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Question Gateway / Molly Harrington

8 years 8 months ago #1 by Malady
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  • Gateway Wiki Article

    ***

    So, what do Gateway's Gateways look like again? ... Is this less Characters and more Concept??
    8 years 8 months ago #2 by Kristin Darken
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  • I don't think Heather ever described the gate itself.

    Fate guard you and grant you a Light to brighten your Way.
    8 years 8 months ago #3 by Valentine
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  • Straight From the Squirrels Mouth 10 wrote: There were force fields screening them in places, and a huge gaping hole in the air that Anna figured out later had to be one of Molly’s portals, and all kinds of stuff like that.


    The only description I can remember.

    Don't Drick and Drive.
    8 years 8 months ago - 8 years 8 months ago #4 by Malady
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  • Note: Is Gateway OP (Overpowered) 'cause she basically a Portal Gun with "Place Portals To Anywhere I Can Think Of"?

    Unless she's not, and/or somehow can't Portal Cut or any of the other OP Portal/Teleportation tricks, like Port Weapon back into Foe?

    Even distance limits to stop things like "One portal into Vacuum, the other in your face", doesn't stop the "Redirect Weapon Into Your Face" ...

    Unless only living things can go into the portal like Terminator "Things in organic coatings only" time-travel, but that's contradicted by her not being naked on leaving the portal?

    But, to positively answer that would need canon... So, this is all speculation??

    ... And, is she any more powerful than anyone else? It's not like she's gonna be a mass murderer, portal-cutting people... Personality limits reduce how powerful a person is?
    Last Edit: 8 years 8 months ago by Malady.
    8 years 8 months ago #5 by Valentine
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  • She's not OP, at least because she hasn't come up with those sorts of ideas. Also if I am remembering correctly, her default when she opens a portal is that it is to another dimension.

    There must be some limits, otherwise it would been part of their plan to get the girls out in All the Kings Horses...

    Don't Drick and Drive.
    8 years 8 months ago #6 by Kristin Darken
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  • Portal cutting tends to be averted in most cases of the trait being used in the WU. And even where it does occur on inanimate objects, it tends not to on living ones. Reasoning? Most living things have higher dimensional presence that holds them together. Same principle applies for teleporters... you either CAN take it with you or you cannot, you never take 'part' of something with you when you teleport.

    Fate guard you and grant you a Light to brighten your Way.
    8 years 8 months ago #7 by Phoenix Spiritus
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  • Kristin Darken wrote: Same principle applies for teleporters... you either CAN take it with you or you cannot, you never take 'part' of something with you when you teleport.


    Awww, and I was so going to have fun with that!
    8 years 8 months ago - 8 years 8 months ago #8 by Kristin Darken
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  • so have fun with it. just because it is 'mostly' / 'usually' not the way the trait manifests doesn't mean you can't do it that way. It just means that most teleporters and spacial displacing warpers and so on aren't running around with the ability to generate a monomolecular thickness cutting edge whenever they want. Not that works on organics anyway. Most force field generation doesn't produce a cutting edge either. That's why Hank's skill with his PK shell and the paper swords is actually notable. It'd be a complete non-mention as a skill if everyone could do something similar.

    Fate guard you and grant you a Light to brighten your Way.
    Last Edit: 8 years 8 months ago by Kristin Darken.
    8 years 8 months ago - 8 years 8 months ago #9 by Malady
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  • Wait... Is the Gate magic (Essence-powered) or Warping? (Non-essence-powered)? Might that also be another limit?

    Unless, somehow, being able to redirect weapons back at their wielder isn't as OP as I think it is?

    And, entrance and exit gate size must match?
    Last Edit: 8 years 8 months ago by Malady.
    8 years 8 months ago #10 by lduke1990
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  • Redirecting weapons is only as useful as how often Molly can pull it off successfully. Think about it like this:

    1. Gun fires bullet.
    2. Bullet flies through the air.
    3. Bullet hits target.
    4. Sound of gunfire catches up with bullet lodged in target.
    5. Molly reacts to sound of gunfire and attempts to have the bullet fly through an open gate through whatever dimension, and out another gate behind whomever fired the bullet. (assuming she wasn't hit by the bullet in step 3, because getting shot hurts and is not conducive to concentrating on opening inter dimensional gateways, also if the bullet is lodged in something, opening the gateway at that point would be pretty useless, assuming the point of the gateway was to get the bullet to hit the person who fired it).

