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Question Energizers (Absorber variety).

3 years 1 month ago - 3 years 1 month ago #1 by Softdreams
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  • I'm currently writing a character who can absorb energy from other energizers (ONLY energizers) and use it as her own. I'd say she's an energizer-mimic (external and internal mix), she rates at a 3, that's how much energy her body can handle because it starts... Malfunctioning. She can absorb energy from any energizer, if she were to cross paths with.... Uhm, hopefully now active heroine Crimson Comet she'd absorb her blasts and aura and do the whole red energy thing. Same goes with Golden Girl, Phoenixfire and others...

    Are there any in-universe laws regarding energy absorbers? Like only being able to absorb one energy type?

    She CAN'T absorb kinetic energy. She's a major Club Winx fan and seeks out energizers whose energy types align with the girls in the series (fire, solar energy, electricity etc...).
    Last Edit: 3 years 1 month ago by Softdreams.
    3 years 1 month ago #2 by ShadowedSin
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  • Hmmm, so I have toyed with energy or kinetic force absorption for one of my Bad Seeds. Still working out the base of it, but what it does is allow her to return the force in equal parts after it's taken in by her.

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    3 years 1 month ago #3 by Cryptic
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  • Gen 2? I need to keep my Supergirl knock off away. Then again, she might not be flashy enough to attract your girl's attention.

    I've been using the rule of thumb: can they handle Team Kimba's heavy hitters or a char out of the comics? If so, I need to scale back. As described I'm not seeing any issues with your idea.

    Maybe she handles a particular energy type better or worse? And the worse one is the one she likes using most.

    How does she malfunction? Is it uniform for all energy types, or does it vary?

    I am a caffeine heathen; I prefer the waters of the mountain over the juice of the bean. Keep the Dews coming and no one will be hurt.
    3 years 1 month ago #4 by elrodw
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  • An energy absorber is a defined type. A mimic is a defined type. Combining the two (within limits) is completely reasonable.

    The main thing is to make sure you don't end up with Kimba-like powers. You might have one type of energy as more favorable, or one that can't be absorbed. You might put in 'overload' - bad stuff happens when too much energy is absorbed without being dissipated. You might put in 'reflect' - where if an energy type can't be absorbed (too full, other reasons), it gets reflected. To make it fun, reflection could be in a somewhat random direction. Use your imagination to make it really interesting with some oddities.

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    3 years 1 month ago #5 by Cryptic
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  • [quote="elrodw" post=69783You might have one type of energy as more favorable, or one that can't be absorbed. You might put in 'overload' - bad stuff happens when too much energy is absorbed without being dissipated. You might put in 'reflect' - where if an energy type can't be absorbed (too full, other reasons), it gets reflected. To make it fun, reflection could be in a somewhat random direction. Use your imagination to make it really interesting with some oddities.[/quote]

    I'm writing two energizer that kink of show cases these points: A mutant much scaled down Kryptonian knock off and a CTA effected Origin who picked up her DNA.

    The mutant is good with solar energy, so-so against electrical and Kinetic she sucks ass.

    he Origin has the Overload E's talking about: he goes Kaboom when taking in to much, and as he's unstable and that hasn't grown in... Not sure yet if he survives in any form yt.

    I am a caffeine heathen; I prefer the waters of the mountain over the juice of the bean. Keep the Dews coming and no one will be hurt.
    3 years 1 month ago #6 by Softdreams
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  • Definitely Gen 2! She's definitely not in Team Kimba's league, any of them could blow her away with the gentlest of slaps.

    That will depend on the energy-type your Supergirl knock-off makes use of. *mischievous grin*

    Surprisingly her body adapts quite well to all energy types she can make an use of. Only limitations are: overcharging and mixing two different energy types. Recipe for disaster. She's a Dev - 2, so she's working on a device that drains energy away, or helps her absorb it directly from a source; sort of a portable sun panel thingy . I will be going in depth about this in the workshop shortly.
    3 years 1 month ago #7 by Softdreams
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  • She's not exactly a mutant mimic (as in copies abilities without proper training first), she absorbs the energy and then works at developing techniques with the stuff.

