Question Baseline Mages
- Angeldude
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Topic Author
The TLW, from what I remember, were told that with enough practice, they would be able to start collecting essence all on their own. That said, they instead use since they're too impatient, they used some orb to siphon essence from another student, and when that failed, tried using a, presumably low cost, spell to get essence out of a spirit.
We've also seen magic users share their essence pools with others like how the White Lady lets the various hands tap into her pool, while JJ from The Final Trump borrows essence from his mother.
The white lady herself seems interesting in that her essence collection doesn't seem to be a wizard trait, but one of the many spells built in to the title. This seems to imply that Bianca's essence collection is from a dedicated rune that the original wizard gave the first White Lady. Would it be possible for a baseline to use a similar rune with a supervisor to bootstrap the required essence? (Fingers crossed Alyss weaves one such rune into her outfit.)
I'd also assume that someone with no innate magic ability would also have trouble with actual spells even after gaining a supply of essence. On this note, are there any stories showing some of the training required for someone to learn magic? The training seems to be glossed over in most cases.
Thank you. I'm personally a big fan of tropes like The Unchosen One and others where someone with no special abilities at all manages to keep up with those that do.
Insanity: for when normal just isn't interesting enough.
All ideas free to use. You can probably make better use of them than me.
- Yolandria
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Mistress of the shelter for lost and redeemable Woobies!
- Arcanist Lupus
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"Shared pain is lessened; shared joy, increased — thus do we refute entropy." - Spider Robinson
- Angeldude
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Topic Author
Arcanist Lupus wrote: But even then, the most difficult part is not in gathering the essence, but in holding it.
I'd assume that learning how to properly hold onto the essence would be difficult and time consuming by itself. Which would be why in Gen 2, the first magic lab class was primarily focused on holding onto essence, much to the annoyance of a certain siren.
Insanity: for when normal just isn't interesting enough.
All ideas free to use. You can probably make better use of them than me.
- Valentine
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Don't Drick and Drive.
- Kristin Darken
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Like any skill, some natural talent and inclination is necessary to learn magick. The ability to think in the abstract and strong mental discipline are two things that are necessary for the successful development of the skills used by mages... and they CAN be trained, but having natural inclinations that way obviously makes one a better choice of apprentice.
It's important to note that Mages... baseline, paranormal, or mutant... pursue fundamentally the same paths. The primary advantage for paranormal or mutant mages is the availability of Essence above and beyond that which is normally available to the baseline human. Usually, for the mutant, this is as a result of the evolution of of the mutant's ability to attract raw Essence from their surrounding (measured by the Wizard trait) at significantly higher rates than normal (the specific rate depending on that mutant's Wiz rank). For other paranormal types, the accessible Essence generally appears in either a Legacy source (they have inherited, through blood or other means, a stored supply or functioning investment system of Essence that they can tap for levels far beyond what is available to any baseline Mage without at least fifty years of effort) or through an object of Power (that either accumulates Essence on its own or amplifies the benefit of Essence expended through it).
The most important thing to know about 'starting' out as a Mage is that humans do not, by nature, accumulate Essence. Like all things of nature, we generate it as a natural process and it radiates outward into the ecosystem just like our body heat, our expelled air, and so forth. Some individuals are more sensitive to its presence than others, making them aware of natural flows of this energy that moves around the world in streams and rivers (the largest of which are often referred to as ley lines). But this natural, raw Essence isn't really useful to humans. Even the sensitive among us cannot generally make use of it in this natural state. It is too 'energetic' or volatile. Other species, like the Sidhe of old, are made of different stuff... and they are able to hold and work with this raw Essence. But its presence is almost of complete uselessness to the baseline Mage, especially the apprentice.
Fortunately, we have the ability to create within us a natural resovoir in which Essence can be drawn, filtered, tamed... so that it can be manipulated by our will and intent for the construction of spells. But this is not a simple task, especially not to achieve alone. The Ancient Order calls the place into which we call our Essence, the Well. The Well is there, innately, in all of us... but before we are awakened to our life as a Mage, it might just as well be a sieve. Essence might just as soon flow out of it as in... and there is no especial attraction drawing Essence to it. What is necessary to make the Well useful, is the Living Spark. Using Essence, we bring the Well to an energized state that draws Essence in and even makes it more difficult to escape. It does not, however close the holes in the Well that make it a sieve, naturally... only the Mage's willpower can serve that purpose. Once lit, the Spark will remain lit as long as the slightest amount of Essence remains in the Well to feed it. Should a Mage mistakenly drain all of his or her strength from the Well, it may extinguish the Spark... possibly permanently.
For the baseline Apprentice, the Master provides all Essence used for practicing the early Arts. This is because, even with a lit Well, a Mage is limited in how much Essence they can hold before it starts to spill. And when Essence spills, unfocused and without purpose, strange things happen... along with hobgoblins. Because this wastage can be very significant, baseline Apprentices often study for months on mental discipline and willpower exercises before a Master will even consider any sort of actual spellcraft to be done, and even then, it is usually with Essence provided in a storage device (wand) and only drawn forth for the purposes of the spell. Once the Apprentice has shown sufficient willpower, only then will the Master hold the ritual to light their Apprentice's Spark and gift them a small amount of Essence to use as a reserve (and to start the first steps of the Mage's efforts to invest in greater power).
Spark lit, the Mage will accumulate a small amount of Essence each day. As time passes, the Mage will grown more mentally disciplined and the amount of Essence they may hold in their Well will grow, as will the amount the Mage can manipulate at one time. Compared to the Essence drawn naturally to a Wizard ranked mutant, of course, the amount a baseline draws is minuscule. Wiz mutants can even draw enough Essence to spontaneously light their Spark and commonly spill Essence in 'overflow' until they have sufficient training and experience to stay ahead of their accumulation. Often Wizard Masters will have their students begin storing Essence into wands and other devices from the very start, so they have available Essence for practicing spells quite early in their study as Mages... while baseline Wizards have to develop all sorts of rituals and ceremonies to raise Essence before even being able to practice the lowest levels of spell craft.
Answer some questions? Raise more?

Fate guard you and grant you a Light to brighten your Way.
- mhalpern
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Other wiz 0 factors have been demonstrated through Ayla, whom has a natural sensitivity to magical effects and an impressive resistance to certain magic prior to training with Circe that by all rights he shouldn't be expected to have as we have seen trained, paranormal mages fair poorly in similar situations. There is also the essence investment analogy.
One big thing that we have seen with baseline, wiz- 0s, and low level magic mutants is various forms of essence batteries, often gems, and the main difference between them and most mages with easy access to magic, is brute force verses finesse, with enough preparation, a baseline magic user should be able to achieve the same effects as all but the most powerful and skilled "super magic users" with considerably less essence use, if a ward is designed to use some of an attack's energy to power itself and stop the rest (something someone who doesn't have a large supply of essence would think of) provided a means to bleed off or safely redirect surplus, a high level wiz mutant would probably fair poorly in comparison to a skilled magic user who would look for a weakness in the ward, so unless they are really well trained and disciplined the wiz rating doesn't mean squat, other than to what extent they will casually use magic, however if they are skilled then they can be extremely powerful.
Any Bad Ideas I have and microscene OC character stories are freely adoptable.
- Kristin Darken
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It can, in fact, take YEARS before an Apprentice builds a sufficient foundation of Essence through storage and investment systems that they begin the process of studying spell craft itself. During those years, they are developing their Will so as to prevent the loss and wastage of Essence and pouring every bit of Essence they have into investment systems, ceremony and ritual, to acquire access to greater amounts of Essence once they are prepared to handle it without loss. Only when the student is capable of handling sufficient levels of Essence without the Master supplying it and without wasting it, will the Master move beyond theoretical spell craft into more practical training. That is the mark of the Journeyman... when they are no longer dependent on the Master for a supply of Essence to sustain their studies.
Having access to a Legacy or an Object of Power... means you are no longer part of the 'baseline' system. It makes you a paranormal. Having a Wiz trait to draw Essence to you, makes you a mutant. Baseline's have neither. And they cannot cast magick without a source of Essence... and they cannot acquire that Essence without the aid of someone else. Even if a baseline mage candidate came to the table with a powerful Will and mental discipline, with all the knowledge needed to keep their Well from leaking... they STILL couldn't accumulate Essence until their Well was lit. Something that they do not have the Essence to do (or the skill) on their own. Thus, the Master - Apprentice system continues even into the age of book/school learning.
It is an Essence costly venture for a Master to take on an Apprentice. Between lighting the student's Well and several years of supplying ALL the Essence needed for the student to learn the basics... some Masters NEVER take on more than one or two Apprentices in their lifetime.