    Perhaps more useful on subsonic rounds, or if she had direct line of sight to the person firing the weapon, but at this point, her first reaction is still "dive for cover" not "open gateway to give the jerk his just desserts".

    Jade is my voice of reason, as well as the angel on my shoulder.
    8 years 8 months ago #11 by Mister D
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  • There are some nice examples of this approach to using portals in the last book of Robert Jordan's Wheel Of Time.

    Also has anyone seen "Woochi the Demonslayer"?

    There's some really nice visuals of a classical chinese flavour of portal in the back end of that film. (The directing, pacing and choreography of the fight scenes help a lot too...)


    Measure Twice
    8 years 8 months ago #12 by Kettlekorn
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  • Opening a gateway between her and a shooter could be a way to create cover when none is available. Even if the gate isn't returning the bullets to sender, it could direct them to somewhere other than her vital organs.

    This assumes the gateways can handle objects moving as fast as bullets, that there aren't any unpleasant risks or consequences to doing so, and that she can quickly pick a destination that doesn't endanger random people/critters/spirits if bullets do come whizzing through.

    I am the kernel that pops in the night. I am the pain that keeps your dentist employed.
    8 years 8 months ago #13 by Mister D
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  • Do the entrance and exit portals have to be on the same plane?

    Using a vertical entrance portal as a shield, while the exit portal was horizontal to direct the bullets into the ground, or back above the shooter's head...


    Measure Twice
    8 years 8 months ago #14 by Valentine
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  • Has anyone here read Ayla and the Birthday Brawl?

    Gateway threw up a huge portal in front of everyone. Anything fired into it would vanish into a pocket dimension. She just hoped it would be enough.


    This is before she learns she can teleport using the portal.

    Don't Drick and Drive.
    8 years 8 months ago - 8 years 8 months ago #15 by Kristin Darken
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  • The idea of catching bullets with teleport disks is like using them as swords... it might seem the natural genre savvy outcome of the creative use of abilities, but it tends to ignore subtle things like attempts to tie at least a little real science into things. Consider that, for example, most teleports and gateways are going to use one of the fairly likely scientific theories for how we'll travel really quickly in space - wormholes, transdimensional space, and so forth.

    How likely is it that you're going to generate a fold between two locations... and then swing that bad boy around like a sword?

    We've talked about the 'dodging bullets' thing too. Even if a human being were capable of moving fast enough... most handguns have a muzzle velocity of 900-1100 ft/sec (rifles are 2-3k ft/sec) and lose about 20% of that velocity in the first 100 yds. Let's use a hypothetical 800 ft/sec. That's lower than almost any handgun at muzzle exit but it'll compensate for those who want to point out that bullets do get slower after that due to friction/drag.

    Say we're mixing it up on the steps outside a big city courthouse. The area is perhaps 100 ft across 50 ft deep (half of which is stairs and half is at entrance level). Your 'overwatch' teammate shouts 'Gun' the moment in which the handgun is held up (by an opponent 35 ft from you), giving you time to see it and see where the bullet will be coming from before the trigger is pulled... thus, the only thing you have to do is react as the trigger is pulled.

    At 800 ft/sec, that bullet will cross the intervening 35 ft in: 43 milliseconds.

    Now, a practical example of what 43 milliseconds means. A lot of classic rock and roll falls into the range of 140 (Michael Jackson's "Beat It") -180 beats (Don Henley's "Boys of Summer") per minute, tempo wise. That means, the rate at which you are cycling your head through the 'banging' motion or hitting your heel on the ground is about 2.5-3 times per second. Or once every 400 or 333 milliseconds. A bullet traveling at 800 ft/sec would cross 320 feet (the length of a football field) in the time it takes you tap out one count of Jackson. Given that the word BEAT of the title phrase is a 'quarter note' (the traditional 4/4 beat), you can't even get to IT before a bullet has traversed a football field.

