×
Feel free to discuss any typical forums accepted topic here, Whateley or otherwise. Let's avoid the usual suspects: politics, religion, and so forth that tend to result in flame wars and angered forums readers. Other topics will be considered fair game unless they prove to be too volatile, at which point we'll use Devisor created anti-flame chemicals on the subject.
Question How tough is my Exemplar?
8 years 11 months ago #1
by Wordsmith
Posts:
8
Gender:
Unknown
Birthdate:
Unknown
- Wordsmith
-
Topic Author
In Parkour Jam Hooligans Erik Mahren is being chased by Lt. Wilson in the simulators. Wilson at one point jumps down from an unspecified rooftop to chase Erik. A bit later Erik puts 6 .45 caliber bullets into the "nearly bulletproof man."
My questions are about the following:
1) How far down can an Exemplar jump without suffering injury?
2) What type of injury (ie knife wound, shot by handgun, etc) can an Exemplar resist based on his power rating? Can an Ex 6 shrug off tank shells?
3) In a previous post Kristen graciously answered about strength levels of Exemplars. Would it be possible to post that and answers to the 2 above questions in the Whateley U area so that inquiring authors could just look up the info there? I apologize if I come across as pushy on this issue, but I thought the idea was worth repeating?
Thank you for your time in responding to this topic everyone.
My questions are about the following:
1) How far down can an Exemplar jump without suffering injury?
2) What type of injury (ie knife wound, shot by handgun, etc) can an Exemplar resist based on his power rating? Can an Ex 6 shrug off tank shells?
3) In a previous post Kristen graciously answered about strength levels of Exemplars. Would it be possible to post that and answers to the 2 above questions in the Whateley U area so that inquiring authors could just look up the info there? I apologize if I come across as pushy on this issue, but I thought the idea was worth repeating?
Thank you for your time in responding to this topic everyone.
8 years 11 months ago #2
by Kristin Darken
Posts:
3898
Gender:
Unknown
Birthdate:
Unknown
Fate guard you and grant you a Light to brighten your Way.
- Kristin Darken
-
At some point in the near future, I'm going to compile the new 'book o power traits' which will include the basic summary and some rank specific details as well as a more recent in depth discussion of the powers, power analysis and rating, and so forth. I may even take a couple of the common RPG game systems and give potential point/mechanics breakdowns as an alternative means of understanding and making use of them for gaming and story writing. When this is ready, it will indeed be in the WU section as a reference document.
Fate guard you and grant you a Light to brighten your Way.
8 years 11 months ago #3
by Valentine
Posts:
3121
Gender:
Unknown
Birthdate:
17 Aug 1966
Don't Drick and Drive.
- Valentine
-
From further in Parkour Jam Hooligans.
Zenith is an EX5 along with some other things.
Zenith and Thrasher were both in freefall when Erik looked over, the shaggy blonde simply falling gracefully ten stories, absorbing the shock with her legs to pop up and meet Anna as Thrasher did an odd, side-spinning fall, grasping something invisible like he was doing a stunt on a skateboard the whole way down.
Zenith is an EX5 along with some other things.
Don't Drick and Drive.
8 years 11 months ago #4
by ~Archangel~
Posts:
214
Gender:
Unknown
Birthdate:
Unknown
Many people hear voices when no-one is there.
Some are called 'mad' and shut up in rooms where they stare at the walls all day.
Others are called 'writers' and they do pretty much the same thing.
-Ray Bradbury
- ~Archangel~
-
I keep a list of things and how powerful they are when I'm writing in an attempt to keep a character's power or the power of what they are facing in mind. Here is quick version that I have up right now.
1 MJ = 1 stick of dynamite
1 kg TNT = 4.1 MJ
1 kg C4 = 6.5 MJ
9MJ-11 MJ = 120mm MBT shot
25 MJ = 747 thrust
32 MJ = Naval Railgun
Please note these are guidelines only with a bit WAG. So if an character can stop a shot from 120mm tank gun with a force field and another character can knock down said force field, it doesn't mean that the second character can 1 shot a M1A2 Abrams at a range of 2 km. As always I try to approximate.
It does have issues, such as when Lilly aka Wallflower, takes 5-6 shots from 120mm guns in a sim. Does that mean she can 'tank' 45-66 MJ at once, or does her force field work like any amount shots as long as none are over her limit can be safely taken.
If the later then Lilly could stand in front of a tank battalion and take no damage, or conversely block a shot navy railgun.
I try to keep in mind the physics but in the end plot usually wins, just keep in mind how badly you abuse the laws of physics. When an Energizer 5 blasts away that could be over 70MJ of energy, or nearly 10kg of C4 per second.
So if the power levels are similar...an Exemplar 5-6 could wreck a tank. Again this is pure wild ass guess but it works as rough yardstick for fights and collateral damage.
1 MJ = 1 stick of dynamite
1 kg TNT = 4.1 MJ
1 kg C4 = 6.5 MJ
9MJ-11 MJ = 120mm MBT shot
25 MJ = 747 thrust
32 MJ = Naval Railgun
Please note these are guidelines only with a bit WAG. So if an character can stop a shot from 120mm tank gun with a force field and another character can knock down said force field, it doesn't mean that the second character can 1 shot a M1A2 Abrams at a range of 2 km. As always I try to approximate.
It does have issues, such as when Lilly aka Wallflower, takes 5-6 shots from 120mm guns in a sim. Does that mean she can 'tank' 45-66 MJ at once, or does her force field work like any amount shots as long as none are over her limit can be safely taken.
If the later then Lilly could stand in front of a tank battalion and take no damage, or conversely block a shot navy railgun.
I try to keep in mind the physics but in the end plot usually wins, just keep in mind how badly you abuse the laws of physics. When an Energizer 5 blasts away that could be over 70MJ of energy, or nearly 10kg of C4 per second.
So if the power levels are similar...an Exemplar 5-6 could wreck a tank. Again this is pure wild ass guess but it works as rough yardstick for fights and collateral damage.
Many people hear voices when no-one is there.
Some are called 'mad' and shut up in rooms where they stare at the walls all day.
Others are called 'writers' and they do pretty much the same thing.
-Ray Bradbury
8 years 11 months ago #5
by Kristin Darken
Posts:
3898
Gender:
Unknown
Birthdate:
Unknown
Fate guard you and grant you a Light to brighten your Way.
- Kristin Darken
-
PK works primarily on 'active load' or impact, sustainability/endurance isn't generally limited... ie, if your shell can handle a ton, you can handle a ton all day. and 1.1 ton is no go, no matter how short a time frame. So taking hits from tanks or anything else... is a matter of impact and stability. If you can take the hit, as long as there is enough time between them to allow your shell to not still be dealing with the distribution of energy from the previous hit, you can take as many of them (in series) as you want. But not cumulative. Two hitting at once would count the same as 1 with twice the impact.
Fate guard you and grant you a Light to brighten your Way.
Moderators: WhateleyAdmin, Kristin Darken, E. E. Nalley, elrodw, Nagrij, MageOhki, Astrodragon, NeoMagus, Warren, Morpheus, Wasamon, sleethr, OtherEric, Bek D Corbin, MaLAguA, Souffle Girl, Phoenix Spiritus, Starwolf, DanZilla, Katie_Lyn, Maggie Finson, DrBender, JG, Bladedancer, Renae_Whateley