    Thanks for the suggestions; I will make sure to take them into account! I'm currently listing energy types her abilities could make good use of, and ones her body couldn't resist well enough, at least not quite some proper training first. And yeah... Overcharging is BAD news for her.
    3 years 1 month ago #8 by Softdreams
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  • All I can say is... Being a Poe trans girl, herself; she's definitely coming after our resident dragon. @AstroDragon *evilly grins*

    It resembles Bloom's Dragon Flame (this is a Winx Club reference). And she definitely won't pass off an opportunity like that.
    3 years 1 month ago #9 by Cryptic
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  • Softdreams wrote: That will depend on the energy-type your Supergirl knock-off makes use of. *mischievous grin*


    Closest might be Techna.

    I am a caffeine heathen; I prefer the waters of the mountain over the juice of the bean. Keep the Dews coming and no one will be hurt.
    3 years 1 month ago #10 by Kristin Darken
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  • Softdreams wrote: Definitely Gen 2! She's definitely not in Team Kimba's league, any of them could blow her away with the gentlest of slaps.

    That will depend on the energy-type your Supergirl knock-off makes use of. *mischievous grin*

    Surprisingly her body adapts quite well to all energy types she can make an use of. Only limitations are: overcharging and mixing two different energy types. Recipe for disaster. She's a Dev - 2, so she's working on a device that drains energy away, or helps her absorb it directly from a source; sort of a portable sun panel thingy . I will be going in depth about this in the workshop shortly.


    If you can absorb more than one energy type instead of being hurt by it... and mimic power sets (even if you don't get the skill)... the character is definitely in TK's league. Maybe not in a practical sense... because TK is generally written to APPLY their powers effectively without a need for lots of training montages. So you could very easily write a character with absorb and mimic powers that doesn't seem powerful... but that would be an author choice, not a power set choice.

    I designed Fling... and Diane wrote Mimeo... to be opponents for the Kimba girls. We took different approaches to it. Diane set up Mimeo to get the better of TK from the start, forcing them to work harder if they want to best him (though not making it easy on him either). I wrote Fling to serve the other side... someone who wasn't (yet) up to the TK power level, but with the potential to beat them (especially if Fling catches the 'right' team members with the right forms, but certain to lose against the full team). The difference between them? Mostly Mimeo has training and experience... Fling has less control but more potential power, and no real training or experience. But neither Fling or Mimeo is powerful independent of being a mimic.

    You can 'intend' to write a much less powerful character... but realistically, you've given the character two very powerful traits and not locked them down in any way except 'experience/training'. And any time there's a rational reason why you could use absorb or mimic to overcome an obstacle... you're going to have to resist the urge for the character to figure out that rational answer. The more they learn and experience, the harder you will be able to believably do so.

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    3 years 1 month ago #11 by Softdreams
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  • My character is not a mimic. Not at all. She cannot copy powersets. I simply used the term "Energizer-mimic" because she absorbs energy from other energizers, and I lacked a way to describe that. Technically... It was lost in translation.

    She's an EN 3 (absorber), DEV 2.
    3 years 1 month ago #12 by Valentine
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  • So what happens when an EN 4+ shoots her? That is an important thing to decide. Also energies from other sources. Can she absorb the energy from a laser or fire from a bonfire? Or is she limited to "mutant energies"? How about an imbued? Lots of energy out there.

    Don't Drick and Drive.
    3 years 1 month ago #13 by Softdreams
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  • That depends on a lot of things, shooting with all of their strength would deplete an energizer 4+ energies (even if they recharge quickly), so the chances of that happening are low... But if they do shoot with all of their power then there is two options; release the energy as it's absorbed, or knock out.

    If two energizers who used different energy types were to blast her at the same time; she'd knock right out or worse...

