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Question Devises and Essence

3 years 3 months ago #1 by Softdreams
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  • Could a devise possibly run on Essence? Or actively gather it, detect it etc...? And I'm not referring exclusively to DEV/WIZ mutants like Nephandus. Just a Devisor that shows an interest for magic but doesn't have any mutant-strength talent for it and uses the devises to gather Essence/find it/anything of the sorts.
    3 years 3 months ago #2 by Malady
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  • The Three Little Witches are looking for an Essence Engine in "A Pocketful of Tansy"...

    And Fey Tech runs on the stuff, a good enough technomancer likely can do it. And we've possibly seen some, but it's a waste of essence, usually, because the stuff is rare. Better to go with electro-tech because electro is way more common, unless you're out in the woods without solar panels or something.
    3 years 3 months ago #3 by Softdreams
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  • Technically in my characters' case it wouldn't be a waste of Essence since that Essence isn't coming from them, the devises gather up Essence and/or act as energy convertors (converting certain energy types into Essence) and other things... Such as; detecting places where there's a lot of magical energy, ley lines etc... My character isn't a Wiz-type mutant or technomancer, they're simply a Devisor who is really interested in the Mystic Arts (a rare one), and tries to use devises as a faux-Wizard sort of thing.
    3 years 3 months ago #4 by Kristin Darken
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  • Absolutely. Devises can 'literally' work anyway you want them to. Of course, the less 'like' they are to the universe they are in... the more 'power' the devisor has to put into them to make them work (and consequently, the more likely said devise only works for that devisor or breaks down often).

    It is technically possible for a GADGET to be powered by Essence (or Psi). Because in the WU, science and tech are not mutually exclusive. Technology using Essence and magickal 'machines' are very advanced concepts needing to be explored and proved properly... so it would take a very specialized or powerful gadgeteer to create them... and a lot of system building to let the rest of the world duplicate the process... but it is possible. But for a devisor, complexity is a no-brainer... and since it isn't even a violation of the universal laws in place, it could even be a fairly stable technology. Still not assembly line possible... it IS a devise, after all... but its not going to be hard to keep it working.

    Fate guard you and grant you a Light to brighten your Way.
    3 years 3 months ago #5 by Valentine
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  • God knows what Roulette is going to build next.

    Don't Drick and Drive.
    3 years 3 months ago #6 by Morpheus
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    3 years 3 months ago #7 by Softdreams
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  • Thanks for answering, Kristin! I posted this question before the forum went down for a few hours so it got deleted along with the newer posts. I'll re-ask in this thread since it relates to Devisors.

    Are Devisors specializations (generally speaking) preference-based or mutation-based? Are Bio-devisors and Chem-devisors simply preferences or completely different mutations? I guess this question goes for gadgeteers too BUT since there are many Esper talents that could be applied in such a way, there's not one way to be a gadgeeter. Ex: Loophole, Kew, REZ! (PDP who uses her powers through technology, since it's what she understands) and others... Hell, even Zenith could apply her talents to make gadgets.

    This question ties back to my warping-based power mimic, if they were to mimic a devisor's abilities, would they also copy such devisor's specialization or just the ability to build devices?

    Thanks in advance!
    3 years 3 months ago #8 by Astrodragon
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  • Essence is basically just another energy source, and most things can be powered by different types of energy.
    Of course, some thing make more sense/are easier/simpler.

    But we have computers running on electricity, water, and gears, just as an example

    I love watching their innocent little faces smiling happily as they trip gaily down the garden path, before finding the pit with the rusty spikes.
    3 years 3 months ago #9 by Sir Lee
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  • Kristin Darken wrote: Because in the WU, science and tech are not mutually exclusive

    You know, despite what some flat-earthers and some enemies of pure research may say, science and tech are hardly mutually exclusive in our universe either.:lol:

    Don't call me "Shirley." You will surely make me surly.
    3 years 3 months ago #10 by Softdreams
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  • Does the Devisor rating system determines how well a devise works when not handled by the devisor/how likely it is to break down, or how complex of a devise said mutant can build?
    3 years 3 months ago #11 by Astrodragon
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  • No

    I love watching their innocent little faces smiling happily as they trip gaily down the garden path, before finding the pit with the rusty spikes.
    3 years 3 months ago #12 by Commander_Knight35
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  • Astrodragon wrote: No


    Well that was blunt.
    3 years 3 months ago #13 by Astrodragon
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  • Commander_Knight35 wrote:

    Astrodragon wrote: No


    Well that was blunt.


    I'm sorry, I should have said more.

    Hell no! :evil:

    I love watching their innocent little faces smiling happily as they trip gaily down the garden path, before finding the pit with the rusty spikes.
    3 years 3 months ago - 3 years 3 months ago #14 by Sir Lee
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  • Softdreams wrote: Does the Devisor rating system determines how well a devise works when not handled by the devisor/how likely it is to break down, or how complex of a devise said mutant can build?

    Well, it's more like how much they can warp the laws of nature...

