×

Notice

The forum is in read only mode.

Question Ecto PDP

2 years 11 months ago #1 by Softdreams
  • Softdreams
  • Softdreams's Avatar Topic Author


  • Posts: 148

  • Gender: Unknown
  • Birthdate: Unknown
  • One of my characters is currently going through some major redesigning; she was a Manifestor (Beltane-style), I re-did everything and arrived at the conclusion that PDP would be the ability that best fits the character.

    TK - 3, her telekinetic ability shapes ectoplasm (like the PSI trait that allows a manifestor to give her manifestations form), but she lacks the Warping portion that reaches across the planes for the ectoplasm. So she needs to find a source of the stuff.

    What are some places she could find high concentrations of ectoplasm? A vast source of the stuff? (OUTSIDE of Whateley, this is before she started her training. She hasn't even set foot in the US yet.)
    2 years 11 months ago #2 by Kristin Darken
    • Kristin Darken
    • Kristin Darken's Avatar


  • Posts: 3898

  • Gender: Unknown
  • Birthdate: Unknown
  • No, because its even worse at staying 'intact' then an overfilled young mage's Essence. The only 'common' source of ectoplasm in the physical world is what's been drawn here. Before it has been 'reshaped' by psi. Unless your girl can 'break' the shaping by other psi's, which could be a fun gimmick. Powerful and disruptive... imagine stealing the ecto pulled in by Energizers... depowering their abilities or weakening their energy blast/attacks. From manifestors, pulling their manifestations apart... same thing with PK shells. And worst would be t he effect on Shifters and Regens... literally stealing the flesh off their bodies by taking the manifested/temporary parts before the fully solidify as organic tissue. Brutal... and only countered by stronger Psi and/or shielding/wards.

    The only other real source would be spirits or other dimensional beings creating a physical body as they enter our world (one of the big reasons spirits need a hallow... being physical requires them to sustain the bodies they make when they are here, bodies generated using spiritual energy imposed on ectoplasm... which constantly dissipates otherwise).

    Fate guard you and grant you a Light to brighten your Way.
    2 years 11 months ago #3 by Softdreams
    • Softdreams
    • Softdreams's Avatar Topic Author


  • Posts: 148

  • Gender: Unknown
  • Birthdate: Unknown
  • Thanks for answering, Kristen!

    First, I must ask; What energizer types work with ectoplasm?

    As for your suggestion... I deeply appreciate it. But that's far too gruesome. Although she potentially could go toe to toe with maybe... Beltane or Farrago and pull some ectoplasm from them (which would go both ways and we all know she IS at a disadvantage) but when it comes to "fixed" manifestors who usually rank higher in the PSI portion of the Manifesting trait... No. Or Thorn who seems excessively powerful to me.

    I thought of going two different ways with this... First, she resides in a country with creencias mágico-religiosas (magical religious beliefs), since the Law of Definition is a thing. I expected it to shape the country according. And the island also has tons of stories about hauntings. The school she attends is very well-known for the ghost stories surrounding it.

    Second, I was looking into Psychic Disciplines ( www.d20pfsrd.com/alternative-rule-system...sciplines-paizo-inc/ ) which I believe are related to the circumstances surrounding a Psi many leading to how their powers will "take form", in other words "A Psi learns what he can wrap his head around". I looked at one specifically "Haunted", since she's a young AND untrained Psi, she's far more vulnerable to psychic predators (many of whom are low-leveled entities). What if some entities latch onto her for her psychic power and she unknowingly uses their ectoplasm as a source for her TK?

    And no, I won't go the "these spirits empower her" route, there might be some Psis like this but most entities aren't interested in helping humans. We are food to them. Before she leaves the country these empathic parasites are going to be chased out.

    Another thing, how rare (or common) are Psi's with both telepathy and empathy? We have seen a few so far (Tansy, Don, Envy, Hekate...) but they aren't PDPs. She isn't a Tel/Em mix, but I was wondering if a PDP could train himself into learning both. Since these are two completely different applications of Psionic power.
    2 years 11 months ago #4 by null0trooper
    • null0trooper
    • null0trooper's Avatar


  • Posts: 3032

  • Gender: Male
  • Birthdate: 19 Oct 1964
  • Softdreams wrote: First, I must ask; What energizer types work with ectoplasm?


