Question Devise-powered Essence shield
- Mister D
-
Topic Author
It would have to be a devise so authors could work around the issue of technology/magic incompatibilities.
The devises would also have to be relatively rare, in order for them not to become a Deus Ex Machina, and because the range of interests/necessary-skill-sets would be a rarer combination, but they would work as an occasional plot-device when dealing with some problems like the one described in the story.
As even Lady Astarte doesn't have one already, then it would have to be something recently developed, possibly by someone who is helping the Atlantean League to armour up.
Just another morning coffee thought.

Measure Twice
- Rose Bunny
-
High-Priestess of the Order of Spirit-Chan
- Mister D
-
Topic Author
Rose Bunny wrote: As once was stated in the Star Trek writer's guide, "the purpose of having shuttlecraft is to have slow(er) moving vehicles that could get lost or stranded."
This is why i emphasised the rarity of them, so that the use of them does not become a get-out-clause, reducing the opportunity for dramatic tension.
As far as needing essence in a story when one has been depleted, there are essence batteries in existence that work-around the need for such an item as you propose. Roulette makes use of these, as she never knows when next she'll be able to tap into essence or draw it in.
There's also the items that Eldritch has made for the Magic Arts department. Part-way through reading the story i was wondering why they didn't go pick them up, until i read the part about failure of the heating system leaving the tunnels being well below zero degrees.
Measure Twice
- Kristin Darken
-
Fate guard you and grant you a Light to brighten your Way.
- Mister D
-
Topic Author
Kristin Darken wrote: Keep in mind that devises are, by nature, generally unstable when used by anyone other than their creator. Yes, we've seen a number of 'usable by anyone' devises that have been reasonably stable recently. That's only because we had no interest in telling the devisors are a menace story at this time. But really, devisors get to do uncommon / unlikely / impossible things because they are breaking the rules. Literally. And that has repercussions. Devisors are NOT simply science based enchanters. that would be Gadgeteers... and the jumps through Innovation to magick using science can exist, but they are VERY VERY far off the beaten path. And for good reason. Why resort to Essence as a power supply when far less unstable/dangerous power supplies exist?
An example being Dr.Macabre.
Also, i wasn't thinking of something powered by essence, but more a devise that stopped essence drains affecting the user, but still let the user cast spells.
Measure Twice
- Kristin Darken
-
But a serious Mage, who has had to worry about whether a given ritual will use more Essence than they can hold will never be drained in that way. And actively using magick on another individual is difficult, often requiring consent
Fate guard you and grant you a Light to brighten your Way.
- null0trooper
-
That is, if you wanted to drain local essence.
Forum-posted ideas are freely adoptable.
WhatIF Stories: Buy the Book
Discussion Thread