    Laser maybe... Fire no. You see the reason why I'm still not writing her story is because I cannot figure out what energies she'd be able to absorb safely... It's a little hard to figure out.
    3 years 1 month ago #14 by Valentine
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  • That's why I asked the questions. It's better to come up with answers beforehand.

    Don't Drick and Drive.
    3 years 1 month ago #15 by Mister D
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  • Valentine wrote: That's why I asked the questions. It's better to come up with answers beforehand.


    Better to think about it beforehand, than have to explain your errors to Sensei Ito afterwards... :side:


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    3 years 1 month ago #16 by Astrodragon
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  • Most energisers (and all powerful ones) have some sort of physical/biological adaptation/organs to handle the energy.
    It would seem logical that handling multiple types either requires multiple adaptations (likely turning them into a monster), or would only be able to handle part of the original energisers power (trading adaptability for output)

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    3 years 1 month ago #17 by Softdreams
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  • This has put many things into perspective for me. Thanks Astrodragon!

    I arrived at the conclusion that electromagnetic (let's be honest... Most energizers are electromagnetic energizers despite of the appearance their abilities take) energy would fit my character best.

    I simply referred to her as an "energizer-mimic" (which was completely misinterpreted) because I wanted an energizer who could choose the appearance her abilities took. By appearance I'm referring to the color, etc...

    Would a sunlight/moonlight (moonlight is just reflected sunlight so... Same thing, unless we are taking mystic properties into account)/electromagnetic energizer 3 (absorber) be too much?

    It saddens me she can't go after Dragonsfyre though *sigh*
    3 years 1 month ago #18 by Softdreams
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  • To further elaborate, the appearance of her abilities matter because... Her abilities are greatly inspired by the Winx Club, she likes to vary up the appearance of her abilities for purely aesthetic purposes.

    She'd be an electromagnetic and sunlight (which is why I mentioned moonlight, too. They are the same thing) energy absorber rated at a 3. And Devisor 2.

    Sunlight cannot be absorbed directly from sun rays. She needs her solar panel devise for this.

    To further summarize it: EN 3 (solar, electromagnetic), DEV 2.

    Is this still too much?
    3 years 3 weeks ago #19 by Kristin Darken
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  • Is an En 3, De2 'too much'? No. Neither is an En 6, Dev 4. Finding obstacles and challenges for the former is easier than the latter. Writing a 'human' character is easier for the former than the latter. But I'm not entirely sure this is the right question.

    I find that putting ranks on power sets should be one of the LAST things to do in developing a character... and ONLY if you intend to write and show their powers testing early in the story. Otherwise, power 'ranks' are only a number that someone quotes when talking about their MID or for theory exposition. Most characters are more likely to talk about what they can DO... not how they were tested. And what most teenage mutants can DO is not the full expression of their power. Yes, it often (in brute force measure) reaches to the peak of their power, if not higher in short painful growing pain bursts... but what a mutant is capable of often greatly expands with experience... as they develop finesse and versatility, creating more ways to use the same power.

    What I advice you to do in character development is to decide what the character can DO with their powers. Now and in the peak of their career. Not where the power comes from, but how it is used. In gamer terms... what are the actions/skills/spells that appear on her action bars? Where in the character's plot arc does she acquire these, at what point do the individual abilities evolve (ie PK shield becomes frictionless, or can be extended over a weapon... when does a Energizer with a force beam gain the ability to confine the beam to a micro thin cutting torch... etc).

    Once you've decided on THAT... now you can consider what that means for actual power set, and you can easily figure out rank and combination of traits by just finding the ceiling of "what's the minimal rank possible to achieve these things". Just remember that the WU is more limited than many 'super powers' universes, even our magic has science and biological considerations. Mutants CAN have innate resistances or even immunities to their own power... but that has to track with their changes. If normal human biology/cells can't do it, then 'something' has to change to make the mutant capable of it.

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