This is why the easy attraction of Essence is such a HUGE advantage for Wiz class mutants. They can study freely, cast at almost any time to acquire practical knowledge, invest Essence heavily for later growth while STILL casting in the present, and not fret about losses if their accumulation levels are high. Like learning the stock market with a billion dollar trust fund vs picking stocks on a working man's payscale, you see?
Fate guard you and grant you a Light to brighten your Way.
- Yolandria
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Mistress of the shelter for lost and redeemable Woobies!
- Kristin Darken
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But yes, having a captured Sidhe tied to an Essence siphon would allow for acquiring a significant amount of Essence, as long as that Sidhe were kept in a location where they had access to a natural flow/source of Essence they were able to use (not all Sidhe are strong enough to grab large ley lines, etc) and as long as they were prevented from ceasing to draw fresh Essence (which would cause the siphon to just draw off the Sidhe's life force, eventually killing them).
A high ranking Wizard mutant would be almost as good... and in some ways better... than a Sidhe... because they're more controllable, in the sense that they aren't 'made of' Essence... so just draining them dry isn't going to kill them outright. The Sidhe might be better for more absolute drawing power.... but the mutant is going to 'last' much longer. As a nice bonus, you probably won't need to filter/convert the resultant Essence as much either.
Fate guard you and grant you a Light to brighten your Way.
- Iwasforger03
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I am a Sexy Shoeless God of War - So suck it CP!
Dice/Hollow#1
Dice/HollowDiscuss
- Iwasforger03
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I am a Sexy Shoeless God of War - So suck it CP!
Dice/Hollow#1
Dice/HollowDiscuss
- null0trooper
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Iwasforger03 wrote: Excessively dark thought, but VERY useful for some thoughts/plans down the road for writing. Thank you Kristen, I think I have a new villain idea or two.
I take it I'm not the only one to immediately note that it's likely far safer to use emotional, mental, and cultural suasion on a human mutant than on a reborn Sidhe?

In some ways, I suspect the (Gen 1) Chinese government had a sweet thing going until the Tao took exception.
Forum-posted ideas are freely adoptable.
WhatIF Stories: Buy the Book
Discussion Thread
- Ametros
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At least at a basic level, the two groups make me think of the different natures of D&D Wizards and Sorcerers.
And from that comment about apprentices, it strikes me that should they be so inclined, Mutants have the potential to spread the Art to a considerably greater number of individuals than baselines would due to the available essence. Of course, quality of education would come into effect and should limit apprentices to a handful at a time, but the relative cost of apprentice investment between baselines and mutants would make them able to foster considerably more.
Your talk of apprentices then makes me think of the first baseline mages, and how they would have began upon the path. Being "elevated" by the Sidhe or other denizens of the Courts would make sense, but it was mentioned that early shamanic magic of The People differed from Sidhe magic. Could Spirits perhaps be the essence donors for shaman, and could it not be a group effort, with many spirits each pitching in miniscule amounts of essence to get a shaman started?
Seriously, thank you for your time and effort. It is appreciated.
- Kristin Darken
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Added in spoiler below in the original lesson version, as opposed to the Kayda class version.
Now that we've talked a little about what Essence is and how it can be used to cast spells, it is time to look at what is involved in collecting enough Essence and holding on to it until you can make effective use of it. Yes, those of you with an actual rating in the Wizard trait are going to be a little confused for a moment or two. And then you will understand just how powerful an advantage your mutation has given you.
Each of you have what some Magi call a Well. It is in your well that your Spark of Essence first forms and it is in your Well that you maintain it until such time as you are ready to draw the power forth and shape it through Formulae and Law to create action. A spell. How much Essence you can, as an individual, hold within your Well varies. Oh, there are absolute limits that could be used as a measure of a Magi's ability; but only in a rare instance is a Magic truly limited by the 'hard' limit of the size of their Well. Instead, most are limited by their strength of Will and mental discipline. Essence is a chaotic energy of creation and change... and a growing amount of Essence in one's Well quickly grows from a Spark to a Flame, and then on to bonfire and fires raging out of control with hot coals carried aloft on every breeze. Without the Will to contain it, you will only accumulate a small amount of Essence before it is carried off on the next dimensional current that passes through... or by your own ill-phrased intention, formed into incomplete shape and allowed to be consumed ineffectively.
It is for this reason that an Apprentice Magi learns very little in the way of spellcraft. In the beginning, their entire course of study is in mastering their Will to ensure no bit of Essence is wasted and to learn the boundary of creative thought and actually casting a spell. During this time, a Master will gift the Apprentice with small amount of Essence for the learning of simple cantrips. This is necessary because the baseline, traditional Magi, accumulates only a very small amount of Essence each day through the act of living in the world.
We use this simple light cantrip as a common measure of the energies accumulated, earned, or gathered in the study of Magic. It is a little brighter than what might be comfortable indoors in a comfortable room, but good for a illuminating a room or outdoor area where you are searching for something and need stark lines instead of soft glows. It is simple to cast and you will all learn it before the end of next week; but more importantly, it is very efficient with its energy usage, giving us a very clear measure of the value of the Essence used by the cantrip over time.
The baseline Magi, and this includes those of you with an inclination towards magic but who are not rated specifically as Wizard class mutants; will accumulate enough Essence through natural attraction (if they have a Spark of Essence in their Well) to power this cantrip for about three minutes uninterrupted. Or to strobe it like a camera flash some 6 to 10 times. Of course, using up all of one's Essence snuffs out the Spark within one's Well... so it is important to never put all that you have into any working... without that Spark, you will no longer naturally attract Essence to you.
If that seems like a very limited amount of Essence and ability, you begin to understand the challenges that have faced Magi over the millenia. Few spells can even be initiated with such a small amount of Essence. Even a simple Drawing Down the Moon spell, to gather power from the Moon Goddess, can take the accumulation of weeks worth of Essence at this normal rate; making it very difficult to practice such a ceremony as a solitary Magi or Witch, especially when the energy gained from successfully Drawing Down is only several times greater than what it takes to successfully cast the ceremony itself.
It is this challenge that consumes the rest of the time a young Magi will spend in Apprenticeship. Using every bit of one's available Essence in the pursuit of ceremonies and crafted spells that will gather more Essence to oneself. There are untold options. Tapping into primal planes, converting localized 'flavored' Essence into raw Essence, ritual sacrifice, agreements of extra planar beings. All of these shortcuts to natural gathering methods that draw Essence more quickly from the world around you. Of course, you still have to be able to master any amount of Essence you wish to contain in your Well... which is why many Magi create things like power gems, wands, staves, and so forth. These objects serve as an external storage location that is not at risk of allowing Essence to wander off every time the Magi becomes fatigued or loses focus.
Only when these two things are studied and implemented to a Master's approval does a young Magi begin to learn spellcraft... usually moving up to Journeyman status soon after. This is because, finally, the Journeyman has Essence to spare on the casting of spells. He is no longer wasting Essence by being unable to contain what he acquires and he has sufficient amounts of essence committed to growing and gathering more Essence. With care, he can study and even cast for practice many lesser types of magic; using ritual or ceremony to magnify the value of Essence put in to more complex and powerful spells. But even the Journeyman studies only a specialized area of spell, to ensure that what he learns is perfected as much as possible before he begins to get significant returns on his investment projects. At that point, the Magi is ready to become a Master; with Essence to spare from the active gathering of decades of work, limited only by how much he can hold in his Well. Of course, by the time any Magi reaches Master, he's learned to be frugal with his power.
Most of you are like the most meek Apprentice right now... you accumulate Essence to the point where your Will has little hope of containing it. You spill off Essence into the world around you every day, most of it harmless... but impinging on the probability of events happening around you, in fits of emotion, driving certain things into happening... or simply producing hobgoblins or breaking little holes into the various nearby planes. Some of you can probably already hold far more Essence in your Well than those starting Apprentices, simply out of basic survival.. but I know many of you feel the urge to cast spells. This is your subconscious warning you that there's a bonfire burning in your Well and its out of your control, a sort of safety valve trying to encourage you into returning to a safe condition.
The reason this is happening is because your mutant trait has attuned you to the natural Essence available throughout the world in a way that no being has experienced since the fall of Atlantis and the Courts of the Sidhe. While there are other factors, alignment of your Well and a few other esoteric concepts, the most important thing about your mutant rating as a Wizard is that with each degree higher; the availability of Essence flowing to your Well grows nigh exponentially. Where a baseline Magi can only sustain the light cantrip for three minutes with a full day's accumulation; a Wizard 1 can sustain that cantrip for nearly an hour. A Wizard 2 accumulates Essence roughly equivalent to the rate at which the cantrip drains it. By the time you get to even Wizard 3, you have to use multiple casts of the same cantrip to measure the rate at which you accumulate Essence. That number, coincidentally, is generally somewhat just over 50 copies of the cantrip. A Journeyman with 4-6 years of study and commitment of his entire accumulation of Essence during his Apprenticeship is likely to have as much Essence available to him as a mutant Wizard mid-way between rating 2 and 3. Only a Master with more than two decades of study in the Art, frugally dedicating regular effort in ceremony and gathering systems is likely to match a Wiz-3. Few traditional Magi will ever develop power gathering systems that can match the natural accumulation of mutants ranked Wiz-4 or above.