    It's been stated before that energizers are powered by the Earth's magnetic field - Mama Gaea's personal home generator (and a big F--- You to the Five Courts. You can tell that modern humans are Gaea's babies and NOT the Sidhe's creation because this is another arena in which "Safeties are for the weak". ) Raw magnetic effects, swiftly moving electrons, plasma, photons of every kind would be the only order of the day.

    Oh, wait. They pretty much are.

    Except, there's no f-ing way an unaugmented human can see "heat vision". IR doesn't heat up air to a glowing plasma that easily and those beams wouldn't stay collimated if it did. (FWIW, 500-600C corresponds to the faint red that you can begin to see in a dark room)

    Enter: ectoplasm and TK! Now you can be blasted by eye beams hot enough to melt carbon steel from across the Quad, but viewer's minds will "see" a nice cherry red (Even the most shielded Psis, because ignoring the FX is a Bad Thing)

    Or, you can wrap your holograms around some ectoplasm for some shadow creatures with a bite!

    Softdreams wrote: As for your suggestion... I deeply appreciate it. But that's far too gruesome.


    Kristin didn't say it would be easy to perceive, target, and disrupt that ectoplasm - at standoff range vs. being sustained at touch range - in the time she has available.

    You might have to be very fast to keep Nikki from bogarting a fire manifestor's powers as an energy source ("The Turks or the Geek") but tactics of denial are still tactics.


    Softdreams wrote: Or Thorn who seems excessively powerful to me.


    What have you actually seen him make, was it ever weighed in? How much of the rest was patter and misdirection?

    His sleigh in "There’s an Angel in Dickinson Cottage" was TK transportation applied to Miss Grimes, Thorn, Baird, Jamal, plus Nacht and She-Beast, with lots of ectoplasm sprinkles on top. A TK-3 might have got them to walking speed in a cargo net, but a Manifestor-4 could push the mass to a decent clip, in style.

    He's fast with things he's done before, yes, but have you ever watched a young teenaged boy (freshman: 12+) practice a skateboard or magic trick? There are hours and hours behind all that madness.

    Forum-posted ideas are freely adoptable.

    WhatIF Stories: Buy the Book

    Discussion Thread
    2 years 11 months ago - 2 years 11 months ago #5 by Sir Lee
    • Sir Lee
    • Sir Lee's Avatar


  • Posts: 3113

  • Gender: Male
  • Birthdate: 08 Nov 1966
  • null0trooper wrote: Except, there's no f-ing way an unaugmented human can see "heat vision". IR doesn't heat up air to a glowing plasma that easily and those beams wouldn't stay collimated if it did. (FWIW, 500-600C corresponds to the faint red that you can begin to see in a dark room)

    Enter: ectoplasm and TK! Now you can be blasted by eye beams hot enough to melt carbon steel from across the Quad, but viewer's minds will "see" a nice cherry red (Even the most shielded Psis, because ignoring the FX is a Bad Thing)


    There's a much simpler explanation for how "heat vision" forms visible beams: it's not quite pure infrared. There's a little bit of (red) visible light mixed in. Energizers aren't lasers, they don't emit a single frequency.

    Which also explains how some energizers are able to shoot "white" light beams.

    Don't call me "Shirley." You will surely make me surly.
    Last Edit: 2 years 11 months ago by Sir Lee.
    2 years 11 months ago #6 by Softdreams
    • Softdreams
    • Softdreams's Avatar Topic Author


  • Posts: 148

  • Gender: Unknown
  • Birthdate: Unknown
  • null0trooper wrote: What have you actually seen him make, was it ever weighed in? How much of the rest was patter and misdirection?

