Question The missing Hero
- konzill
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Topic Author
In Whateley canon the closest I could think of would be Ribbon, though we are yoet to see her using her ribbons as a swing line. I'd actually been tinkering with a similar character even before I'd read the Steel ribbon story.
So can alyone think of any other gimicks that could do. What spiderman's webbing does?
- Arcanist Lupus
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I'd say that the best WU candidates to play Spidey are Chaka and Imp. True, neither uses a long range trapping weapon like Spidey's webs (which are sometimes a power and sometimes a gadget), but other than that they fit the criteria fairly well, I think.
"Shared pain is lessened; shared joy, increased — thus do we refute entropy." - Spider Robinson
- konzill
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Topic Author
Also I guess that for me the. Web slinging is Spiderman's defining feature. without. Anequivalent ability a characer is just not. comperable.
- Kettlekorn
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konzill wrote: So can alyone think of any other gimicks that could do. What spiderman's webbing does?
Tractor-beams. Usually these are imagined as pulling things in, but if instead they just semi-rigidly lock in the distance between the emitter and the target, they could be used similarly. Or just adjust the amount of force they exert to roughly balance your body-weight.
- Valentine
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Arcanist Lupus wrote: Well, aside from the webbing, Spidey's powers are moderate super strength, super agility, danger sense (see super agility), and wall clinging (also qualifies as a form of super agility). The defining trait of his fighting style is trash talking the enemy.
I'd say that the best WU candidates to play Spidey are Chaka and Imp. True, neither uses a long range trapping weapon like Spidey's webs (which are sometimes a power and sometimes a gadget), but other than that they fit the criteria fairly well, I think.
Aquerna. OK, she doesn't do the the trash talking, or have the webbing, but she has the moderate super strength (Whateley scale), super agility, and very close to wall clinging (the surface has to rough enough for her claws).
Don't Drick and Drive.
- jmhyp
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Sorry, I can't agree that webslinging is spiderman's defining feature. Wiseass remarks, high dodge rates, and "with great power comes great responsibility" are Spiderman's defining traits. The webs just go with the mask. He didn't gain the web shooters from the spider bite.konzill wrote: Also I guess that for me the. Web slinging is Spiderman's defining feature. without. Anequivalent ability a characer is just not. comperable.
But the reason you don't see other heroes with "webslinging" is because everyone, including Marvel's lawyers, would consider the hero a
- Dawnfyre
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Kettlekorn wrote:
konzill wrote: So can alyone think of any other gimicks that could do. What spiderman's webbing does?
Tractor-beams. Usually these are imagined as pulling things in, but if instead they just semi-rigidly lock in the distance between the emitter and the target, they could be used similarly. Or just adjust the amount of force they exert to roughly balance your body-weight.
If the 'business end' of the tractor attached to the target you can pull it to you, channeled magnetic field. a Ranged pk could duplicate that, or hold in place, or even repel from them any target. ( oh, incoming grenade, grab and thrust it away then release it, over the person that threw it at you )
Stupidity is a capitol offense, a summary not indictable one.
- Kristin Darken
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1. It's a Crowd control ability. In this fashion anything that roots/tangles is relatively equivalent. The main advantage is that Spidey's webs are chemically generated and the gadgets used to do so are pretty low profile... compared to a netgun, for instance. Frost powers are probably the most common similar class of crowd control, but you could also substitute kinetic dampening fields, netting, living plants/vines, lassos and ropes, force constructs, and magnetism (for those in ferrus based armor/equipment).
2. It's a Travel ability. In this version, its a restricted high speed variant of flight. Like Jumping, teleportation, Ice/Water/Wind Riding, and any indirect means of moving through 3D space without perfect control over the path between point A->B.While it generally is useful and as quick as flight, it requires more strength and agility to use as effectively in combat due to the need to rely on available surfaces or application of counter force for direction changes. In fact, Web swinging is really just an inverted version of Jumping... relying on agility vs strength where the 'peak' strain is at the midpoint of the swing instead of the strain of takeoff/landing at the ends... even the path is inverted.
Fate guard you and grant you a Light to brighten your Way.
- Valentine
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Don't Drick and Drive.
- Sir Lee
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- Brooke Erickson
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konzill wrote: So can alyone think of any other gimicks that could do. What spiderman's webbing does?
Tractor-beams. Usually these are imagined as pulling things in, but if instead they just semi-rigidly lock in the distance between the emitter and the target, they could be used similarly. Or just adjust the amount of force they exert to roughly balance your body-weight.[/quote]
The right kind of (gravity?) warper could lock on to the "gravity well" of an object and maintain distance that way.
Think of the "rubber sheet" model of gravity. They'd be locking onto the "dimple".
One of my characters can do something similar. She can lock on to the local gravity well/local space time. So she can stand in mid air, or brace herself *really* strongly. In effect trying to move her when she does it would be like trying to move all the landscape in a large radius.
There's a limit to how tightly she can "hold" the "lock". But she mostly uses it for standing in midair or for being able to ignore the recoil when firing a BFG.