What this means for you is that as long as you do not snuff your Spark by foolishly draining yourself dry, you mutant Wizards naturally draw and accumulate Essence at rates that take baseline Magi years to even begin to put the means into place. Because you have larger amounts of Essence accumulating early on, your Will and control over your Well will be challenged more and, mostly, you will grow more skillful earlier. Often, it will be less important for you that your Will is stronger because you can afford to 'spill' a little Essence where your counterparts cannot. And finally, because you have extra accumulated Essence, even though you WILL still train to and put into place your own gathering systems as part of this class; you will be free even from the very start of your Apprenticeship to study and begin casting spells. In fact, by the time you finish your course of studies here at Whateley, you will have cast more spells and used more Essence in the pursuit of your Art than many Magi with decades more experience behind them.
You will find that part of the measure of a Magi, a traditional Magi, is in how much can be accomplished with how little. A small amount of Essence fed into a ceremony that exchanges raw Essence for a little Primal Fire, staged to fuel a ritual to pass that primal fire to an alien Runic master on a distant cold world, which gives a short period of use to a Rune of Command which opens the gates of Nivana just long enough to draw an Apple of Youth through a small portal for an Elixir of Youth to give a Master Magi who has spent 80 years accumulating Essence enough more lifetime in a young body to enjoy the efforts of his work.
Maintaining the active chain of magic and trade cycle of power is the work of enormous skill and focus in his Art, but could conceivably take only a few months of Essence consumption. That same Magi might fail to be able to continue to fight after an exchange of lightning, depending on how much Essence he has stored aside for a rainy day, free from the ongoing process of gathering more.
Where the difference between a traditional Magi and a mutant Wizard comes into play is not in the short, instantaneous exchange after nothing has happened for a season or even a few weeks. In this case, both will have Essence stored up. They will have hold outs and pre-cast charms ready to trigger. A fight in this situation will be fast and furious and will go to the Magi who is better prepared and who understands the use of magic in the combat setting better. Most often, this will be the one with more experience, but there are occasional new Magi with an affinity for combat magic and tactics.
The difference is in what happens if the victor of this fight that we just critiqued is jumped before he can leave. The traditional Magi is going to be in a tough situation. He has likely already used all the best of his pre-cast charms and maybe even drained one or more storage devices of extra Essence. If HE has to fight a fresh opponent, it's going to go badly for him. After all, once his prepared spells are gone, all he has is what's in his Well. Once that's dry, there's no option left that doesn't involve ceremony to raise sufficient power to achieve results.
On the other hand, the mutant Wizard doesn't have to use ceremony to achieve significant results... and may not rely on pre-prepared spells at all. The higher their rating, the more likely they have the full 'cost' of the spell already available in their Well ready to be used and can skip straight to the call down lightning part of the spell.
And so, the longer the battle rages; the greater the obvious advantage to the mutant Wizard. With a high rating, its only a small matter of time as you continue to recover Essence to use in further spells.
So you see, being a mutant Wizard doesn't make you capable of casting more spells, or being a naturally better caster. The trait actually has nothing to do with your ability to 'cast' and consume Essence. It is all about your accumulation of Essence. Of course, if you are wise and train well; you will quickly discover that the advantages of having easy access to Essence will open doors in your study that the traditional Magi never dreamed of.
There are spells out there that require levels of Essence that no traditional Magi can produce, even with ceremony and ritual amplifying what is available and the use of covens or circles to share out the burden of mental discipline. It is possible that some of you might find and make use of these leftovers from other ages.
But those days are still a long way off. For now, let's go over a few exercises on how to train your Will and contain the Essence you have within you. Then we are going to practice a storage technique that will allow each of you to put some of your excess Essence into storage for use later in the semester instead of having it bubbling off of you because you aren't yet practiced enough to keep it contained. If you check within the bin beside your desk, you will find a wand of yew and a silver disk. Please take those out and put them on your desk. When everyone has done this, we'll walk through the exercise focusing on the disk. You should spend at least thirty minutes each day working on this technique at this stage in your studies. A traditional Apprentice would spend most of their day on the effort, but you have other responsibilities that they do not. The wands will only be charged in this room and while I am present, they will be racked for your use on that shelf there, under your name. Do not try to use any one else's... you will be shocked by the protections on the wands. Anyone attempting to sabotage anyone else's equipment will no longer be welcome in my class.
Your focus on the disk then...
Fate guard you and grant you a Light to brighten your Way.
- Arcanist Lupus
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Ametros wrote: It strikes me that there would at least be different tendencies between baseline mages and mutants/paranormals in how they go about things. In terms of essence, the latter would all too readily experiment by putting it into practice, while the former would lean heavily towards researching and theorycrafting heavily. Baselines would have far greater pressure to learn the rules of the systems involved so as to not squander what essence they have, while the others might learn to work magic more intuitively.
We've actually seen a little bit of this, relating to Absinthe's hobgoblins. Sure, her pixies are more useful than average, but except for the one needed to control her glamour they are nowhere near useful enough to justify the essence for a baseline mage. For specific tasks, yes, but Absinthe likes to keep them around as pets.
"Shared pain is lessened; shared joy, increased — thus do we refute entropy." - Spider Robinson
- Kristin Darken
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For much of history, you can imagine this shaky equilibrium... some ancient magickal device finally fails, releasing its remaining free Essence into the wild... some other devices with lower demands come out of their passive sleep mode to claim the newly available resources... or a Mage somewhere in the world quickly shunts it aside to storage for a rainy day. When it becomes a challenge to find sources of Essence without ceremony or delving into the unknown dimensions, few Masters are willing to take on Apprentices. And in the contemporary world, when mutants are attracting free Essence at ridiculous rates... many baseline Mages worry about the unnatural expenditure of power... where is all that Essence coming from? And what will it mean for those who have to struggle to draw in enough to fuel their regular ceremonies?
If only there were still World Trees... that would make all the mages happy and far less concerned about those damn mutants hogging all the Essence.

Fate guard you and grant you a Light to brighten your Way.
- Katssun
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This is a somewhat hindered example, in my opinion, because Woodwife is training her in a mere three days, so "wasteful" in Abby's case becomes the difference between Hawthorne, Poe, or not even allowed on a plane. They become essential because her glamour is so debilitating.Arcanist Lupus wrote: We've actually seen a little bit of this, relating to Absinthe's hobgoblins. Sure, her pixies are more useful than average, but except for the one needed to control her glamour they are nowhere near useful enough to justify the essence for a baseline mage. For specific tasks, yes, but Absinthe likes to keep them around as pets.
I think a more illustrative example is how the Gen 2 girls cheat in their morning or post basic martial arts routines. Morgana fries the water out of her large mass of hair using her fire magic, which she can use freely, while Bianca uses her limited water charge, occasionally giving her issues shortly thereafter, having wasted it on something frivolous. Bianca would benefit from studying to make a rune magic instead, like her baseline mage subordinates would have to.
- Ametros
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In the interim, I had musings about how Agencies might go about integrating magical studies. Perhaps get a selection of potentials, (who might very well have the necessary discipline already) and teach them the forms to retain essence to be exercised over a few years. Then say, bring in a mutant instructor to kickstart their wells and accelerate their accumulation a bit. Teach them how to manage and grow on their own, along with some cost-effective utility spells.
Of course, that's a fair amount of investment, especially on individuals that might not necessarily be around to give a return on that investment...
Seriously, thank you for your time and effort. It is appreciated.
- Angeldude
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Topic Author
Something else I've been thinking about is that, for the most part, Instant Runes are not a thing in the Whateley universe. That said, Generator and Ribbon might have the ability to fake it. Jade has been recommended to take a magic theory course with how many magic users she spends time with. The important thing is that, specifically with the use of rune magic, it's conceivable that they would be able to skip pre-preparing sheets with the runes and actually draw them in mid air our of fabric in Ribbon's case and probably something like glitter for Jade. (She does like pretending to be a magical girl.) Due to Ribbon's exemplar mind, she would likely be more accurate than many others even when drawing in the middle of a conflict.
Another thing about this is that Bianca's stories have mentioned that spells written in blood are more efficient than other materials, likely due to the mystic link to the caster. Would it be possible that those 2 could reap similar benefits due to it being made out of her own manifested matter for Ribbon and already having a piece of Jade's spirit for her?
