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Question Gen.lock is in 12FPS

6 years 2 months ago - 6 years 2 months ago #1 by CrazyMinh
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  • Why?

    No one knows.

    I just finished watching the first episode of Rooster Teeth's new mecha anime/cartoon Gen.lock, and fucking hell it's rendered at 12fps for some goddam reason.

    I mean sure: some of the scenes, usually anything with a mecha or a aircraft in it, were at the industry standard of 24FPS. But everything else?

    So fucking janky it was painful to watch. It was...my god...

    ...I happen to like Gen.lock so far. The story seems interesting, they've put a lot of work into the mechs (with a noticeable decline in the texture quality of pretty much everything else) and it features David Tennant's voice among the cast.

    But everything else?

    I could not believe how janky this was. I mean, I could handle some of the janky sound/animation syncing in Knights of Sidonia, and I've seen worse CGI work from lesser studios.

    But this is fucking Rooster Teeth. They aren't mean to do this shit. I honestly feel disappointed for hyping myself up about this. It doesn't help that it's behind a paywall, and I'll have to wait two weeks for the next episode rather than just one.

    So yeah. If you want to watch it, do so: but be prepared for the jankiest show of the year folks.

    You can find my stories at Fanfiction.net here .

    You can also check out my fanfiction guest riffs at Library of the Dammed


    Last Edit: 6 years 2 months ago by CrazyMinh.
    6 years 2 months ago #2 by lighttech
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  • yep I tried to watch it for the Mech's...but...man.,..its...jumpy!

    Been hoping to get more Mechwarrior 5 Merc's Game info...but the dev PGI is a moron and is locking up the 'dev chat' behind a paywall of pre-ordering the game...I don't pre-order anymore. You fellow gamers know why...we got burned bad of late and pre-order is DEAD to me!
    why would devs do that to customers is silly? I mean putting out 1/2 finished games???

    then add I am kinda chating with one lower level dev and trying to get him to understand that the old guys like me who played Mw1 MW2 MW3 MW4 and alpha plus beta tested MW-3and 4 DO blow 500 on joysticks for a game plus 3000 for the system is the norm! That he might want to get us involved...as we do spend money$$$$$ Really...I have the x-box steel battalion controller that works on only 2 games and it cost more than the Xbox that runs it!

    this dev don't get it, why all the chats on twitter and youtube are burning up with "we need more info...or NO pre- orders till you give the info..." When I did MW3 or MW4 testing I knew far far more by this point and so did most of the community...but MW5 seems to be more secret than CIA spy plane development!

    Part of the WA Drow clan/ collective
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    6 years 2 months ago #3 by CrazyMinh
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  • lighttech wrote: yep I tried to watch it for the Mech's...but...man.,..its...jumpy!

    Been hoping to get more Mechwarrior 5 Merc's Game info...but the dev PGI is a moron and is locking up the 'dev chat' behind a paywall of pre-ordering the game...I don't pre-order anymore. You fellow gamers know why...we got burned bad of late and pre-order is DEAD to me!
    why would devs do that to customers is silly? I mean putting out 1/2 finished games???

    then add I am kinda chating with one lower level dev and trying to get him to understand that the old guys like me who played Mw1 MW2 MW3 MW4 and alpha plus beta tested MW-3and 4 DO blow 500 on joysticks for a game plus 3000 for the system is the norm! That he might want to get us involved...as we do spend money$$$$$ Really...I have the x-box steel battalion controller that works on only 2 games and it cost more than the Xbox that runs it!

    this dev don't get it, why all the chats on twitter and youtube are burning up with "we need more info...or NO pre- orders till you give the info..." When I did MW3 or MW4 testing I knew far far more by this point and so did most of the community...but MW5 seems to be more secret than CIA spy plane development!


    I always wanted to play MechWarrior, but I've never been able to get ahold of a copy. Yes, I've never played any of those games, despite loving mecha to the point of obsession. I did consider getting the Battletech game on Steam a little while back, but it's always really highly priced, and since I'm still rebuilding my old gaming rig that I had before the fire, I don't have anything but my Macbook or a crappy 5 1/2 year old PC to run it on. So, fun times. Although, my Mac runs Subnautica, XCOM: Enemy Unknown, and Deus Ex: Human Revolution at a good framerate, and while I have to turn the graphics down for Subnautica and Deus Ex, I can run XCOM on the highest graphics settings without causing any crashes or lag. It's kinda surprising, seeing as I can barely even run CS:GO on my mac without it looking like a series of still images. The framerate for that drops to like 1FPS, and the screen boundries can't fit onto my screen. Result? I die frequently from things I never see; I can't move in a straight line without bumping into something, and I can't see my ammo or any of the stuff in the lower section of the screen.