    His sleigh in "There’s an Angel in Dickinson Cottage" was TK transportation applied to Miss Grimes, Thorn, Baird, Jamal, plus Nacht and She-Beast, with lots of ectoplasm sprinkles on top. A TK-3 might have got them to walking speed in a cargo net, but a Manifestor-4 could push the mass to a decent clip, in style.

    He's fast with things he's done before, yes, but have you ever watched a young teenaged boy (freshman: 12+) practice a skateboard or magic trick? There are hours and hours behind all that madness.


    Yes, you're right. This is something I'm going in-depth in my story. Manifestations for illusionary purposes aren't the same as manifestations for defensive, offensive or, in this case, transportation purposes. One simply requieres you to make it look-like. The other takes actual psionic power to withstand or deliver attacks. Or in this case, transporting a large group of people.

    I believe Thorn and Beltane are pretty well-matched, power-wise. Beltane simply prefers a trickster-approach. She's a prankster, after all. Thorn... He likes to show off. He technically falls within the "Special-effects" variety (these are some concepts I have adopted to my story, or at least applying them to versatile manifestors). He likes the flashy stuff.

    But transporting that large of a group definitely ISN'T an easy feat.
    2 years 11 months ago #7 by Softdreams
    • Softdreams
    • Softdreams's Avatar Topic Author


  • Posts: 148

  • Gender: Unknown
  • Birthdate: Unknown
  • Oh, thanks! Sir Lee. I've been looking for an explanation for these color-changes or simply the look certain energizers' abilities take. I had long shacked it up to this being because of how these energies looked in whichever place/plane these energizers drew their power from.

    I actually have an energizer I ended up putting away for the exact same reason. She's an energy absorber, but she likes to vary up the way her abilities look. And I simply didn't think it possibly. But I see... Maybe adding some photokinesis can help with that.
    2 years 11 months ago #8 by Kristin Darken
    • Kristin Darken
    • Kristin Darken's Avatar


  • Posts: 3898

  • Gender: Unknown
  • Birthdate: Unknown
  • Note that what null said was mostly right... and the 'original' description of Energizers was magnetic field only. Which is why 'most' of the original Energizers were focused on electricity or EM for external power... and speedsters for internal use.

    We've gone astray of that over the years and have explained that by saying that that original description still applies in 'most' cases... but that Earths EM field isn't the 'only' source of energy possible to be tapped by an Energizer. Every Energizer IS locked to their one 'field', but sometimes their reach is a bit further afield than EM. Which makes an Energizer more of a 'bridge' between TK variants and Warpers.

    Difference?

    An Energizer is a channel for energy... and what specifically they can do with that energy depends on the 'other' evolutions of their body (and because the human biology doesn't often move large amounts of energy around in itself often, Energizers have a tendency to be a little more likely to having non-human biological shape/appearance)... but what they cannot do is 'control' that energy. They can control whether or not to project it, they can control how the projection occurs. But once that energy is 'projected', they can't take hold of it and reshape it or move it around.

    A TK variant manipulates an energy type (TK default is a intangible force, or occasionally tangible one). They don't create one.

    A PK variant generates an energy type but it pretty much just sits there in their aura as a shell.

    Having Energizers that aren't electrical/EM in nature was needed to keep TK variants from just automatically being able to generate the energy they manipulate.

    Fate guard you and grant you a Light to brighten your Way.
    2 years 11 months ago - 2 years 11 months ago #9 by Softdreams
    • Softdreams
    • Softdreams's Avatar Topic Author


  • Posts: 148

  • Gender: Unknown
  • Birthdate: Unknown
  • Thanks, Kristin. That clarifies a lot!

    Regarding what I mentioned above about Psychic Disciplines (a concept which I borrowed from Pathfinder, including the possibility of using Ectoplasm as a focus for your Telekinetic power; Metacreativity Psi's) would it be adaptable to our existing Psi system?

    Well, I'm using it similarly to how Rez from the Spy Kids applies her Psionic abilities (She has a tech-head worldview, so she focuses her abilities through that). This, I will explore once Fantasmal gets to the Psychic Arts program.