    In fact, human perceptual science shows that there's an even bigger hurdle. You see, no matter how amazing we are, it takes time for our senses to provide information to our brain, for the brain to consider its relevance, and for the brain to send a reaction through the nervous system to some part of the body for action to be taken. According to research/testing ( www.humanbenchmark.com/tests/reactiontime ) the median time is 214 milliseconds. That's why I set up the conditions I did... because in the case above, if someone said "gun" the bullet could have traveled the distance between the gunman and you 5 times just in the time it took for your senses to hear "Gun" and process that you need to look for it. Let alone 'find it' and react to the bullet.

    But trained martial artists can dodge bullets?! No. Trained martial artists take advantage of the fact that your senses are telling you old news while simultaneously using motion to avoid being in the places where you are going to pull a trigger on a gun. But not even an extremely well trained martial artist will get out of the way of a bullet that was accurately aimed at them from short range. Point blank is easier to avoid, because the shooter has to move the weapon a lot to aim it right... just as long ranges are harder, because it takes more careful moves not to cause extreme changes in targeting.


    Do mutants have better perceptual reactions than baselines? Exemplar do, that's part of their ramped up evolutionary stuff... is it enough to turn a 214 millisec time into something that can effectively react within 43 msec? Hmm... probably not. Especially when you consider that the reaction testing is going for minimal perception based reaction - on color change, hit a button. That's a lot simpler than "generate a fold in spacetime to catch the bullet" or even worse "generate a fold in spacetime that redirects the bullet back into its shooter".

    And putting up a 'wall' that pre-empts gunfire is a different story entirely. That's the difference between WU mutants and Marvel/DC. You can be creative, you just have to remember that even the Magick isn't 'magick'... you can't just ignore the rules of physics without causing 'some' issues somewhere.

    Fate guard you and grant you a Light to brighten your Way.
    Last Edit: 8 years 8 months ago by Kristin Darken.
    8 years 8 months ago #16 by Kettlekorn
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  • Valentine wrote: Has anyone here read Ayla and the Birthday Brawl?

    Gateway threw up a huge portal in front of everyone. Anything fired into it would vanish into a pocket dimension. She just hoped it would be enough.


    This is before she learns she can teleport using the portal.

    Sure, but it's been several years since I read it. Thanks for the reminder!

    I am the kernel that pops in the night. I am the pain that keeps your dentist employed.
    8 years 8 months ago #17 by Valentine
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  • Here is the solution to how to dodge bullets...

    Captain America has said it himself in the comics, that he can see faster than bullets hence he is able to dodge bullets fired even at point blank range or against from multiple gunners.


    You just have to "see faster.":lol: :roll:

    Don't forget in the 43 milliseconds you also need to leave time for the body to move.

    Even dodging an arrow at that range would be tough, arrow velocity around 300 ft/sec. There you would have just over 1/10 of second to react and get out of the way.

    Don't Drick and Drive.
    8 years 8 months ago #18 by Kristin Darken
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  • Valentine wrote: Don't forget in the 43 milliseconds you also need to leave time for the body to move.

    And unless there's muzzle flash sufficient that you can see the bullet fire, you've also got to account for the travel time of the sound of the gun firing... which is about 31 milliseconds. So you only have 12 milliseconds after you hear the gunshot before the bullet hits. Faster muzzle velocity weapons... you don't even get that (for example, rifles as I mentioned above with their 2-3k ft/sec muzzle velocity).

    However...

    World record sprint for 100 meters is 9.58 seconds. That's 34.238 feet/sec. Moving at that speed, you can cross 1.47 feet in a 43 millisec time frame. That's enough distance to turn a center mass shot into a hit on the arm or a complete miss. You could only cover 0.41 feet in the 12 millisecs between the sound of the gunshot and the arrival of the bullet. Likely to turn a kill shot into something else... but probably not enough movement to avoid a torso hit. Of course, these drop the involvement of perception delays. And require standstill to Olympic sprinter speeds instantaneously.

    But evidence for Exemplar and Energizers being able to move quickly enough to dodge a bullet fired at where they were standing based on movement? Yes. If you can move quickly enough to cross 1.5 to 3 feet laterally and can vary which direction and how much lateral movement you take on each zig or zag... you can prevent a shooter from landing a shot with surety. They could still lead you and guess where you will be... but they will never put a bead on you and land a shot.

    That's actively dodging a single shooter though. Not reacting from standstill to an unexpected one. Or multiple shooters.

