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Question EA's incompetancy never ceases to amaze me

4 years 1 month ago #1 by CrazyMinh
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  • It's really baffling when you download a game like Mass Effect 3, try and run it, and discover that the developers did not package the version you bought with the right version of Nvidia PhysX. They bundled the DVD copy of the game I picked up off eBay with PhysX 9.09.x rather than 9.11.1107, which ME3 is meant to run with. What the literal fuck. I had to do about a hour of troubleshooting to even get the game to function, and it's because some dick at EA decided to sell this one DVD to some other person, who then left it lying in a drawer for some unknown amount of time (I checked the versioning, and this is a day-one launch disk, although I've managed to update it to the final release version after finally getting the game to boot up. Obviously this is second hand, just BYA) with the wrong version of a vital redistributable. IDK how anyone can be that stupid. It's probably a manufacturing error of some kind, although I cannot tell how that could have happened.

    Just wow. Strike infinity + 1 for Electronic Arts, I guess.

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    4 years 1 month ago #2 by JG
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  • EA is trash, and it becomes more trash with each passing release
    4 years 1 month ago #3 by Schol-R-LEA
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  • But hey, at least they treat the studios they buy with resp... oh, wait.

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    4 years 1 month ago #4 by Kristin Darken
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  • You seem to think EA has anything to do with anything. Twenty years ago that was barely true. Thirty years ago, they were actually about games. But not in recent history. EA is entirely about using money to make money by manipulating the companies of the gaming industry and acting as a 'producer'. In other words, they serve the same purpose for the game industry that Hollywood producers do for film... they 'find' ideas, they convince people to put up the capital to develop them, and then they take the lion's share of the profit as a payment for making it all possible. Back when a studio could commit a moderate amount of resources and develop a game in several months, there wasn't really a place for such a thing... but with the rise of MMO's and franchise games that take years to develop, the idea of having 'money in' before a completed product was ready to sell.. was something studios were willing to sell their souls to get. And souls sold is exactly what happened. The money, and marketing, provided by EA gave them far more power over creative choices (and release dates) than was ever wise.

    That was the point in which games started releasing before they were ready. When game design became more about drawing the demographic than having a good story or challenging game play. Sound a lot like film?

    And yes, the buying up of independent studios to get IP control over key products and then running those studios into the ground... is just good old american wall street business at work.

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    4 years 4 weeks ago #5 by Sir Lee
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  • non-gaming software examples: Symantec, Corel...

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