    Rather like the sentiment in the last panel of the following "Girl Genius" page:


    Don't call me "Shirley." You will surely make me surly.
    Last Edit: 3 years 3 months ago by Sir Lee.
    3 years 3 months ago #15 by Softdreams
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  • Since most (or all?) devises are pretty much dependant on bending/warping or entirely breaking the laws of nature (our world, at least) then the complexity (complex as in otherworldly) of the devise would equal to how deeply it affects said laws(? Although... We have seen plenty of low-leveled devisers build some pretty far-out things.

    Also, mutants who are a combination of GAD and DEV are regarded to as being a rarity, but gen 1 seems full of them. I wonder if that's became it's hard to tell the two apart without any very thorough examinations, thus the line has become a little blurred. (Well, taking into account that most of this information has come from students so they might just be throwing these classifications around to refer to Tech-type mutants).
    3 years 3 months ago #16 by Valentine
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  • Softdreams wrote: Does the Devisor rating system determines how well a devise works when not handled by the devisor/how likely it is to break down, or how complex of a devise said mutant can build?


    Picking three Devisors.

    Mobius' stuff is so stable Phase can use and mess with it dimensionally and it keeps on ticking.

    Boomjob's stuff slowly destabilizes over time, although she can maintain and repair it.

    Lady Havoc's stuff is flawed from the start and tends to break down a lot.

    Don't Drick and Drive.
    3 years 2 months ago #17 by Kristin Darken
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  • Sir Lee wrote:

    Kristin Darken wrote: Because in the WU, science and tech are not mutually exclusive

    You know, despite what some flat-earthers and some enemies of pure research may say, science and tech are hardly mutually exclusive in our universe either.:lol:


    Doh. That was supposed to be science and magick. B)

    Fate guard you and grant you a Light to brighten your Way.
    3 years 2 months ago #18 by Kristin Darken
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  • To elaborate on the Devisor rating system... just remember that the whole mutant ranking system is a measure of mutation, not a measure of the effects of those mutations. It's something used by mutant specialized theorists and biologists... and seen in use by these people in use for purposes of powers testing. It is decidedly not an outcome/effect based system of measurement such as you see in RPG's (especially in RPGs, where powers can be assigned points costs and modified through the use of limitations or advantages with a result of equal cost powers being more or less equal in effect on the world - and most importantly, on combat). The idea of an 'effects' or 'outcome' based ranking system is in the works and may be revealed in canon at some point in the timeline of Gen 2... as a result of tech and social media platforms allowing the observation and recording of measurable 'feats' of power 'in the wild' that would require and produce a common system of measure by non-specialists (the ParaWatch / HeroWatch color rating system, for example). And our discussions of other characters and stories outside of Gen 2 where that system exists will likely also evolve to speaking in those terms... but more than likely, the powers tests and theorists will still use their earlier ranking system because of what that means in terms of biology and the science of what they do.

    Specifically, for Devisors... the ranking is primarily a measure of how many vectors they can manipulate.

    Or, using the tech tree example:
    Technology moves within a reasonable progression. There are theoretical nodes, engineering nodes, and specific schematics/devices off of those and any node you try to reach has prerequisites and serves as the prerequisite for further developments. Normal science follows the course of the tree... logical progression and basic hard work generally keeps the process moving forward along various branches as long as effort is put into them. Innovation and genius can sometimes bypass specific nodes, maybe even more than one, especially where one branch moves ahead of another and connects back in through a different path... as things missed can be caught up quickly through reverse engineering and seeing how further developments prove the effectiveness of skipped nodes.

    But for the Gadgeteer... you no longer have to follow the path linearly. A Gadgeteer can skip ahead to a specific target goal, possibly singling out a single node or landing with a splash effect and getting several things along the progression to it (or linked closely to it in that area of the tree). How powerful a Gadgeteer is tends to determine either how far into the 'fog of war' of the tech tree they can jump, how much of the tree is revealed when they splash down, and how long they can hold onto that knowledge.

    Devisors aren't really much different in practice. But those differences result in an enormous effect... because Devisors aren't limited to just the one tech tree. In an infinite set of parallel universes, the laws of mathematics, physics, biology... and so on... can function in some outrageously different ways, which result in some very, very different tech trees. given all those possible options to land on... but fortunately, Devisors can only reach out as far as their power will support, just like the Gadgeteer.

    The further from what they 'know' that they reach, the harder it is to hold onto it... which for the Gadgeteer results in less splash or interconnecting knowledge and a shorter time of holding that knowledge. For the Devisor, the further it is, the harder it is to keep the devise connected to THAT world's laws.

    Or something along those lines...

    Fate guard you and grant you a Light to brighten your Way.
    3 years 2 months ago #19 by Softdreams
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  • Is this why most Gadgeteers are specialized while most Devisors are themed? Because gadgeteers are confined to only seeing visions within a tech tree, and devisors see tech trees accross multiple planes? So... We could say devisors can work across the multiple fields of chemistry, biology etc... While gadgeteers MUST (or at least work harder to study/master other branches) stay specialized to keep things straight.
    3 years 1 month ago #20 by Kristin Darken
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  • There's a bit of shuffling of the chicken->egg sequence there. We wrote them that way... with themes and specializations... from the start. That was just the concept. But in later "filling in the details" this is how I rationalized that concept.

