Question Survival class
- GrimGrendel
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Topic Author
Up for review: Magpies 1 - Flock (Part 1)
- Malady
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Answer: Nothing other than emphasizing Training, and "Lack of information can be fatal", showing Buttercup, and Rupert Corvington as an example of a very good Survival student.
Aquerna might be actually give better glimpses. ... I ship Heyoka X Buttercup now... He can't look away!

- Esar
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- with Imp as a substitute teacher (so it was not a standard class)
- With Eric Mahren as a guest
You could also look at some of the combat finals from those students who have had this particular class (for example Heyoka's final)
- Astrodragon
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I love watching their innocent little faces smiling happily as they trip gaily down the garden path, before finding the pit with the rusty spikes.
- GrimGrendel
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Topic Author
Up for review: Magpies 1 - Flock (Part 1)
- Astrodragon
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I love watching their innocent little faces smiling happily as they trip gaily down the garden path, before finding the pit with the rusty spikes.
- konzill
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- DanZilla
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- GrimGrendel
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Topic Author
And here I was relying on the wiki thinking I was up to date with Gen2 (wiki ends at IDTWIKA part 4). Have some catching up to do ^^Astrodragon wrote: IDTWIKA Part 6, iirc
Would bully management tactics and learning how to defuse intimidation attempts fit with the scope of the class?
Up for review: Magpies 1 - Flock (Part 1)
- Sir Lee
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But thinking about it, it makes sense. Razor is a rager; lots of times he does not WANT to fight, but someone triggers him anyway. And lots of times he feels bad about it later. So what Survival teaches him are "fight avoidance" techniques, so he can avoid hurting other people.
- Bladedancer
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And I swear by my pretty floral bonnet that I will end you. - Captain Malcolm Reynolds, Firefly
- Nagrij
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- JG
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- Polk Kitsune
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Survival might also cover, for example, survival in the wilds, including resources like potable water and food sources. Cases like harsh climates, if you were stranded in the desert, or in the arctics. Being able to lay traps can go both for stopping pursuit, and catching small preys. Or in more urban scenarios, how to navigate around those kind of terrains, or being able to get what you need in a country where you don't understand the language (darn those teleportation incidents).
You also mention how to defuse hostage situations, you might also have to include how to survive being the hostage. When is the best time to cooperate, and when it's best to book it. You do have to evaluate which is which, and sometimes, your getaway can get you, and a whole lot of people injured/killed.
At the same time, you may also want to consider survival is you're a prisoner or trapped. It's one of those worst case scenarios, but it can happen, and if you hope to live to see another day, you need to be kept fed, morale high, and formulate some escape plan if your rescue isn't coming.
And if you're a supervillain... Or heck, actually, anyone with a base, proper escape pods or other emergency exits might help. Getaway vehicles might help.
First aid might be covered, along with the assembly of a good survival kit.
And I get a feeling the accompanied documentation to the class is "Common Sense: the Basics" (unfortunately, out of print).
My story: Evershade: Reforming
- Nagrij
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Polk Kitsune wrote: Hrmmmm. This is probably where I'd be corrected, but I'd like to do a bit of theory on what other scenarios might be covered. I'm going with broad strokes here though. Haven't read everything here, but...
Survival might also cover, for example, survival in the wilds, including resources like potable water and food sources. Cases like harsh climates, if you were stranded in the desert, or in the arctics. Being able to lay traps can go both for stopping pursuit, and catching small preys. Or in more urban scenarios, how to navigate around those kind of terrains, or being able to get what you need in a country where you don't understand the language (darn those teleportation incidents).
You also mention how to defuse hostage situations, you might also have to include how to survive being the hostage. When is the best time to cooperate, and when it's best to book it. You do have to evaluate which is which, and sometimes, your getaway can get you, and a whole lot of people injured/killed.
At the same time, you may also want to consider survival is you're a prisoner or trapped. It's one of those worst case scenarios, but it can happen, and if you hope to live to see another day, you need to be kept fed, morale high, and formulate some escape plan if your rescue isn't coming.
And if you're a supervillain... Or heck, actually, anyone with a base, proper escape pods or other emergency exits might help. Getaway vehicles might help.
First aid might be covered, along with the assembly of a good survival kit.
And I get a feeling the accompanied documentation to the class is "Common Sense: the Basics" (unfortunately, out of print).
You're not wrong, but most of what you're mentioning is survival 2 instead... assuming gen 2 time frame of course.
And Joe, pls. Running and hiding is implied in all of the above. "Exterminate! Exterminate!" was the very first class, after all.
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If you like my writing, please consider helping me out, and see the rest of the tales I spin on Patreon.
- JG
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Nevermind I already did that.
You saw nothing.
- Domoviye
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- JG
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Domoviye wrote: JG please stop giving my muse ideas.
No.
- Nagrij
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JG wrote:
Domoviye wrote: JG please stop giving my muse ideas.
No.
Survival 3: how to survive trolling writers with an overactive muse.
Sign me up.
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If you like my writing, please consider helping me out, and see the rest of the tales I spin on Patreon.
- Yolandria
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Mistress of the shelter for lost and redeemable Woobies!
- Valentine
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Don't Drick and Drive.
- Echo
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Valentine wrote:
JG wrote: learning how to hide is also huge
Do you mean?
How Not To Be Seen

Hiding in plain sight: magically mimicking common street furniture (a Survival breakout session for mages, held during winter term)
They might look in dumpsters or planters during a pursuit but they probably won't look at them if they are not (obviously) out of place.
- NJM1564
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JG wrote: Now I have to write Razorback's escape from the Dalek invasion.
Nevermind I already did that.
You saw nothing.
Doesn't he just crack them open and eat the squishy innards?
- Kristin Darken
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Fate guard you and grant you a Light to brighten your Way.
- DanZilla
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Kristin Darken wrote: Survival is a semester long version of Extreme Dodgeball.
Occasionally wrenches are used.