    Now, in Fantasmal's case it is different since she isn't exactly using a Psychic discipline. She's simply "Haunted", and while it comes with multiple downsides (these parasites are eating away at her psionic power), she also uses their ectoplasm to focus her telekinesis through (unconsciously).

    Or does it clash with our current system?
    Last Edit: 2 years 11 months ago by Softdreams.
    2 years 11 months ago #10 by Rose Bunny
    • Rose Bunny
    • Rose Bunny's Avatar


  • Posts: 1956

  • Gender: Unknown
  • Birthdate: Unknown
  • Alyss' granddaughter uses something akin to a mist as part of her TK.

    High-Priestess of the Order of Spirit-Chan


    2 years 11 months ago #11 by Softdreams
    • Softdreams
    • Softdreams's Avatar Topic Author


  • Posts: 148

  • Gender: Unknown
  • Birthdate: Unknown
  • Hi, RB!! Yes, but that would be different since that's simply some sort of Manifestation keyed to her TK. Like most Manifestors.

    Psychic Disciplines are more akin to... Uhm, magical specializations (?) How there are some who prefer nature magics, others prefer elemental magics, etc... That isn't accurate at all. But it's the only example I could think of.
    2 years 11 months ago #12 by Kristin Darken
    • Kristin Darken
    • Kristin Darken's Avatar


  • Posts: 3898

  • Gender: Unknown
  • Birthdate: Unknown
  • By its nature, ectoplasm doesn't stay ectoplasm in the physical world. It... evaporates... is as good a word as any. It'll stick around if its imprinted... especially if its imprinted and energy is applied to sustaining that imprint (ie what Manifesters). But if its not redefined, it will boil off and be gone.

    As to Pathfinder? Don't know the system, sorry.

    Almost all of the 'pure' Psionics in the WU are either senses... which includes most of the ESP listed stuff plus receptive Telepathy and Empathy. Or projections of the will... mental manipulation. That includes the projective TP and Emp... as well as TK.

    So I'm not sure there's enough range of Psi in the WU to get as complicated as a game system that is creating basically a separate field of magic for character options. Especially since its not a situation where you gain new spells as you level up. Yes, there is some potential for growing and acquiring additional Psionic traits as they develop... but most mutants won't. Because like mutant Wizards, they got a shortcut to power... their actual skill and finesse will rarely be equal to the equivalent baseline human who is a mage or psi... even though they will typically run circles around those baselines power wise.

    Mutant mages will be performing major rituals and throwing combat magick around a battlefield after a couple years of training... because they have the Essence to do so. But they'll still occasionally spark off a hobgoblin or affect probabilities around them with Essence spillover resulting in wish fulfillment or emotional imprinting. Meanwhile by the time a baseline mage has the Essence to throw combat magic at all, their mental discipline is rock solid. They don't 'lose' Essence. Ever. The idea is outrageous. Insulting even. Similar things apply to psi's. A baseline Psi will adapt and grow, making use of new psionic abilities over time... but they'll never be especially strong. A newly manifested mutant Telepath will probably boast a shield no baseline can breech ... and because of that, they'll never feel the need to truly hone their mental discipline and 'flexibility' in the way needed to adapt the mind to using new senses or projective abilities.

    Fate guard you and grant you a Light to brighten your Way.
    2 years 11 months ago #13 by null0trooper
    • null0trooper
    • null0trooper's Avatar


  • Posts: 3032

  • Gender: Male
  • Birthdate: 19 Oct 1964
  • Kristin Darken wrote: As to Pathfinder? Don't know the system, sorry.


    At least the first edition was based on open sourced D&D 3.5. Some of the less common combat mechanics changed, retraining worked out, and mechanics were introduced such that one didn't need to stay a murder-hobo forever before making some cash. Switching to Pathfinder was one route to staying open to new material rather than switching to D&D 4, which was actively hostile to even low-powered builds.

    Kristin Darken wrote: A newly manifested mutant Telepath will probably boast a shield no baseline can breech


    No room for finesse or subterfuge? That's disappointing.

    Forum-posted ideas are freely adoptable.