    Fate guard you and grant you a Light to brighten your Way.
    8 years 7 months ago #19 by peter
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  • Kristin Darken wrote:

    Valentine wrote: Don't forget in the 43 milliseconds you also need to leave time for the body to move.

    And unless there's muzzle flash sufficient that you can see the bullet fire, you've also got to account for the travel time of the sound of the gun firing... which is about 31 milliseconds. So you only have 12 milliseconds after you hear the gunshot before the bullet hits. Faster muzzle velocity weapons... you don't even get that (for example, rifles as I mentioned above with their 2-3k ft/sec muzzle velocity).

    However...

    World record sprint for 100 meters is 9.58 seconds. That's 34.238 feet/sec. Moving at that speed, you can cross 1.47 feet in a 43 millisec time frame. That's enough distance to turn a center mass shot into a hit on the arm or a complete miss. You could only cover 0.41 feet in the 12 millisecs between the sound of the gunshot and the arrival of the bullet. Likely to turn a kill shot into something else... but probably not enough movement to avoid a torso hit. Of course, these drop the involvement of perception delays. And require standstill to Olympic sprinter speeds instantaneously.

    But evidence for Exemplar and Energizers being able to move quickly enough to dodge a bullet fired at where they were standing based on movement? Yes. If you can move quickly enough to cross 1.5 to 3 feet laterally and can vary which direction and how much lateral movement you take on each zig or zag... you can prevent a shooter from landing a shot with surety. They could still lead you and guess where you will be... but they will never put a bead on you and land a shot.

    That's actively dodging a single shooter though. Not reacting from standstill to an unexpected one. Or multiple shooters.


    I've read a few stories where the character was not dodging the bullets, but the muzzle of the gun. They simply made sure they were not where it was pointing.
    8 years 7 months ago #20 by Phoenix Spiritus
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  • Which is fine for single shooters you can see a-la-The Matrix, not so good for "unexpected" shots, multiple shooters, or even where they are shooting from inside and you can't see the gun.

    Soo, any sort of 'professional' situation there is more then enough ways to make sure the 'super' takes the hit if the shooter is trained for taking down supers.
    8 years 2 months ago #21 by Bladedancer
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  • The Gateway that she creates cannot be used like the portal gun. While it can be used for transport the effect of the Gateway itself would keep her from making the outgoing portal show up as close as the Portal gun could. And it cannot be used as a weapon, doing weird portal kind of things. Things go in whole and come out whole. It is a gateway into an alternate realm where she can summon beings. It also connected with the odd void that Rythax was trapped in. The teleportation effect essentially has people moving through a short corridor in that same realm, just isolated from the other beings.

    Is she OP? I don't think so. I mean physically she isn't much and is only starting to train. Her gateway has two modes, summoning and transport. The summoning allows her to get a hold of a creature faster than most others as the gateway sort of creates the 'contract' with the creature. It is a summoning shortcut. It also doesn't trap the creatures in this realm so they can leave without the gateway. That lets her make friends where other summoners make reluctant partners.

    And I swear by my pretty floral bonnet that I will end you. - Captain Malcolm Reynolds, Firefly
    8 years 2 months ago #22 by annachie
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  • Never thought of Molly as over powered.
    8 years 2 months ago #23 by Bladedancer
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  • That was brought up earlier and so I was addressing it. I agree, that Molly is far from OP.

    And I swear by my pretty floral bonnet that I will end you. - Captain Malcolm Reynolds, Firefly
    8 years 2 months ago #24 by annachie
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  • Bladedancer wrote: That was brought up earlier and so I was addressing it. I agree, that Molly is far from OP.


    Was curious.

    Oh I can see a way or two that you could take her OP if you really wanted too. But then that's probably true of half the student body.
    8 years 2 months ago #25 by Bladedancer
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  • Making a character OP can happen a number of ways. Hell, Molly could really be over the top if some of the things she could summon had more oomph, like a Dragon. I never finished the story where she tried that and it didn't go over well. Her limitations make her more fun as she has to thing and not just steamroller people.