    Back when the WU was just a hand full of authors doing a round robin set of stories with a shared universe; a lot of those things just 'were'. Either because they were tropes of the genre already... or because it served the purpose of a specific story. Hundreds (if not more than a thousand) characters between canon and non-canon Whateley stories later, we've filled in a lot more detail (still no where near all of it, but far more than we had in the early days). But we're still not to the point that you'd get consistent answers from an RPG source book or game mechanics. This is MY way of rationalizing the existing concepts with a sort of unified idea that works for 'many' if not all the existing stuff. And if it helps people create more stories that remain consistent with continuity, then its served its purpose. But its not an RPG rule book. I'm offering an explanation for why those things might work that way... but in most cases, the actual "why" is... the author wrote it that way. The explanation that integrates the rest of the WU came later. :P

    Fate guard you and grant you a Light to brighten your Way.
    3 years 1 month ago #21 by Astrodragon
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  • The way I see Gageteers is (pretty similar to effect to Kristin) is that they skip steps.
    Many of you have probably seen the cartoon with a group of scientists staring at an equation-filled blackboard, with a missing piece and written in 'and then a miracle occurs!'
    What gageteers can do is 'skip bits' of that complete worked out equation to get to the end.
    The better/higher the gageteer, the more steps they can skip.
    This is why work always needs to be done to turn a gaget into a sellable, makeable product - the missing bits have to be filled in. Of course, working from both ends makes it easier.
    With a very high level gageteer though, it can simply be too hard. So you may end up with a working gizmo, and (as it uses 'real' tech) it can be duplicated, but no-one actually knows the logic and theory. So you can copy it, but improving or modifying it could only be done by the original gageteer (and not always then).

    This results in the interesting scenario where a low level (G1- or G2) is actually more valuable to a company than a high level one - its easier and cheaper to finish up their improved/new designs, hence a better profit. High level gageteers are more likely in research labs, or making things which are tools (rather than a product) to help do things, where the unique nature of the design is less important.

    I love watching their innocent little faces smiling happily as they trip gaily down the garden path, before finding the pit with the rusty spikes.
    3 years 3 weeks ago #22 by Kristin Darken
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  • Ya, you also run into problems with industry capabilities. A gadgeteer will build tools, fabricate materials, use those to build various machines and so on... and in a future event, they'll use these tools and machines to build more advanced tools and machines. Meanwhile, the industry has none of these tools. Sure, in the throes of an innovation event, you developed optical crystals for data containment. And the theory is sound. But no one in the world other than you has the pressure chamber with the right EM and radiation generation to grow the crystals. Sure, you can do it 100% of the time...and you can share the schematics to build them elsewhere... but to commercialize the process is going to take thousands of those machines creating crystals... just to make the tools to make the tech you've developed. Mass production advances in waves. It does so quickly... but even knowing advanced technology could be made now... it could still take decades and dozens of advancement stages to get technology there to do it.

    Fate guard you and grant you a Light to brighten your Way.
    3 years 3 weeks ago #23 by Mister D
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  • Kristin Darken wrote: Ya, you also run into problems with industry capabilities. A gadgeteer will build tools, fabricate materials, use those to build various machines and so on... and in a future event, they'll use these tools and machines to build more advanced tools and machines. Meanwhile, the industry has none of these tools. Sure, in the throes of an innovation event, you developed optical crystals for data containment. And the theory is sound. But no one in the world other than you has the pressure chamber with the right EM and radiation generation to grow the crystals. Sure, you can do it 100% of the time...and you can share the schematics to build them elsewhere... but to commercialize the process is going to take thousands of those machines creating crystals... just to make the tools to make the tech you've developed. Mass production advances in waves. It does so quickly... but even knowing advanced technology could be made now... it could still take decades and dozens of advancement stages to get technology there to do it.


    And that's without the export blocks put in place by the DoD-alikes within each country.

    I came across this welding technique that uses C4 plastique as the main energy source,



    The current use case is the manufacturing of heavy-duty armour plating, usually for naval vessels.

    Apart from the difficulty of sourcing the ingredients to do this, there aren't many uses for this material right now.

    At the time, it was a technique that i hadn't heard of, because it was originally kept secret through the use of militarily NDA's.

    It's only as the patents have started expiring, that the use will become more common. :D


    The weaponised use of the patent systems is another thing to consider.

    In the USA, the DoD will allow the filing of patents, but they will be your only customer.

    In the UK, the MoD gets the first look at all of patent applications, and they make the decision of whether the patent will be issued at all.

    There are some UK inventors that have been told, "We'll pay you for your invention, but we won't issue the patent, and you are now a strategic asset of the Crown, so don't book any holidays outside the UK."

    ( Also, look at what happened to Turing, for another stupid example. )


    This is also why i like the approach used by Whateley, as it's a very realistic way of protecting the students from being ripped off. :D


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