    WhatIF Stories: Buy the Book

    Discussion Thread
    2 years 11 months ago #14 by Softdreams
    • Softdreams
    • Softdreams's Avatar Topic Author


  • Posts: 148

  • Gender: Unknown
  • Birthdate: Unknown
  • If I gave Fantasmal an Extrasensory Perception ability (ESP), well, the one I'm specifically thinking of is Finder. Finders, I assume, can find either people, locations, objects, etcetera... Well, since her Telekinesis already puts her at a big disadvantage (because of its focus; ectoplasm) I thought... Why not experiment a little with a Finder trait that helps her find ectoplasm?

    Would this mean she would also be able to perceive ghosts/spirits? The way I chose for her to perceive things is through sight. Meaning she would see like wispy things that'd lead her towards where the stuff is.

    I could also go with smell... Or something else.

    Technically, I'm asking for suggestions. And any extra information on ESP variants like Finders. Have we seen any so far?

    I'm eventually planning to go the baseline mage route with her, so I was thinking of ways an ESP ability would help speed things up a little (like Phase's magic perception, which I assume is ESP). Anyway, I'm taking suggestions, guidance, whatever.

    It could be anything, I only went with Finder because it sounded like the most fitting one for the way the story is currently set to go.
    2 years 11 months ago #15 by null0trooper
    • null0trooper
    • null0trooper's Avatar


  • Posts: 3032

  • Gender: Male
  • Birthdate: 19 Oct 1964
  • Softdreams wrote: Would this mean she would also be able to perceive ghosts/spirits? The way I chose for her to perceive things is through sight. Meaning she would see like wispy things that'd lead her towards where the stuff is.


    The special thing about a medium is that their esper sense can manage (and sometimes always does) the heavy lifting to perceive and communicate with those "beyond the veil". One question that leaves open is whether that works on entities that are using a template copied from the deceased (ranging from acting as expected to completely identifying as the double). The second question, on a case-by-case basis, is whether that matters.

    Of course, in some places or around certain people, the Veil might be thinner than otherwise, also making a connection easier.


    Softdreams wrote: I could also go with smell... Or something else.


    "They say newcomers have a certain smell
    You have trust issues, not to mention
    They say they can smell your intentions..."
    B)

    Softdreams wrote: Technically, I'm asking for suggestions. And any extra information on ESP variants like Finders. Have we seen any so far?


    Jak bills himself as a "Finder of Lost Things" :) in "Out-Foxing"
    Gillian Anderson (no relation) appears briefly in "Seeking Depth is Best".
    Backtrack's used her psychometry to locate an object under special conditions.

    Forum-posted ideas are freely adoptable.

    WhatIF Stories: Buy the Book

    Discussion Thread
    2 years 11 months ago #16 by Kristin Darken
    • Kristin Darken
    • Kristin Darken's Avatar


  • Posts: 3898

  • Gender: Unknown
  • Birthdate: Unknown
  • null0trooper wrote:

    Kristin Darken wrote: A newly manifested mutant Telepath will probably boast a shield no baseline can breech


    No room for finesse or subterfuge? That's disappointing.


    The key word in that sentence is "probably". The 80 year old Tibetan monk who has been mastering telepathy for more than half his life will dance through the surface thoughts of many a mutant Psychic and well into their deeper mind too. But not all mutant Psi are mutant Telepaths. And not all mutant Telepaths are capable of the same things. Some speak and hear the communication centers of the brain... they're like a transceiver system for mental energy. Some can listen into and manipulate the decision making centers. Others can lift and alter memories.

    We lump all these things into telepathy because most of us have never really considered what it means to communicate mind to mind. Or what it would mean to go into someone's mind. (note that I say 'mind' not brain... although the process involves functions of the brain, the 'mind' is something more... and it is typically the MIND that the psychic powers work with). And each of them would require different techniques, different types of perception and understanding. We have simply considered the 'outcome' ... the communication mind to mind. Knowing thoughts, exploring memories. But each of these things has handled by the mind... and by the brain... in very different ways. So its not 'automatically' logical that being able to do one of these things conveys the ability to do others. And definitely not with the same talent/skill.