One more point would be that not being constrained by a 2D surface could potentially provide an opportunity to layer multiple runes on top of each other without paper in between getting in the way. Would there be any benefit to 3D or layered runes that only people like Generator or Ribbon would be able to do?
I just find this interesting as I know of 0 characters who do use magic who would be capable of thing like this.
Insanity: for when normal just isn't interesting enough.
All ideas free to use. You can probably make better use of them than me.
- Astrodragon
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I love watching their innocent little faces smiling happily as they trip gaily down the garden path, before finding the pit with the rusty spikes.
- Angeldude
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Topic Author
Astrodragon wrote: What do you mean by instant Runes, you dont define these?
I'm mostly going off the TVTropes definition where a circle or rune appears in front of character as the spell is cast.
What I'm suggesting Jade and Alyss could do isn't quite the same, but would have a similar visual effect.
Though there are a few examples on that page of mages ascribing spells in midair.
Insanity: for when normal just isn't interesting enough.
All ideas free to use. You can probably make better use of them than me.
- Astrodragon
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With 3 of the G2 group Mages, you will be a seeing a lot more of them in Gen2.
I love watching their innocent little faces smiling happily as they trip gaily down the garden path, before finding the pit with the rusty spikes.
- Angeldude
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Topic Author
Astrodragon wrote: There are a lot of ways magic is done in the Whateleyverse.
With 3 of the G2 group Mages, you will be a seeing a lot more of them in Gen2.
I shall be waiting for your next installment in that case.
I don't think we've seen Morgana do much magic outside of her transformation and simply conjuring fire.
Insanity: for when normal just isn't interesting enough.
All ideas free to use. You can probably make better use of them than me.
- NJM1564
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Kristin Darken wrote: Yes, the Sidhe 'are' magick, as we say. by their very nature they don't need to operate the way humans do... taming Essence by accumulating it in a Well or storage device of some sort before it becomes useful. Sidhe can draw Essence from its natural flows... or even directly from the sources. Of course, not all Sidhe can draw from every type of natural Essence - a healer would be hindered by drawing essence from a source of death, an Air mage would be limited by drawing from a source of Earth magick... and so forth... but where the natural 'flavor' or 'taint' of the Essence isn't a direct hinderence to the type of Sidhe and their magick; energy is energy... and they can use it freely, even directly from their surroundings. This is how Nikki is able to draw energy for spells directly from the life forces of things around her... or to convert the power of lightning thrown at her. A human mage trying the same thing would first need a means to capture that energy and then a filter and control mechanism by which they could tap it for accumulation or storage. Trying to use it directly would... blow a few fuses.
But yes, having a captured Sidhe tied to an Essence siphon would allow for acquiring a significant amount of Essence, as long as that Sidhe were kept in a location where they had access to a natural flow/source of Essence they were able to use (not all Sidhe are strong enough to grab large ley lines, etc) and as long as they were prevented from ceasing to draw fresh Essence (which would cause the siphon to just draw off the Sidhe's life force, eventually killing them).
A high ranking Wizard mutant would be almost as good... and in some ways better... than a Sidhe... because they're more controllable, in the sense that they aren't 'made of' Essence... so just draining them dry isn't going to kill them outright. The Sidhe might be better for more absolute drawing power.... but the mutant is going to 'last' much longer. As a nice bonus, you probably won't need to filter/convert the resultant Essence as much either.
Though from any mage of such power you inevitably run the risk of them cursing you. Even without any training hate can be made into a powerful curse. And drugging the mage might have funny effects on the essence they steal from them. The colors! The colors!! Jerico is that you?
- Kristin Darken
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Angeldude wrote:
Astrodragon wrote: What do you mean by instant Runes, you dont define these?
I'm mostly going off the TVTropes definition where a circle or rune appears in front of character as the spell is cast.
What I'm suggesting Jade and Alyss could do isn't quite the same, but would have a similar visual effect.
Though there are a few examples on that page of mages ascribing spells in midair.
writing runes and/or words of power into the air or ground is certainly an option for the use of magick in the WU... after all, casting is largely about focused intent; but many mages would consider it inefficient and wasteful. After all, if some of the Essence of every spell is going into the process of showing the spell 'process' in the visible spectrum, you are already weakening your spells or casting potential. It's also a tactical disadvantage, clearly showing anyone on the field where the caster is located. However... as a stylistic choice for a public hero/villain, a clearly visible display of casting magic could be part of an intimidation / shock & awe process to make use of a relatively small magickal capability (or just to minimize fighting in some way).
Fate guard you and grant you a Light to brighten your Way.
- Angeldude
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Topic Author
Kristin Darken wrote:
Angeldude wrote:
Astrodragon wrote: What do you mean by instant Runes, you dont define these?
I'm mostly going off the TVTropes definition where a circle or rune appears in front of character as the spell is cast.
What I'm suggesting Jade and Alyss could do isn't quite the same, but would have a similar visual effect.
Though there are a few examples on that page of mages ascribing spells in midair.
writing runes and/or words of power into the air or ground is certainly an option for the use of magick in the WU... after all, casting is largely about focused intent; but many mages would consider it inefficient and wasteful. After all, if some of the Essence of every spell is going into the process of showing the spell 'process' in the visible spectrum, you are already weakening your spells or casting potential. It's also a tactical disadvantage, clearly showing anyone on the field where the caster is located. However... as a stylistic choice for a public hero/villain, a clearly visible display of casting magic could be part of an intimidation / shock & awe process to make use of a relatively small magickal capability (or just to minimize fighting in some way).
That makes sense, but the reason I singled out Jade and Ribbon is the fact that they can do it with expending essence for the effect. It's already one of they're abilities. Knowing Jade, she would claim the visual effect is magic, when in reality, it's pure TK and some glitter she gathered beforehand.
Insanity: for when normal just isn't interesting enough.
All ideas free to use. You can probably make better use of them than me.
- Astrodragon
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Kristin Darken wrote:
Angeldude wrote:
Astrodragon wrote: What do you mean by instant Runes, you dont define these?
I'm mostly going off the TVTropes definition where a circle or rune appears in front of character as the spell is cast.
What I'm suggesting Jade and Alyss could do isn't quite the same, but would have a similar visual effect.
Though there are a few examples on that page of mages ascribing spells in midair.
writing runes and/or words of power into the air or ground is certainly an option for the use of magick in the WU... after all, casting is largely about focused intent; but many mages would consider it inefficient and wasteful. After all, if some of the Essence of every spell is going into the process of showing the spell 'process' in the visible spectrum, you are already weakening your spells or casting potential. It's also a tactical disadvantage, clearly showing anyone on the field where the caster is located. However... as a stylistic choice for a public hero/villain, a clearly visible display of casting magic could be part of an intimidation / shock & awe process to make use of a relatively small magickal capability (or just to minimize fighting in some way).
There are some advantages with doing it this way.
You don't need a convenient surface to write on.
Its a good way of intinmidating people who aren't that conversant with magic, eg the typical minion.
It may not give away the spelll- it depends if the target knows it. Also, just knowing whats coming doesn't necessarily mean you can stop it. Seeing someone point a cannon at you doesn't necessarily mean seeing it is good...
Intimidation seems to be a meme, though - we see Fey and the Necromancer saying what they are casting, presumably to intinmidate.
Of course, it does take a little more essence, so its probably its more favoured by Wiz-class mutants (who tend to be a bit less minimal with their use of essence). Being able to see the spell diagram before powering it also gives a better idea of it being correct.
I love watching their innocent little faces smiling happily as they trip gaily down the garden path, before finding the pit with the rusty spikes.
- Iwasforger03
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I am a Sexy Shoeless God of War - So suck it CP!
Dice/Hollow#1
Dice/HollowDiscuss
- Kristin Darken
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On the other hand, you COULD use it more in the way that Bianca / the White Lady does (or as several students using cards / spell slips, etc) ... in the sense that the runic written in the air is not the spell itself, but the trigger for a prepared component made in advance. This is, after all, what MOST spells actually ARE. Established verbal/physical contracts that convert Essence into certain types of power, manipulate it within certain parameters, and release it into reality to achieve an effect. A bit like saying, I agree to abide by the EULA, grants you access to play a game.
Fate guard you and grant you a Light to brighten your Way.
- Astrodragon
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For the very simple spells, its the actual spells.
For anything complex, its the trigger.
But basically its not that different from writing it on a spell slip, except you arent using a spell slip.

Of course, a slip has the advantage it can be pre-prepared (the extent depending on the spell/effect), but on the other hand if you haven't brought the right spell slip with you...
When it comes down to it, a mage with a well-rounded education will have access to a lot of diffferent methods, and will use the ones that works best for them and are appropriate to the problem. Think of it as like knowing a dozen programming languages - they will all do the job, but some are better for some tasks that others, and some people like certain languages more than others.
