction players were regrouping. When the last enemy soldier had disappeared into the plains surrounding the city, a cheer went up. I was immediately surrounded by players who had been playing for far longer than I had, all chanting my PC’s name.
In the aftermath, me and the other newbies met in a tavern in the market section of the city. Despite being a Evil Faction City, the atmosphere was just like any perfectly normal medieval setting that I had been in, with the exception of the runes scrawled in red paint on the wall. As a result of my actions, the AI NPC character acting as a bartender had bowed before me, and offered ‘his valiant lord drinks free of charge’. I had (in character) sneered, and asked for the bar as well. The peasant had accepted, and now was serving as one of my new retinue. The new players were now in awe of me, and were eager to join the guild I decided to form. As I logged of, I set my character’s idle activity list to setting up the bar as the guild headquarters (maintaining the bar as a public place and as the main common area for my guild), hiring NPC’s to act as guards for my new establishment, and getting contact details for my guild that I could use to organise them. I then noticed the time. it was 6:00
“Crap!!! I need to get to dinner!!!”
Author’s note: Well, congrats Crystal Hall Patrons!!! You have officially removed my attention from updating my fanfic. I know this chapter was LLLLOOOOOOOONNNNNNGGGG but it was worth it in my opinion. Now, I know some of the things about GEO in here are inaccurate, but consider this: the game is a video game. Video games get major updates. The features in this one could have easily been removed by the time of any canon GEO actions. As well as this, I know that there will be some sections that are apparent ex machinas. This chapter has a equally long edit history, as it has taken the past three hours to write it all up. I spewed a lot of ideas, and I’ve actually neve written a 3944 word story chapter before. So thanks for that experience as well. Just BTW, the week after next, I will be on holiday in Tasmania, so I will not be participating (unless I can find Wi-Fi that I can access) with any forum stuff or Jayden story updates. As for the status of the story, I’m glad so many people are positively rating these stories. I appreciate your feedback guys!!! That’s all for now!!!