    So room for finesse or subterfuge? Hell yes. Strong new telepath shields against you reading their surface thoughts. They have the 'brute force' energy to keep you from going through that. But nothing says you can't completely bypass their surface thoughts and 'snoop' in their decision making center. Or leave messages for them in their memories, to be triggered by a noise or scent... or to feed something directly into their auditory sensory centers so they perceive the wind whispering words instead of just white noise across the wheat of the field.

    And this isn't an RPG. Saying a baseline is going to be overpowered by a mutant is more about setting the standard that while baseline CAN do this thing, mutants get power and shortcuts over that that cannot easily be countered. It's like our Exemplar 2 or 3. Baselines CAN do those things. The actual 'limits' aren't outside human capability. They just take enormous talent and dedication to achieve.... while an exemplar does the same thing easily (and does it in multiple categories simultaneously instead of having to specialize on one thing to master it that well, like the baseline).

    Fate guard you and grant you a Light to brighten your Way.
    2 years 11 months ago #17 by Softdreams
    • Softdreams
    • Softdreams's Avatar Topic Author


  • Posts: 148

  • Gender: Unknown
  • Birthdate: Unknown
  • Thanks for answering, Null!

    And, uhm, the thing is, she wouldn't exactly be a medium. I have the tendency (or preset belief) to associate ectoplasm to spirits so if going with a Finder who can find/detect ectoplasm (especially since her Esper ability is used through her sense of sight), I thought that'd mean she sees spirits in one way or another.

    What if I expanded her Finder ability to ectoplasm and Essence (two types of energy)? That way both needs would be met. (already a foot in the baseline mage route). But that'd make her Finder ability very similar to... Jade's aura vision.
    2 years 11 months ago - 2 years 11 months ago #18 by Softdreams
    • Softdreams
    • Softdreams's Avatar Topic Author


  • Posts: 148

  • Gender: Unknown
  • Birthdate: Unknown
  • Kristen, would it be possible the reason why many mutant Psi's, especially the Whateley trained ones, do not tend to develop or cross into different techniques/specialities is because their training is mostly intended to help them control their abilities rather than expanding them? Which would make sense, since most mutant Psi's spend the great majority of their time studying and reading through the Psychic Code of Ethics.

    Since, as you mentioned before, baseline psi's do acquire and make use of multiple techniques as they grow into their Psionic abilities (which makes sense; since these Master to Apprentice systems work completely different than academic ones), this would mean that shaping and creating new patterns to access new Psionic abilities/techniques is completely possible. Of course, it takes WORK. And mutant psi's will definitely rarely try to break out of their mutation-based patterns aka knacks that give them such tremendous advantage.

    So far, we've seen mutant psi's learn and acquire new techniques... And most have learned them from their peers rather than in the classroom. Yes, some were helped by their very own knacks (Sahar), other learned through seeing others and out of the need to manipulate/control (Tansy), and last but not least... Machiavellian plans that required them to learn and adapt to bring them to completion (Migraine). Well, some broke out of the patterns set by their mutant knacks to access more... Generalized abilities (Ace and Zenith).

    But most of these things were done outside of the classroom, taught by Psi peers. And this makes sense... Plenty of Psionic abilities (usually those that fall within Telepathy/Empathy) are coercive in nature... Or violate others' privacy. So WHY WOULD THEY TRUST TEENAGERS WITH THOSE THINGS? Yeah... Now I understand everything.
    Last Edit: 2 years 11 months ago by Softdreams.
    2 years 11 months ago #19 by Kristin Darken
    • Kristin Darken
    • Kristin Darken's Avatar


  • Posts: 3898

  • Gender: Unknown
  • Birthdate: Unknown
  • Oh, they spend plenty of time on actual practical mental training; not just legal ramifications. But I think you under estimate just how much there is to learn even just to 'master' the dominant Psi power set that a mutant manifests with.