I love watching their innocent little faces smiling happily as they trip gaily down the garden path, before finding the pit with the rusty spikes.
- JG
-
this makes them hard to teach.
and by "rules" I mran training tools.
I will use Diamond as an example: she is a WIZ-1. but she makes herself more effective and her spells more efficient by following the establidhed process. she pre-casts, uses holdouts and plays by "da rulz".
if a WIZ 5-7 took similar steps and preparation, they would be nightmarish. but the more "on-tap" essence you have, the more you can waste.
which means high level WIZ mutants can be incredibly sloppy.
- Kristin Darken
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Fate guard you and grant you a Light to brighten your Way.
- Katssun
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How often will a lower level Wiz (1-4) trounce a higher level Wiz (5-7)? We saw it with Hekate and Diamondback, we've seen it with Jadis and random foes. It's not just sloppiness, it carries overconfidence with it as well. That they can just power their way out of anything by being "adaptable" when they're anything but.
More and more complicated and nuanced spelling can come from preparation and combinations thereof, as Diamond and Jadis know very well, and Bianca has learned the hard way. Viewed from a distance, Fey just blasts things. She's no different from Skybolt half the time.

- Astrodragon
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A non-Wiz can have as much, if not more, essence available for the fight in his well and storage objects. The difference is, a Wiz can recharge fast, a non-Wiz normally cant.So if there is more than one fight in a short time, the Wiz has the advantage.
Also, Wiz doesnt imply imtelligence, while a non-Wiz mage is highly unlikely to get trained if he's stupid.In general, non-wiz mages are smarter.
Remember, P6 applies to mages as well as the military.

I love watching their innocent little faces smiling happily as they trip gaily down the garden path, before finding the pit with the rusty spikes.
- Astrodragon
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JG wrote: problem with mutant casters is the higher they go, the more "rules" they ignore.
this makes them hard to teach.
and by "rules" I mran training tools.
I will use Diamond as an example: she is a WIZ-1. but she makes herself more effective and her spells more efficient by following the establidhed process. she pre-casts, uses holdouts and plays by "da rulz".
if a WIZ 5-7 took similar steps and preparation, they would be nightmarish. but the more "on-tap" essence you have, the more you can waste.
which means high level WIZ mutants can be incredibly sloppy.
A real world example might be the bloatware operating systems like Windows have turned into. They are massively larger (and slower) than earlier versions,but are kept up to speed by the parellel increase in processor speed and power.
A High Wiz can easily fall into the bloatware + fast processor type of thinking, a lower level wiz who uses more efficient software can outperform.
It's not an exact example, but it gives an idea.
I love watching their innocent little faces smiling happily as they trip gaily down the garden path, before finding the pit with the rusty spikes.
- Angeldude
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Topic Author
Astrodragon wrote:
JG wrote: problem with mutant casters is the higher they go, the more "rules" they ignore.
this makes them hard to teach.
and by "rules" I mran training tools.
I will use Diamond as an example: she is a WIZ-1. but she makes herself more effective and her spells more efficient by following the establidhed process. she pre-casts, uses holdouts and plays by "da rulz".
if a WIZ 5-7 took similar steps and preparation, they would be nightmarish. but the more "on-tap" essence you have, the more you can waste.
which means high level WIZ mutants can be incredibly sloppy.
A real world example might be the bloatware operating systems like Windows have turned into. They are massively larger (and slower) than earlier versions,but are kept up to speed by the parellel increase in processor speed and power.
A High Wiz can easily fall into the bloatware + fast processor type of thinking, a lower level wiz who uses more efficient software can outperform.
It's not an exact example, but it gives an idea.
Yet another way real life programming is similar to spellcraft and wizardry. As a computer science student, I approve.
Insanity: for when normal just isn't interesting enough.
All ideas free to use. You can probably make better use of them than me.
- Astrodragon
-
Angeldude wrote:
Astrodragon wrote:
JG wrote: problem with mutant casters is the higher they go, the more "rules" they ignore.
this makes them hard to teach.
and by "rules" I mran training tools.
I will use Diamond as an example: she is a WIZ-1. but she makes herself more effective and her spells more efficient by following the establidhed process. she pre-casts, uses holdouts and plays by "da rulz".
if a WIZ 5-7 took similar steps and preparation, they would be nightmarish. but the more "on-tap" essence you have, the more you can waste.
which means high level WIZ mutants can be incredibly sloppy.
A real world example might be the bloatware operating systems like Windows have turned into. They are massively larger (and slower) than earlier versions,but are kept up to speed by the parellel increase in processor speed and power.
A High Wiz can easily fall into the bloatware + fast processor type of thinking, a lower level wiz who uses more efficient software can outperform.
It's not an exact example, but it gives an idea.
Yet another way real life programming is similar to spellcraft and wizardry. As a computer science student, I approve.
There are considerable parellels, and its a useful way of thinking on it.
Of course, when developing software I never found it necessary to propitiate the OS.
Well, not OFTEN.....

I love watching their innocent little faces smiling happily as they trip gaily down the garden path, before finding the pit with the rusty spikes.
- Angeldude
-
Topic Author
Astrodragon wrote:
Angeldude wrote:
Astrodragon wrote:
JG wrote: problem with mutant casters is the higher they go, the more "rules" they ignore.
this makes them hard to teach.
and by "rules" I mran training tools.
I will use Diamond as an example: she is a WIZ-1. but she makes herself more effective and her spells more efficient by following the establidhed process. she pre-casts, uses holdouts and plays by "da rulz".
if a WIZ 5-7 took similar steps and preparation, they would be nightmarish. but the more "on-tap" essence you have, the more you can waste.
which means high level WIZ mutants can be incredibly sloppy.
A real world example might be the bloatware operating systems like Windows have turned into. They are massively larger (and slower) than earlier versions,but are kept up to speed by the parellel increase in processor speed and power.
A High Wiz can easily fall into the bloatware + fast processor type of thinking, a lower level wiz who uses more efficient software can outperform.
It's not an exact example, but it gives an idea.
Yet another way real life programming is similar to spellcraft and wizardry. As a computer science student, I approve.
There are considerable parellels, and its a useful way of thinking on it.
Of course, when developing software I never found it necessary to propitiate the OS.
Well, not OFTEN.....
I once had to propitiate the processor by inserting an empty print statement. The whole thing would crash without it. Eventually I was able to remove it, (I think, it's been a while and it's possible I just had something to actually print there) but I still have no idea why it was needed. My best guess is timing.
Insanity: for when normal just isn't interesting enough.
All ideas free to use. You can probably make better use of them than me.
- JG
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Katssun wrote: Follow-up question then.
How often will a lower level Wiz (1-4) trounce a higher level Wiz (5-7)? We saw it with Hekate and Diamondback, we've seen it with Jadis and random foes. It's not just sloppiness, it carries overconfidence with it as well. That they can just power their way out of anything by being "adaptable" when they're anything but.
More and more complicated and nuanced spelling can come from preparation and combinations thereof, as Diamond and Jadis know very well, and Bianca has learned the hard way. Viewed from a distance, Fey just blasts things. She's no different from Skybolt half the time.
It boils down to the fact that low-power mages are PLANNERS. they have contingencies, GOTH plans and have mapped out how to react to any conceivable situation they can concoct.
like Diamond planning for someone like Hekate would be pure misdirection and tight defense, and let the powerhouse blow her wad and exhaust herself.
successful mages learn to play the long game, taking the very guaranteed slow roads to power rather than grasping at the next "get rich quick" scheme. which makes them incredibly dangerous opponents.
a well-schooled and disciplined apprentice with the right spells and holdouts prepared can be an incredibly credible threat.
- Arcanist Lupus
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"Shared pain is lessened; shared joy, increased — thus do we refute entropy." - Spider Robinson
- Sir Lee
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Weaker power fighting smart does have a few advantages. Guerilla warfare is based on this idea. So are the "soft" martial arms. And the entire ecosystem of "startup" tech companies, for that matter. The underdog is only guaranteed to win in Hollywood scripts, but IRL a smarter, quicker underdog wins often enough that people keep trying.
- Iwasforger03
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I am a Sexy Shoeless God of War - So suck it CP!
Dice/Hollow#1
Dice/HollowDiscuss
- null0trooper
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JG wrote: I will use Diamond as an example: she is a WIZ-1. but she makes herself more effective and her spells more efficient by following the establidhed process. she pre-casts, uses holdouts and plays by "da rulz".
