Are teleportation gadgets possible in Whateley?

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4 years 8 months ago #7805 by Malady
Malady created the topic: Are teleportation gadgets possible in Whateley?
Are teleportation gadgets possible in Whateley? I don't remember seeing them...

Is it like Time Travel, where it's possible under Whateley Physics/Mutant Physics, just never been done?

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4 years 8 months ago #7807 by Ametros
Ametros replied the topic: Are teleportation gadgets possible in Whateley?
Teleportation of organics has not been done, I believe. However, teleportation is used to quickly equip a few power frames, or deploy other mechanical instruments.

Examples being Loophole's frame, and I think Jericho had mechanical spiders deployed similarly. Range is limited, however, and I recall it being mentioned as being no more than a few miles.

Seriously, thank you for your time and effort. It is appreciated.

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4 years 8 months ago #7810 by Valentine
Valentine replied the topic: Are teleportation gadgets possible in Whateley?
I think that the second thing that Gadgeteers/Devisors make are teleporters.

Make and Overclock are teleported to the MCO office, via Visio's teleporter. Loophole uses hers to teleport her teammate into her armor, where it is in storage. There are probably a few other examples.

So yes "mechanical" teleportation of organics, including multiple people is possible.

Don't Drick and Drive.

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4 years 8 months ago #7811 by Domoviye
Domoviye replied the topic: Are teleportation gadgets possible in Whateley?
Teleporting organics is hard and requires a lot of energy. So Make and Overclock were willing to be teleported in their initial escape plan, but they weren't really comfortable with it.
There is a safer method than teleporting when it comes to people, wormholes. We saw it in one where Loophole went to some salt flats across the country to watch some test driving of student vehicles.

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4 years 8 months ago #7816 by Phoenix Spiritus
Phoenix Spiritus replied the topic: Are teleportation gadgets possible in Whateley?
Also, magic seems to be much further advanced then technology in this area.

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4 years 8 months ago #7817 by Kristin Darken
Kristin Darken replied the topic: Are teleportation gadgets possible in Whateley?
Like everything else, its a matter of power. A teleport gun? Not likely. A teleportation grid running from city to city? Possible but enormously expensive. With the large scale power supply issue cracked in G2 timeframes, it becomes more viable... but personal gear is still limited significantly.

Magic is, btw, not any more advanced with regards to teleportation/gating... however, it does have the advantage of more accessible power supplies. IF you have access to that level of power at all, that is.

Fate guard you and grant you a Light to brighten your Way.
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4 years 8 months ago - 4 years 8 months ago #7856 by Sir Lee
Sir Lee replied the topic: Are teleportation gadgets possible in Whateley?
Actually, the relevant part of the original question was: are teleportation GADGETS possible? We have seen various teleport devices, but AFAIK they might all be devises.

Maybe the appropriate answer would be "not yet" -- meaning that yes, the understanding of the physics of space warping in the Whateley universe says that it should be possible, but so far the problem hasn't been cracked -- the base science has to evolve a bit until a gadgeteer can "jump ahead" to it.

To put another way: let's say that a good gadgeteer is 10 years ahead of the tech curve, and a very strong one is 20 years. But if science is still 50 years away from practical teleportation, it would take an exceptionally powerful gadgeteer to make the jump.

The same could be said about FTL space travel, by the way. We KNOW it's possible in the WU because there are alien races who have it; but no human, mutant or otherwise, has cracked the problem yet.

Don't call me "Shirley." You will surely make me surly.
Last Edit: 4 years 8 months ago by Sir Lee.
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4 years 8 months ago #7878 by Kristin Darken
Kristin Darken replied the topic: Are teleportation gadgets possible in Whateley?
Well, here's why I made the distinction between personal and fixed / facility placement. There is a gateway between Whateley and the Utah Salt Flats, for example. That's NOT a devise, it's a 100% viable point to point spacial transportation system. That particular variant requires a facility at both ends (it is not variable, travel only works between those two points given the hardware/software designed for it) and both ends require enormous power drains for stable operations. As a result, it is rarely used as a shortcut to the West Coast even under certain emergency conditions.

However, there are other Gadgeteer based designs that are more advanced than that one... where initiation and destination points are variable and those calculations are handled by software instead of hardware, and so on. Obviously the further into the future the Gadgeteer has pulled the teleportation tech from; the harder it will be to reproduce because of manufacturing issues and the more likely that sub components (like power supplies) will be unavailable without other Gadgeteer work on those areas.

In THAT sense, the question you might be asking is less about whether Gadgeteers have viable teleportation than whether have seeded teleportation into the technology base of the baseline Engineering system.

Fate guard you and grant you a Light to brighten your Way.
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