    You can find my stories at Fanfiction.net here .

    You can also check out my fanfiction guest riffs at Library of the Dammed


    6 years 2 months ago #4 by Kristin Darken
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  • My system can't run the current Battletech on Steam. I'll admit its getting a little long in the tooth for gaming systems though. My graphics card is the main limiting factor atm, and has dropped below the min recommended for several games this last half a year (Radeon HD 5770). I've considered just upgrading the graphics card, but I'm not sure how much longer the rest of the system will stay ahead of the requirements list. CPU power seems to be almost if not more important than GPU these days. i have plenty of memory... but even there, I think I'm a couple degrees behind at DDR3? maybe... yes. that's right.

    But all things considered... I built this thing in August of 2010. I think eight years of ability to run anything I wanted before finally starting to hit limitations is pretty good.

    Fate guard you and grant you a Light to brighten your Way.
    6 years 2 months ago #5 by E!
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  • Kristin Darken wrote: My system can't run the current Battletech on Steam. I'll admit its getting a little long in the tooth for gaming systems though. My graphics card is the main limiting factor atm, and has dropped below the min recommended for several games this last half a year (Radeon HD 5770). I've considered just upgrading the graphics card, but I'm not sure how much longer the rest of the system will stay ahead of the requirements list. CPU power seems to be almost if not more important than GPU these days. i have plenty of memory... but even there, I think I'm a couple degrees behind at DDR3? maybe... yes. that's right.

    But all things considered... I built this thing in August of 2010. I think eight years of ability to run anything I wanted before finally starting to hit limitations is pretty good.


    If you're thinking of building another one Logical Increments is a great website to help pick out everything, based on price of the total build.
    6 years 2 months ago #6 by MageOhki
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  • Mechwarrior Online is iffy with your card, K, though it did fine with a GTX 635, but with a 1030, or gods forbid a 1080 (Hi!) It rocks.

    >> And *if* I was to preorder MW5, it'd be becasue it comes with MWO's Marauder II. XD
    6 years 2 months ago #7 by Kristin Darken
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  • Ebola wrote: If you're thinking of building another one Logical Increments is a great website to help pick out everything, based on price of the total build.


    In the near future probably. Much appreciated. Will definitely save me some multi-site cross referencing to build a performance scale... I'm a bit more out of date on hardware than I used to be... when I regularly updated components to get a bit more performance.

    Fate guard you and grant you a Light to brighten your Way.
    6 years 2 months ago - 6 years 2 months ago #8 by Schol-R-LEA
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  • I recently (around last Black Friday) scratched together the parts for a new box for <$475 US; it is a Ryzen 3 2200g APU and no discrete video, though it does have 16GiB RAM (I got a spectacularly good deal on the memory, as well a $20 off on the CPU) for whenever I have the money to add one - but even as it is, it is should be capable of running the games, albeit at low settings.

    However, for reasons that are more financial than political, I only have Linux installed, and I haven't checked whether Steam Play supports any of the BattleTech games or not. Hmmmmn...

    A quick check shows that the Harebrained Schemes LLC's BATTLETECH (note the capitalization, I guess) runs natively on Linux, which is very pleasing to see. I know that MechWarror Online is Windows-only, or at least it was last I checked, but I might look around to see if anyone has gotten it to work with either stock WINE or Valve's Proton fork.

    As for some of the older games, I suppose you could run Crescent Hawk's Inception or MW2 in DOSBox, if you could find copies of them. Hell, a Raspberry Pi 2 could probably emulate them with adequate performance. MW3 and the MechCommander games, I'm not so sure on - while they were Windows games, they were from a particularly dicey period for the DirectX libraries, and MC 1 in particular might not run on more recent versions of Windows. If so, that's a shame, as I had some great experiences playing MC1 at LAN parties.

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    Last Edit: 6 years 2 months ago by Schol-R-LEA.
    6 years 2 months ago #9 by lighttech
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  • here ya fo Mech Warrior 3 is abandonware now

    www.myabandonware.com/game/mechwarrior-3-7pg

    here is MW4 upgraded to new comp specs
    qpdownload.com/mechwarrior-4-mercenaries/

    and for the battletech players
    Mech commander fully modded added to by the users and players! great stuff!
    www.moddb.com/mods/mechcommander-gold-hi...st-hours-fullversion

    just ask and I know the holes that all this older stuff is buried in!

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    6 years 2 months ago - 6 years 2 months ago #10 by mhalpern
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  • it runs smoothly for me, maybe you were watching it while the servers were strained? I am not getting the jumpyness you are describing, its at least 24fps for me I think.