- Phoenix Spiritus
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DanZilla wrote:
Kristin Darken wrote: Survival is a semester long version of Extreme Dodgeball.
OccasionallyAlways at least wrenches are used.
Fixed that for you.
- GrimGrendel
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Topic Author
The Daleks made that quite clear from the very first lesson. xDKristin Darken wrote: Survival is a semester long version of Extreme Dodgeball.
I had a few ideas on brining the survival class more in line with BMA levels of difficulty and depth. If Arena 77 is well equipped with bots and simulations, would it be a stretch to have different scenarios to be taken by the students individually or in group to cover a specific theme of survival? Would there be supplementary readings on mob psychology and how to weaponize confusion, with maybe a few homework to be handed in before class?
Up for review: Magpies 1 - Flock (Part 1)
- Nagrij
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GrimGrendel wrote:
The Daleks made that quite clear from the very first lesson. xDKristin Darken wrote: Survival is a semester long version of Extreme Dodgeball.
I had a few ideas on brining the survival class more in line with BMA levels of difficulty and depth. If Arena 77 is well equipped with bots and simulations, would it be a stretch to have different scenarios to be taken by the students individually or in group to cover a specific theme of survival? Would there be supplementary readings on mob psychology and how to weaponize confusion, with maybe a few homework to be handed in before class?
I'm pretty sure that's already covered in gen 1, where large simulations bringing those subjects into play are used. Maybe I'm misremembering, but whether I am or not, I'm also pretty sure that sort of thing will be covered in gen 2.
Well, everything but the homework. Doubtless, the Daleks will sabotage all assignments with paint if the students are unwary. In survival, even turning in homework is an adventure!
Maybe I should drink my morning coffee before I respond to posts.
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- Astrodragon
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It could teach things like how to blend in while working, getting fake ID, what to do (and how to get) if you need unusual supplies, and so on.
I love watching their innocent little faces smiling happily as they trip gaily down the garden path, before finding the pit with the rusty spikes.
- Kristin Darken
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Would having the sims be available for Survival be a good thing? No, not really... because when you consider how VR sims work, you'll realize that for the most part, the training you do in them only really benefits knowledge base and psychological elements. Sim training does not aid in actual power control or development. It doesn't help with muscle memory or stamina training. Things that real combat and survival needs for success.
The sims are most valuable in combat tactic training, where things are on a scale too large to do with actual live body training, or in training mental response and psychological limit aspects. A great example is Dark Phoenix style scenarios. Something you can't really do live... and hope never have to.
For the rest of the time, quick set up false fronts and ANT's in the arenas are far preferable. Especially for training in covering ground, climbing, finding cover, and keeping moving to stay alive. Using those real world muscles and senses is how they get honed to keep you from being dead.
Fate guard you and grant you a Light to brighten your Way.
- GrimGrendel
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Topic Author
Up for review: Magpies 1 - Flock (Part 1)
- JG
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- Arcanist Lupus
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"Shared pain is lessened; shared joy, increased — thus do we refute entropy." - Spider Robinson
- Nagrij
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Arcanist Lupus wrote: In other words, the sims and the arenas specialize in different types of realism. The sims can achieve situations that can't be done safely or within budget, and the arenas can achieve physics and physical fitness that the sims can't touch.
True, but in Gen 2 with some tech advances, the line between the arenas and the sims is blurring. Something I will touch on a bit later, with one of the later classes.
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If you like my writing, please consider helping me out, and see the rest of the tales I spin on Patreon.
- Kristin Darken
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Fate guard you and grant you a Light to brighten your Way.
- NJM1564
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Phoenix Spiritus wrote:
DanZilla wrote:
Kristin Darken wrote: Survival is a semester long version of Extreme Dodgeball.
OccasionallyAlways at least electric exploding chainsaw wrenches are used.
Fixed that for you.
Still wrong. Should be good now.
- Valentine
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Don't Drick and Drive.
- Astrodragon
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I love watching their innocent little faces smiling happily as they trip gaily down the garden path, before finding the pit with the rusty spikes.
- Nagrij
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Astrodragon wrote: Next up in survival class : juggling chainsaws to teach them to fight zombies.
Groovy.
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If you like my writing, please consider helping me out, and see the rest of the tales I spin on Patreon.
- amratner
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- JG
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Razor (and most of the Outcasts) tend to double-load self-defense courses. Razor prefers survival to speedster combat class because he's not surrounded by people he's mauled the crap out of at one point or another.