One could compare the various rules and principles of magic to leverage and mechanical advantage. With enough cheap power you can ignore such things, but it's rarely in your best interest to do so. Even then, sometimes the best spell is Colt 45, sometimes it's 'Feets Do Your Stuff'
JG wrote: if a WIZ 5-7 took similar steps and preparation, they would be nightmarish. but the more "on-tap" essence you have, the more you can waste.
which means high level WIZ mutants can be incredibly sloppy.
This is where a conventional caster can break the mutant's day. All that wasted energy is still energy. It may be tainted/colored a bit by the previous user, but the imposed inefficiency may still leave enough power for a more efficient spell.
e.g., CashPoint may charge you $50 to cash an $100 out-of-town check you found on the street, but you still have that $50 to pay off the legbreaker.
It only gets worse if the conventional caster has had to learn how to deal with various suboptimal sources, and the mutant caster has left a chunk of that lying around.
e.g., You take the check to the location your cousin Nunzio runs. He appreciates you thinking of family and tells the boys that $50 WILL be enough to cover this week's $75 payment.
Forum-posted ideas are freely adoptable.
WhatIF Stories: Buy the Book
Discussion Thread
- Bek D Corbin
-
By way of illustration, a scene from the movie 'Force 10 from Navarone' (ignore the rest of the movie) the heroes have to destroy a strategic bridge over the Mara river in Yugoslavia. Their explosives expert tells them that there's no way to do it with the explosives they've got; It's simply too sturdy. So a wily compatriot asks, 'What if we blew up that big honking DAM over there, just up the river?" Oh, that would work wonderfully, then you have all the forces working with you. So, a non-mutant Mage would find the weakest point in that dam and blow it as to set all those forces to the work of destroying that bridge; a mutant mage would just keep blasting away at it, and completely ignore all the side effects of doing so.
And mutants aren't the only culprits there: indeed, most 'super-sorcerers' wind up causing more problems than the really solve.
- Arcanist Lupus
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"Shared pain is lessened; shared joy, increased — thus do we refute entropy." - Spider Robinson
- Iwasforger03
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I am a Sexy Shoeless God of War - So suck it CP!
Dice/Hollow#1
Dice/HollowDiscuss
- JG
-
What a mage "sees" depends heavily on how they see the world.
Seeing how much power an enemy has is a crapshoot, because odds are they're projecting more to deter rivals, or they've dampened things to the point where they might appear only slightly more threatening than a baseline.
Think of "magic sensing" as less of a hard and fast rule, and more of a starting point for an educated guess.
- Sir Lee
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However, not seeing them does not mean that they aren't perceiving the magic; it's probably a synesthesia thing, meaning that your body has some way to detect the magic but your already-formed brain has to present that new data in some way that's familiar to your thought processes. There are probably mages who can "hear", "feel" (as in touch, meaning that they might perceive magic as a breeze, temperature changes or something similar), perhaps even "smell" or "taste" magic.
Ultimately, I expect that the synaesthetic metaphor the brain settles on reflects the strengths and limitations of their sensory ability to detect magic. Mage "vision" gives a lot of spatial information, but might offer a less subtle analysis of the nature of the perceived magic than, say, magical "taste." Other sensory metaphors might have their particular strengths.
- Kristin Darken
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Also, such sight is naturally rare enough that external means of measuring Essence amounts/flows have been developed (the use of a light cantrip - or multiple - actively running as a comparison). We have actually discussed that while these things (innate magickal senses) aren't necessarily noted by trait measures, especially compared to the Wiz ranking itself, which is a far bigger deal; but if one or more exists in a mutant who doesn't have enhanced Essence accumulation... that the sensitivity to magick is denoted with the Wiz 0 ranking. This is why Ayla is Wiz 0. Not because Ayla can learn magick... because anyone could dedicate themselves to it, if they find someone willing to light their Well. But because Ayla has a sensitivity/awareness to it.
Fate guard you and grant you a Light to brighten your Way.
- Astrodragon
-
As Sir Lee has said, its your mind interpreting data in a way its familiar with. But this differes with each individual.
It might also be affected by your assumptions. For example, Witch Smelling is a common concept ion some parts of Africa, so if you are from there you may well learn to interpret it as a smell, because that's what your teachers do. You learn what you expect to learn.
I love watching their innocent little faces smiling happily as they trip gaily down the garden path, before finding the pit with the rusty spikes.
- Valentine
-
JG wrote: Spell work, or native senses. Nikki can sense Ley Lines, Caitlin can see essence moving. Caitlin can perceive a "mage" but not get any gauge of their potency, WIZ-Trait or even how much essence is in their well. hell, by year two she hasn't even really figured out what she's looking at.
What a mage "sees" depends heavily on how they see the world.
Seeing how much power an enemy has is a crapshoot, because odds are they're projecting more to deter rivals, or they've dampened things to the point where they might appear only slightly more threatening than a baseline.
Think of "magic sensing" as less of a hard and fast rule, and more of a starting point for an educated guess.
I'm guessing Fey had no idea what Geomancer's powers are until Spring Semester 2007, because she never asked her to help with untangling the Ley lines from what Eldritch was doing.
Astrodragon, some mutant may have such a mutation that gave their eyes essence receptors to go along with the rods and cones.
Don't Drick and Drive.
- Iwasforger03
-
Valentine wrote:
Astrodragon, some mutant may have such a mutation that gave their eyes essence receptors to go along with the rods and cones.
Yeah, Maybe they do,
>.>
<.<
Maybe they do...
I am a Sexy Shoeless God of War - So suck it CP!
Dice/Hollow#1
Dice/HollowDiscuss
- Astrodragon
-
I suspect most people would be less than happy at the proposal of getting some retinal cells to see if that's the case, unless they have good regen.
I love watching their innocent little faces smiling happily as they trip gaily down the garden path, before finding the pit with the rusty spikes.
- Sir Lee
-
But then, there IS a thing called a "necropsy." It's possible that a mage might will their body to medical research, plenty of people do. That might in fact be somewhat more common among mutants than in the general population, since mutant organ transplants might be inadvisable for a variety of reasons, while the lack of better understanding of the peculiar biology of mutants would strongly impact the mutant population. So mutants who would donate their organs for transplants might opt instead to donate their bodies to research.
- Astrodragon
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Sir Lee wrote: Even if they have good regen, most mages would object at having their retinas biopsied just to satisfy someone's scientific curiosity. The reason being that such tissue samples could be appropriated by some unfriendly mage to direct spells at them, in a similar manner as, say, blood, hair or fingernail clippings.
But then, there IS a thing called a "necropsy." It's possible that a mage might will their body to medical research, plenty of people do. That might in fact be somewhat more common among mutants than in the general population, since mutant organ transplants might be inadvisable for a variety of reasons, while the lack of better understanding of the peculiar biology of mutants would strongly impact the mutant population. So mutants who would donate their organs for transplants might opt instead to donate their bodies to research.
Yes, but that never ends well.
Look at Dr Frankenstein...
I love watching their innocent little faces smiling happily as they trip gaily down the garden path, before finding the pit with the rusty spikes.
- Kristin Darken
-
Fate guard you and grant you a Light to brighten your Way.
- Astrodragon
-
Kristin Darken wrote: Ya... look at him. He's famous. Multiple movie deals. Books. Cited as a reference in numerous papers in multiple disciplines.
Yes, but if you were an Estate Agent would you rent him a windmill?
I love watching their innocent little faces smiling happily as they trip gaily down the garden path, before finding the pit with the rusty spikes.
- Kristin Darken
-
Fate guard you and grant you a Light to brighten your Way.
- Astrodragon
-
No reletting, no wild frat parties and no resurrection of pre-assembled monsters...
I love watching their innocent little faces smiling happily as they trip gaily down the garden path, before finding the pit with the rusty spikes.
- Bek D Corbin
-
- Iwasforger03
-
I am a Sexy Shoeless God of War - So suck it CP!
Dice/Hollow#1
Dice/HollowDiscuss
- Valentine
-
Bek D Corbin wrote: And do you know how HARD it is to find a good windmill to let these days?
That's because Stalwart keeps attacking them.
Don't Drick and Drive.
- Phoenix Spiritus
-
- Kristin Darken
-
Some other shows on the list? Diary of Anne Frank. A Christmas Carol. Macbeth.
Fate guard you and grant you a Light to brighten your Way.
- Iwasforger03
-
I am a Sexy Shoeless God of War - So suck it CP!
Dice/Hollow#1
Dice/HollowDiscuss
- annachie
-
And then, with no available Essence free... the Sidhe themselves, who needed Essence themselves to survive, collapsed in its absence.
So the sudden increase in the number of Sidhe would indicate ....

Forget Jade and Glitter, she could give herself an arterial cut and throw instant runes in her own blood.
- annachie
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Kristin Darken wrote: Thank you for the perfect segue... my theatre company will end our season next year with a production of the Don Quixote musical "Man of La Mancha"
My kids school are doing Spamalot next month, with my 2 youngest playing chorus type roles, and miss 16 working back stage.