    It's not like the average teenager even has the language to talk about the sort of things involved in working with Psi. Or perceptual psychology. And that's how non-Psi people talk about Psi... when you ARE Psi, you step outside what the existing language is designed to explain. How exactly do you describe mental energy dynamics to someone who cannot experience them. Look at how those without vision or hearing struggle with parts of our language... and extrapolate that to what 'we' would have to do to understand a discussion about Psi.

    So there's getting the foundation psychology under them. There's developing the shared language. There's working with their dominant ability, exercising it and exploring its scope... finding out what it might be used for and what vulnerabilities is brings. Then learning some of the important crossovers... shielding, protection of self/identity, ethics. Then there's the 'power' dynamic... how does a Psi help a super team. Or serve in combat. How can you turn your power to information gathering? Comms? Attk? Def?

    IF the Psi has all those courses pinned down, they might start working on crossover abilities, untapped ESPer traits, and that sort of thing. But at this point in their lives, nothing is truly 'mastered'... so anything they work on outside their inherent gifts is time spent on 'maybe' and time away from mastering something that they know they can develop.

    Fate guard you and grant you a Light to brighten your Way.
    2 years 11 months ago #20 by Softdreams
    • Softdreams
    • Softdreams's Avatar Topic Author


  • Posts: 148

  • Gender: Unknown
  • Birthdate: Unknown
  • This reminds me of something I was working on, not too long ago. It was about how difficult learning Psi abilities can be even if you have the potential to. Especially those that diverge from the common Psi abilities, such as gadgeteering etc...

    One of my characters, while she does not get an story of her own, she's one of my main characters' mother. And her abilities will be explored through her child (as in gender-neutral term for son/daughter, not a literal child). She possesses an Esper knack that's a mixture of Finder/Paragon. To further expand on things, her codename is Suertuda (the lucky one), she deliberately gave herself a name most would associate with a probability mangler.

    Her knack is similar to Zenith's BUT she does not draw the information out of anyone's mind (so, it isn't some telepathy/esper ability). Her esper ability (finder) helps her find the information she needs. It guides her towards websites, people, books etc... Anything or anyone who might have this information. Once learned, the paragon portion of her trait helps her apply this information in a way that'll lead to her desired result. She HAS to learn everything. No short-cuts.

    This character is asexual and heteromantic, she attended Whateley with Mimeo. Back then, she tried to play down her physical attributes and overall beauty. She tried hiding these under a veryyyy baggy lab coat and hiding herself in the labs (bad idea to begin with, the lab is FULL up with sexually frustrated guys. But let's say... She hid in a secluded lab found in the tunnels) So, she began experimenting with her abilities and tried mimicking the GAD ESP trait... She failed. Why? The amount of reading both in PSI and Technology she had to do was astronomical.

    She almost succeeded once with her telepathy. She planted her ideas in GAD mutants' minds and picked up whatever visions their GAD abilities gave them... But even so, this required tons of technological training. She built a few things but she lacked the commitment to become a Lab Goddess. Eventually... She simply embraced her body AND brutally turned down sexual advances from the guys at the Academy. And focused completely in honing her Psionic abilities (She's a PDP).

    She is one of my main examples about how difficult learning certain things is, even if you potentially can. Being able to does not mean you will put in the WORK to.
    2 years 11 months ago #21 by Kristin Darken
    • Kristin Darken
    • Kristin Darken's Avatar


  • Posts: 3898

  • Gender: Unknown
  • Birthdate: Unknown
  • Kimmy, of Baker's Dozen from my Fling stories; is a Telepath. Her knack is a deep memory read that is especially good at finding secrets. The flavor of 'hidden knowledge' is like a beacon to her ability and once drawn in by a secret, she can quickly find her way to linked/connected information. It's not an especially useful knack against other Telepaths, who have techniques to protect things they want kept hidden... but it gives her almost the opposite of the usual advantages in dealing with 'normal' minds. She struggles with the surface, but quickly and easily finds what most people want to keep untouched. And because of her outlook on life... her willingness to break the normal ethical standards for telepaths and to blackmail people in power to control them... she has worked diligently to hone this knack. She has done very little to grow other techniques... and why should she, when her chosen path gives her so much power over people?