    And I swear by my pretty floral bonnet that I will end you. - Captain Malcolm Reynolds, Firefly
    8 years 2 months ago #26 by Arcanist Lupus
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  • With a powerset like Molly's, power is at least partially a function of creativity. Jade case in point. Her pow has grown some since she was introduced, but would you have figured her to be one of the scariest people at school when she started?

    "Shared pain is lessened; shared joy, increased — thus do we refute entropy." - Spider Robinson
    8 years 2 months ago #27 by Bladedancer
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  • And Molly is constantly learning about possibilities. I mean, by using Tanuki on Jericho that right there upped her game.

    And I swear by my pretty floral bonnet that I will end you. - Captain Malcolm Reynolds, Firefly
    8 years 2 months ago #28 by Valentine
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  • Pretty much any character can be written "OP." Imagine a story where Aquerna gets all the squirrels to attack the campus.

    So if Molly starts summoning Shoggoths or GOOs she might become OP.

    Don't Drick and Drive.
    8 years 2 months ago #29 by Bladedancer
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  • I would say that is accurate.

    And I swear by my pretty floral bonnet that I will end you. - Captain Malcolm Reynolds, Firefly
    8 years 2 months ago #30 by Mister D
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  • Valentine wrote: Pretty much any character can be written "OP." Imagine a story where Aquerna gets all the squirrels to attack the campus.

    So if Molly starts summoning Shoggoths or GOOs she might become OP.


    Worth thinking about for the Dark Molly versions of her training team exercises.


    Measure Twice
    8 years 2 months ago #31 by Bladedancer
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  • Shuggoths and GOOs dressed in Sailor Moon outfits... perfect...

    And I swear by my pretty floral bonnet that I will end you. - Captain Malcolm Reynolds, Firefly
    8 years 2 months ago #32 by Phoenix Spiritus
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  • Oh God … Wondercute in Team Tactics!

    Would Gunny blow a gasket over that!
    8 years 2 months ago #33 by Bladedancer
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  • Remember, Gunny and Everhart are both sitting back and watching what tactics Wondercute come up with because they come at things in a different way. When they try to be by the book, they don't work as well as when they just sort of do their thing. Gunny and Everhart really do want them to succeed, because they know how effective that style of tactics is and the notion of Supers with that style is terrifying, especially by supers so immersed in things cute.

    And I swear by my pretty floral bonnet that I will end you. - Captain Malcolm Reynolds, Firefly
    8 years 2 months ago #34 by Malady
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  • Hmm... How to defeat Shoggoth Summoner Gateway??

    Attack as fast as possible? Stop her from getting set up?

    The sims guys would need AIs for every summon? ... Crash the system by needing too many AIs? Nah. They code better than that?
    8 years 2 months ago #35 by null0trooper
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  • Malady wrote: Hmm... How to defeat Shoggoth Summoner Gateway??

    Attack as fast as possible? Stop her from getting set up?


    Remember: No matter where you go, geek the mage first.

    Malady wrote: The sims guys would need AIs for every summon? ... Crash the system by needing too many AIs? Nah. They code better than that?


    They could save cycles with "swarm" rules and squad tactics. Depending on their size and attack type, there's only so many of entity X that can do something interesting to any given object in-range.

    Using only the capabilities shown, a Gateway 'oops' situation could be really, really bad.
    With a bit of creativity - dragons not included - a Dark Gateway scenario could be horrific.

    Forum-posted ideas are freely adoptable.

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    Discussion Thread
    8 years 2 months ago #36 by JG
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  • null0trooper wrote: Remember: No matter where you go, geek the mage first.


    I believe the Outcasts discussed this in Another Day as an Outcast since their tactic was to geek bunker, the little psychic hellstorm, and the Grunts counter-tactic was to gank Diamondback first whenever possible.
    8 years 2 months ago #37 by Bladedancer
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  • Always take out the force magnifier first. Mages, Bards, Healers, etc... anyone who can make the fight harder or longer.

    And I swear by my pretty floral bonnet that I will end you. - Captain Malcolm Reynolds, Firefly
    8 years 2 months ago #38 by annachie
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  • anyone who can make the fight harder or longer.


    The fluffers, so to speak. :)
    8 years 2 months ago #39 by Bladedancer
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  • THe fight fluffers indeed.

    And I swear by my pretty floral bonnet that I will end you. - Captain Malcolm Reynolds, Firefly
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