- Kristin Darken
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Fate guard you and grant you a Light to brighten your Way.
- Sir Lee
-
Kristin Darken wrote: Thank you for the perfect segue... my theatre company will end our season next year with a production of the Don Quixote musical "Man of La Mancha"
Some other shows on the list? Diary of Anne Frank. A Christmas Carol. Macbeth.
Uh, let me translate that... your productions could be described as:
- A story involving people driven to cannibalism in order to survive;
- Followed by a story taking place in the dungeons of the Spanish Inquisition
- And then the story of a Jewish family that tries to hide from the Nazis and is ultimately found and have almost everybody killed;
- Followed by the tale of a bitter old man discovering he wasted his entire life
- Finishing with the tale of a brave general turning himself into a tyrannical, paranoid and murderous ruler, ending in madness and death.
Cheerful list. Tell me... is your director, by chance, a Goth?

- OtherEric
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Sir Lee wrote: Uh, let me translate that... your productions could be described as:
- A story involving people driven to cannibalism in order to survive;
- Followed by a story taking place in the dungeons of the Spanish Inquisition
- And then the story of a Jewish family that tries to hide from the Nazis and is ultimately found and have almost everybody killed;
- Followed by the tale of a bitter old man discovering he wasted his entire life
- Finishing with the tale of a brave general turning himself into a tyrannical, paranoid and murderous ruler, ending in madness and death.
Cheerful list. Tell me... is your director, by chance, a Goth?
You're the sort of person who summarizes The Wizard of Oz as "A young girl entering a new country kills the first person she encounters, then teams up with three strangers to kill again", aren't you?

- Mister D
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OtherEric wrote:
Sir Lee wrote: Uh, let me translate that... your productions could be described as:
- A story involving people driven to cannibalism in order to survive;
- Followed by a story taking place in the dungeons of the Spanish Inquisition
- And then the story of a Jewish family that tries to hide from the Nazis and is ultimately found and have almost everybody killed;
- Followed by the tale of a bitter old man discovering he wasted his entire life
- Finishing with the tale of a brave general turning himself into a tyrannical, paranoid and murderous ruler, ending in madness and death.
Cheerful list. Tell me... is your director, by chance, a Goth?
You're the sort of person who summarizes The Wizard of Oz as "A young girl entering a new country kills the first person she encounters, then teams up with three strangers to kill again", aren't you?
And also performs a lot of musical numbers about it all...

Measure Twice
- Astrodragon
-
OtherEric wrote:
Sir Lee wrote: Uh, let me translate that... your productions could be described as:
- A story involving people driven to cannibalism in order to survive;
- Followed by a story taking place in the dungeons of the Spanish Inquisition
- And then the story of a Jewish family that tries to hide from the Nazis and is ultimately found and have almost everybody killed;
- Followed by the tale of a bitter old man discovering he wasted his entire life
- Finishing with the tale of a brave general turning himself into a tyrannical, paranoid and murderous ruler, ending in madness and death.
Cheerful list. Tell me... is your director, by chance, a Goth?
You're the sort of person who summarizes The Wizard of Oz as "A young girl entering a new country kills the first person she encounters, then teams up with three strangers to kill again", aren't you?
You missed out the stuff about the drugs...

I love watching their innocent little faces smiling happily as they trip gaily down the garden path, before finding the pit with the rusty spikes.
- NJM1564
-
Astrodragon wrote:
OtherEric wrote:
Sir Lee wrote: Uh, let me translate that... your productions could be described as:
- A story involving people driven to cannibalism in order to survive;
- Followed by a story taking place in the dungeons of the Spanish Inquisition
- And then the story of a Jewish family that tries to hide from the Nazis and is ultimately found and have almost everybody killed;
- Followed by the tale of a bitter old man discovering he wasted his entire life
- Finishing with the tale of a brave general turning himself into a tyrannical, paranoid and murderous ruler, ending in madness and death.
Cheerful list. Tell me... is your director, by chance, a Goth?
You're the sort of person who summarizes The Wizard of Oz as "A young girl entering a new country kills the first person she encounters, then teams up with three strangers to kill again", aren't you?
You missed out the stuff about the drugs...
Killed over some shoes at that. And had a fling with some monkeys... Monkey. Fling... Poop. OMG! Flying poop flinging plague machines. Why was that movie rated G!
- annachie
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Kristin Darken wrote: Spamalot is a pretty adult show for a school to be doing. Are they doing a junior adaptation or just cutting it themselves?
Junior adaptation, though I understand that even at that they wont be doing a performance at the school for the youngest students. The school is P-12 so there are 5 yr old students.
- null0trooper
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annachie wrote:
Kristin Darken wrote: Spamalot is a pretty adult show for a school to be doing. Are they doing a junior adaptation or just cutting it themselves?
Junior adaptation, though I understand that even at that they wont be doing a performance at the school for the youngest students. The school is P-12 so there are 5 yr old students.
But they're the best audience! They'll repeat just about anything they hear

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- Katssun
-
OtherEric wrote:
Sir Lee wrote: Uh, let me translate that... your productions could be described as:
- A story involving people driven to cannibalism in order to survive;
- Followed by a story taking place in the dungeons of the Spanish Inquisition
- And then the story of a Jewish family that tries to hide from the Nazis and is ultimately found and have almost everybody killed;
- Followed by the tale of a bitter old man discovering he wasted his entire life
- Finishing with the tale of a brave general turning himself into a tyrannical, paranoid and murderous ruler, ending in madness and death.
Cheerful list. Tell me... is your director, by chance, a Goth?
You're the sort of person who summarizes The Wizard of Oz as "A young girl entering a new country kills the first person she encounters, then teams up with three strangers to kill again", aren't you?
The Dust Bowl's Rejects?
- Sir Lee
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You mean there is any other way to summarize it? Well, I let out the con man who deceives a little girl into risking her life for his own convenience...OtherEric wrote: You're the sort of person who summarizes The Wizard of Oz as "A young girl entering a new country kills the first person she encounters, then teams up with three strangers to kill again", aren't you?
- Naldru
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Sir Lee wrote:
You mean there is any other way to summarize it? Well, I let out the con man who deceives a little girl into risking her life for his own convenience...OtherEric wrote: You're the sort of person who summarizes The Wizard of Oz as "A young girl entering a new country kills the first person she encounters, then teams up with three strangers to kill again", aren't you?
You could have some real fun describing some of the other Oz books. Consider The Marvelous Land of Oz, which has two parallel plots.
A number of women in the Emerald City are tired of cleaning houses and cooking meals for their husbands and conquer the city. (The defenses were rather poor.) Eventually, this all-girl army is defeated by Glinda's (the good witch) army. However, the women of the city weren't too disappointed. While running the city, they had had to eat the meals prepared by their husbands and lived in the houses cleaned by their husbands.
When the Wizard of Oz had first arrived, he had to deal with Princess Ozma, the true ruler of Oz. He had the evil witch Mombi remove Ozma's memory and turn her into a boy. (Sound familiar.) When Glinda reconquered the city, she forced Mombi to restore Ozma's memory and turn her back into a girl.
ozmuseum.com/blogs/news/116474052-don-t-...-call-me-tip-or-ozma has a link to an episode of the Shirley Temple Theater which was an adaptation of this book. (You don't normally associate Shirley Temple with TG topics.)
- lighttech
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Bek D Corbin wrote: And do you know how HARD it is to find a good windmill to let these days?
not that hard--there are hundreds out in the cali desert area---but they look far different from the old dutch model!
Part of the WA Drow clan/ collective
Author of Vantier and Shadowsblade on Bigcloset
- Sir Lee
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The reason why this isn't just a pedantic etymological argument is that wind generators and wind pumps don't have enough room inside to house a mad scientist's lab. A legitimate windmill, however, does.
- Arcanist Lupus
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If we could briefly drift back on topic for a moment, I have a few questions about the let line tap Jadis gets in The Widening Gyre. Does it provide a +2 to Wiz level for anyone who uses it, or does it jump everyone to Wiz 5 regardless of user level? Also, how common are such items? My guess is that they are like extended life - commom and varied among the high level mages, but almost nonexistent at lower levels.
"Shared pain is lessened; shared joy, increased — thus do we refute entropy." - Spider Robinson
- Yolandria
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Mistress of the shelter for lost and redeemable Woobies!
- Iwasforger03
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I am a Sexy Shoeless God of War - So suck it CP!
Dice/Hollow#1
Dice/HollowDiscuss
- null0trooper
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Arcanist Lupus wrote: If we could briefly drift back on topic for a moment, I have a few questions about the let line tap Jadis gets in The Widening Gyre. Does it provide a +2 to Wiz level for anyone who uses it, or does it jump everyone to Wiz 5 regardless of user level? Also, how common are such items? My guess is that they are like extended life - commom and varied among the high level mages, but almost nonexistent at lower levels.