    Fate guard you and grant you a Light to brighten your Way.
    2 years 11 months ago #22 by Softdreams
    • Softdreams
    • Softdreams's Avatar Topic Author


  • Posts: 148

  • Gender: Unknown
  • Birthdate: Unknown
  • Baker's Dozen does not have a telepathic communication system? Like, some sort of "Team Link" through Kimmy?
    2 years 11 months ago - 2 years 11 months ago #23 by Kristin Darken
    • Kristin Darken
    • Kristin Darken's Avatar


  • Posts: 3898

  • Gender: Unknown
  • Birthdate: Unknown
  • No. In fact, it is probably safe to say... the majority of such teams do not. Most have a local range radio frequency system, usually with some arrangement with local emergency services. If they have a team 'tech' person, that system may be encrypted and have a wider range... but the idea that every super team has subspace, sublingual communicators AND/OR a telepathic network for their team comms... is far fetched at best. :P

    Fate guard you and grant you a Light to brighten your Way.
    Last Edit: 2 years 11 months ago by Kristin Darken.
    2 years 11 months ago #24 by Schol-R-LEA
    • Schol-R-LEA
    • Schol-R-LEA's Avatar


  • Posts: 1766

  • Gender: Unknown
  • Birthdate: 24 Oct 1968
  • My impression is that many 'superteams' are more like the Freelancers - a loose collection of independent heroes who sometimes work together. We've seen several more organized groups, but I get the sense that they are the exceptions rather than the rule.

    Out, damnéd Spot! Bad Doggy!
    2 years 11 months ago #25 by Kristin Darken
    • Kristin Darken
    • Kristin Darken's Avatar


  • Posts: 3898

  • Gender: Unknown
  • Birthdate: Unknown
  • Yes and no... its more like teams tend to be more along the line of a small group of people... 3-5... than like the Justice League or X-Men... where they have multiple field teams, backups, reinforcements, tech teams, support crew, and so on. A team in the WU generally tends to be a small group of people with the same mindset, who are tightly linked by friendship and purpose.

    The reason for this? WU heroes don't survive when an attack turns a major city into a pile of rubble. Teams become like combat units. They're family. And they are family that do it long enough that people die... leaving gaping holes in the middle of the family. Some can come out the other side of that, find a replacement and keep doing the 'job'. Some can't.

    So there are lots of partnerships, trios... and temporary team ups. There are people you call when you need someone who can lay down some fire... or electricity... or ice. People you call when you've got a brawler and you need someone who can stand up to a punch. And there are agreements in place for those major events that need anyone and everyone in range.

    So ya, a lot of people like the Freelancers... many of whom have probably tried a group and don't group now because of the fallout. There ARE stable groups, some even that have gotten past the point where only a few of the original members are there. But there's a reason we're talking about major cities any time we show one.

    Fate guard you and grant you a Light to brighten your Way.
    2 years 10 months ago #26 by Mister D
    • Mister D
    • Mister D's Avatar


  • Posts: 832

  • Gender: Male
  • Birthdate: Unknown
  • Softdreams wrote: This reminds me of something I was working on, not too long ago. It was about how difficult learning Psi abilities can be even if you have the potential to. Especially those that diverge from the common Psi abilities, such as gadgeteering etc...


    Listen to the subtly and nuance of a master musician like Grapelli,and think how long it took for him to master his craft, then apply that same standard of learning to a completely different medium, like PSI skills.

    It's a lifetime's work, even for Exemplars. :D


    Measure Twice
    Moderators: WhateleyAdminKristin DarkenE. E. NalleyelrodwNagrijMageOhkiAstrodragonNeoMagusWarrenMorpheusWasamonsleethrOtherEricBek D CorbinMaLAguASouffle GirlPhoenix SpiritusStarwolfDanZillaKatie_LynMaggie FinsonDrBenderJGBladedancerRenae_Whateley
    Powered by Kunena Forum