    Any Bad Ideas I have and microscene OC character stories are freely adoptable.
    Last Edit: 6 years 2 months ago by mhalpern.
    6 years 2 months ago #11 by CrazyMinh
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  • mhalpern wrote: it runs smoothly for me, maybe you were watching it while the servers were strained? I am not getting the jumpyness you are describing, its at least 24fps for me I think.


    Ok, it's not just me: it's been a massive complaint on reddit and on YouTube. It may be 24fps for fight scenes or action scenes, but for dialogue and scenes with characters in it, the frame rate slows down to a sucky 12FPS. It's not a issue with the servers, I've rewatched it on the site several times and then immediately switched to RWBY Vol 6. RWBY runs fine at whatever framerate it usually runs in. Gen:lock is just janky. It's possibly a intended stylistic choice, but I don't see a reason why that'd be a thing.

    I've seen plenty of anime and cartoons over the years. The last one to be this janky in my memory was Knights of Sidonia, where the animation of a character's head turning was about as smooth as a gravel road surface. Gen:lock is pretty much on the same level. Whenever mechs, fighters, or other vehicles are involved, the animation is smooth. Whenever they're outside the cockpit talking, or even inside the cockpit in interior shots, the action is janky.

    You may just have missed the jankiness on the initial viewing. Try watching it again with a more critical eye.

    You can find my stories at Fanfiction.net here .

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    6 years 2 months ago #12 by mhalpern
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  • CrazyMinh wrote:

    mhalpern wrote: it runs smoothly for me, maybe you were watching it while the servers were strained? I am not getting the jumpyness you are describing, its at least 24fps for me I think.


    Ok, it's not just me: it's been a massive complaint on reddit and on YouTube. It may be 24fps for fight scenes or action scenes, but for dialogue and scenes with characters in it, the frame rate slows down to a sucky 12FPS. It's not a issue with the servers, I've rewatched it on the site several times and then immediately switched to RWBY Vol 6. RWBY runs fine at whatever framerate it usually runs in. Gen:lock is just janky. It's possibly a intended stylistic choice, but I don't see a reason why that'd be a thing.

    I've seen plenty of anime and cartoons over the years. The last one to be this janky in my memory was Knights of Sidonia, where the animation of a character's head turning was about as smooth as a gravel road surface. Gen:lock is pretty much on the same level. Whenever mechs, fighters, or other vehicles are involved, the animation is smooth. Whenever they're outside the cockpit talking, or even inside the cockpit in interior shots, the action is janky.

    You may just have missed the jankiness on the initial viewing. Try watching it again with a more critical eye.


    Apparently its a stylistic choice based on traditional 2d cartoons, the background is 24fps, the characters are 12 fps

    Any Bad Ideas I have and microscene OC character stories are freely adoptable.
    6 years 2 months ago #13 by elrodw
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  • It took me a bit to catch on that the game title is Gen.lock. You see, I'm an EE/CS nerd, who worked with video capture and display hardware back before PC's could do much beyond CGA, back when video was analog. The term 'genlock' has a very specific meaning in how video components were (are?) slaved together to ensure you could make seamless cuts in real-time among sources, with no frame 'skip'. All with analog h-sync, v-sync, and retrace signals built into the analog NTSC stream. Neat stuff, if a bit primitive.

    Never give up, Never surrender! Captain Peter Quincy Taggert
    6 years 2 months ago #14 by CrazyMinh
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  • elrodw wrote: It took me a bit to catch on that the game title is Gen.lock. You see, I'm an EE/CS nerd, who worked with video capture and display hardware back before PC's could do much beyond CGA, back when video was analog. The term 'genlock' has a very specific meaning in how video components were (are?) slaved together to ensure you could make seamless cuts in real-time among sources, with no frame 'skip'. All with analog h-sync, v-sync, and retrace signals built into the analog NTSC stream. Neat stuff, if a bit primitive.


    Bit of a brain-fart there Elrod. Gen:lock is a Rooster Teeth "anime". Here's the link:

    roosterteeth.com/series/gen-lock

    You can find my stories at Fanfiction.net here .

    You can also check out my fanfiction guest riffs at Library of the Dammed


    6 years 2 months ago #15 by elrodw
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  • Not a problem, Minh. The younger non-EE crowd who've never dealt with analog NTSC or PAL TV systems have no need to understand genlock, so having an overloaded term., or making a vid-game that sounds like that old term, is actually not unusual.

    Never give up, Never surrender! Captain Peter Quincy Taggert
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