I'd think that it works similar to a load-balancing circuit that reacts to the local "voltage drop", as the magician is powering a spell or recharging their well, by tapping the nearest suitable ley line (You can bet it won't reach out to draw from people or honeybees!) through the magical equivalent of a sturdy step-down transformer and resistors.
So it would be more useful the more powerful the spell or magician, but not prone to overshooting the Essence needed for smaller effects or less-powerful mages like a straight +2, or +n with a 5 total cap. Plus not all sources are the same, anyway.
For a Sidhe mage, like Fey, that can snack on whatever comes too close, it may not be so useful.
For Metro (fanfic), who was always taught to construct the energy construct/spell first, estimate the need, then allow it to draw from ambient - leaving the caster to eat any difference, as source or ground - a tap acting as a step-down transformer or line conditioner would be *awesome*; acting as straight booster could be deadly to the caster. Once he develops his well, or a sturdy enough reliquery, and adapts to dumping overloads to it and pulling underdraws up from it, then something like that might be safe-ish.
I wouldn't recommend using it at Stonehenge on Midsummer's morning, but maybe that's just me.
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- JG
-
- null0trooper
-
JG wrote: You'll just have to wait until Bek or I decide to reveal what Jadis can actually do with a Ley Line Tap.
The important question is whether she got the "A" she wanted so badly.

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- Yolandria
-
Now...how many ways are there to subvert some ones will...Ask Sky/Cav. And if it's someone with the power to go after Jadis in the first place. I'm sure they will have a work around for the whole " keyed to" issue.Indeed, but at the same time, since it's keyed to Jadis... it's actually sort of useless if she doesn't want you to use it.
Mistress of the shelter for lost and redeemable Woobies!
- Iwasforger03
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Gonna rewrite that...Yolandria wrote:
Now...how many ways are there to subvert some ones will...Ask Sky/Cav. And if it's someone with the power to go after Jadis in the first place. I'm sure they will have a work around for the whole " keyed to" issue.Indeed, but at the same time, since it's keyed to Jadis... it's actually sort of useless if she doesn't want you to use it.
There are a lot of conditions to clear to take it from Jadis and use it. The list of people who can do so isn't likely to be all that massive.
#1 - Know it exists - mostly limited to students, which means outside other Bad Seeds, almost nobody is probably going to have the criminal contacts to become aware this thing exists
#2 - Have the power necessary to successfully take this object from its owner, Jadis Diabolik, Defactor leader of the Bad Seeds and daughter of Dr. Diabolik, an extremely protective and DANGEROUS Super Villain who can take on the likes of Dr. Reaper and win. That his daughter should in and of herself be powerful and dangerous is a given.
Sub #2 - It will have to be taken on Karedonia soil, in air flying to either New York or Karedonia, or in New York (from a warded well defended house monitored by the FBI) or Whateley Academy. Most of these are not smart options for trying to take it.
#3 - Have a plan, an effective plan, to actually take it from Jadis.
#4 - have the ability to subvert Jadis's will on a permanent basis to take the artifact from her
#5 - Have the means of surviving the retaliation for your deed OR of not being identified with it (which is unlikely given what you took and the massive spike in apparent power that results. Basically - unless you use it so little you almost might not have bothered, it shouldn't be hard to identify you)
#6 - Actually be able to gain significant benefit from it after having expended the resources necessary to solve #1-5.
I don't imagine that list is very long. Granted, the people who DO qualify are probably REALLY scary people... who, at that point, maybe have about the same odds of just buying something from the Maidens instead, or coercing the Maidens themselves, which, if successful, would engender FAR more profit than Jadis's little dohicky.
I am a Sexy Shoeless God of War - So suck it CP!
Dice/Hollow#1
Dice/HollowDiscuss
- Yolandria
-
Mistress of the shelter for lost and redeemable Woobies!
- null0trooper
-
Yolandria wrote: Well we already do know that Cait's location/identity have been compromised. And by a member of the Obsidion Circle no less. Lady Jettatura. And if she found out Jadis recieved such an item from Cait. I'm sure she would bring a ton of headaches down on Jadis/Cait. Espec since Jadis already beat her once at her own game.
I thought it was the Troll Bride that Jadis beat?
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- Yolandria
-
Mistress of the shelter for lost and redeemable Woobies!
- Iwasforger03
-
Troll Bride is Nephandus's mother, a Trow, and a completely different character.
I am a Sexy Shoeless God of War - So suck it CP!
Dice/Hollow#1
Dice/HollowDiscuss
- Yolandria
-
However in her conversation with Lady Jettatura she did tell her about Cait.Countess Tilda Arvidsen, a.k.a. ‘The Troll Bride’
Mistress of the shelter for lost and redeemable Woobies!
- Mister D
-
Yolandria wrote: You are correct. I got those two confused.
However in her conversation with Lady Jettatura she did tell her about Cait.Countess Tilda Arvidsen, a.k.a. ‘The Troll Bride’
I think that she mentioned the possibility of her obtaining a source of artifacts, but didn't go into any details. This form of caginess would be normal between SuperVill's, as what they don't know about, they can't screw you over for.
One example that occurred to me this morning, was the Frank Herbert book, "The Dosadi Experiment".
You can compare the type of world-view that the Capes/White-Hat's get, with the type that the Vill's/Black-Hat's get.
The Capes get the 4-Colour morality, and flavour-of-experience, as that is what it appropriate for their limited world-view.
The Seeds/Vill's/Black-Hat's get a more Dosadi flavour-of-experience, which is sadly more realistic, but also much harsher in terms of the consequences of their actions.
As ever, the implications/applications of the different approaches, makes for fascinating reasoning, as a way of extending the base ideas from the stories, to their logical conclusions.
This is also one of the reasons that i enjoy the rabbit-based-hat-pulls that some of the authors create here.
Measure Twice
- Iwasforger03
-
I am a Sexy Shoeless God of War - So suck it CP!
Dice/Hollow#1
Dice/HollowDiscuss
- Mister D
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Iwasforger03 wrote: Rabbit-based-hat-pulls?
The concept of "Pulling a rabbit from a hat" that is a standard corridor-spell for stage magic.
Applied to author's writing stories, this becomes the surprise at the end of the story, that makes the previous, "seemingly-whimsical" loss for the protagonist, transform into a win for them.
It's a technique that Bek uses to great effect as part of her style.
Measure Twice
- annachie
-
And when done badly it's an arse pull.Mister D wrote:
Iwasforger03 wrote: Rabbit-based-hat-pulls?
The concept of "Pulling a rabbit from a hat" that is a standard corridor-spell for stage magic.
Applied to author's writing stories, this becomes the surprise at the end of the story, that makes the previous, "seemingly-whimsical" loss for the protagonist, transform into a win for them.
It's a technique that Bek uses to great effect as part of her style.Warning: Spoiler! [ Click to expand ] [ Click to hide ]The most recent examples being JJ's reveal in "The Last Trump", and the Art theft in the New York Rooming House story.
- NJM1564
-
JG wrote: You'll just have to wait until Bek or I decide to reveal what Jadis can actually do with a Ley Line Tap.
Is there going to be risk of damaging the environment when taping like with Fay? Or is there built in limiters to prevent that from happening?
What do the built in power gems do.
- annachie
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- Arcanist Lupus
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"Shared pain is lessened; shared joy, increased — thus do we refute entropy." - Spider Robinson
- Kristin Darken
-
But truthfully... Fey isn't Wiz anything. She's no longer human, she's a Court Sidhe Royal. The High Court Sidhe Mages and Healers were the focus caster in complex spells that required amounts of Essence that may be beyond the amounts that the world has recovered since the Sundering. They worked with entire conclaves of casters who contributed components of larger spells, passing these living structures of Essence off to the leader of the circle at just the right time for these parts to be slotted into place in the whole. Even a typical conclave Mage or lesser Court Mage would be comfortable reaching out and taking control of power than contemporary human mages would have a difficult time containing. The difference, of course, is that the Sidhe don't HAVE to contain it... humans have a far more difficult time manipulating the raw stuff in its natural state and HAVE to contain what they draw... so grabbing a ley line gets a little uncomfortable.
If a human mutant with an exceptionally powerful ability to draw Essence far beyond that state we generally attribute to the Wiz 6, or to manipulate Essence in its natural state, did come along... then we might rate them at Wiz 7. But that Wiz 7 STILL might not compare to Fey, simply because a humans (even as mutants) are not as inherently capable at magick as the Sidhe.
Fate guard you and grant you a Light to brighten your Way.