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Question Is there an all-purpose power rating chart?

7 years 10 months ago #1 by Rose Bunny
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  • I've seen scattered ones on the wiki for exemplar strength and magic power and regen, but is there something like a spreadsheet or reference that breaks it down in one place. I'm looking to write a few mutants in the story I'm working on and a handy one-stop shop reference would be helpful.
    things like:

    Exemplar 1= able to press X pounds run X MPH, and broad jump X feet?
    Regen 1 = rate of healing ( I know that past 3 you get into the biohazard range and danger ranges
    Wizard 1 = casting ability ( with the cast on the fly coming at 5)

    Do we have a one stop shop for ratings info, and if not can we get one stickied in the tools section?

    High-Priestess of the Order of Spirit-Chan


    7 years 10 months ago #2 by E. E. Nalley
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  • If you click the WA Universe button in the upper right hand corner I think you'll find what you're looking for...

    I would rather be exposed to the inconveniences attending too much liberty than to those attending too small a degree of it.
    Thomas Jefferson, to Archibald Stuart, 1791
    7 years 10 months ago #3 by Rose Bunny
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  • Thank you, I was expecting it to be a writer's tool.

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    7 years 10 months ago #4 by E. E. Nalley
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  • Well, don't thank me yet, the place holder is there, but the article is blank. Hmm, let me see what I can do this evening. Stay tuned...

    I would rather be exposed to the inconveniences attending too much liberty than to those attending too small a degree of it.
    Thomas Jefferson, to Archibald Stuart, 1791
    7 years 10 months ago - 7 years 10 months ago #5 by Esar
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  • E. E. Nalley wrote: If you click the WA Universe button in the upper right hand corner I think you'll find what you're looking for...


    I ... don't think so ?

    The wiki in each trait page has what you are looking for, mostly. For example, exemplar , but I don't think anyone has compiled it into a single place.
    Last Edit: 7 years 10 months ago by Esar.
    7 years 10 months ago #6 by JG
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  • just bear in mind that some of it needs to be updated.
    7 years 10 months ago #7 by Rose Bunny
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  • E. E. Nalley wrote: Well, don't thank me yet, the place holder is there, but the article is blank. Hmm, let me see what I can do this evening. Stay tuned...


    yay! You get a carrot!!!

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    7 years 10 months ago #8 by Kristin Darken
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  • I've got an 'in progress' adaptation of it that I'm working on. I'll put up what used to be on the forums as a placeholder to fill the empty document that was meant to be a short term placeholder until I got around to the new version. Keep in mind that this old version goes back eight or nine years and there have been tons of clarification and reworking to refine what things mean since then.

    Fate guard you and grant you a Light to brighten your Way.
    7 years 10 months ago #9 by JG
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  • It's a good, rough guideline, though. If you have questions, ask the authors.
    7 years 10 months ago #10 by Rose Bunny
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  • In any case, not all spirits are created equal. Take the difference between Aquerna and Champion. BIG gulf of power there.

    Yah, Anna would kick butt... Just like how a certain Marvel Analogue defeats characters like Wolverine, Thanos, and Doctor Doom...

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    7 years 10 months ago #11 by Kristin Darken
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  • It's up now, which I think Rose knows given the quote... but... ya... the new version is actually pretty high on my list of things to work on. I have a little physics/engineering research to do first... need to run some numbers on energy/power/work conversions to sync things up for tables as well as possible. For things like bullet impact energy, propulsion forces for flying, etc, etc. I'll need some nerd power to check my math if anyone wants to help on that when I get to it. :-p

    Fate guard you and grant you a Light to brighten your Way.
    7 years 10 months ago - 7 years 10 months ago #12 by Malady
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  • As Warper ratings are basically a count of the dimensions being altered, and there are twelve different warper types...

    Could there be a WA-12 ??

    .... Wait... No... Types of warping, as indicated by the letter codes, isn't dimension count.

    Available dimensions... Space, Gravity, Time, Some 4th one that Anomaly's drawing off... What else?
    Last Edit: 7 years 10 months ago by Malady.
    7 years 10 months ago #13 by JG
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  • The odds of a warper touching more than 6 dimensions is thin.

    But the number of dimensions their warping effect affects is not necessarily an indication of how powerful.

    Anomaly warps gravity. Gravity does 3 dimensional space, and time, because bluntly the math points to time being affected by gravity.

    Now the time effect is laughably minuscule, likely only measurable by the most sensitive instruments. But it's there.
    7 years 10 months ago #14 by Kristin Darken
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  • My theory on Warpers (and devisors) is they are basically establishing places/things that follow different universal laws than apply in our physical dimension. Mages do this to some degree when they use powerful wards/circles. They define a boundary in which the universal laws allow for greater impact by the manipulation of energy through spellcasting. Some of the 'dimensions' (not the geometric/mathematical dimensions, but the ones) like Carson opens a gateway to to find Donna... are places where the universal laws naturally work the way a Warper might force our world to work... time may flow at a different rate. Gravity might apply as a point emission instead of a point attraction. Entropy might be weaker. Probability might scale linearly instead of exponentially.

    It isn't clear whether Warpers might actually be accessing those dimensions or if they are actually locally altering laws as if they were settings with control dials on them... but in either case, the dynamic energy involved in holding them altered for a period of time, is what makes devisor equipment likely to explode. the energy for the explosion is coming from what is released as the universal laws snap back into sync with the world. If that devise were taken into the world where its laws sync up... it would no longer be a risk or be impossible to reproduce, it'd basically be a gadget. Themed devisors effectively be a gadgeteer/engineer... if they are pulling their methods from just that one dimension all the time. more versatile devisors might be drawing from multiple worlds.

    Fate guard you and grant you a Light to brighten your Way.
    7 years 10 months ago #15 by Rose Bunny
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  • If you make a wormhole, just make sure you don't end up in the Gamma Quadrant, the Dominion kinda frowns on that.

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    7 years 10 months ago #16 by Kristin Darken
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  • The Dominion are jerks. If they didn't have a planet sized shape shifter on their side, they'd never have managed even a tenth of what they accomplished.

    Fate guard you and grant you a Light to brighten your Way.
    7 years 10 months ago #17 by Arcanist Lupus
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  • I'm reminded a bit of The Gods Themselves, but I'm too tired to explain the why I'm reminded of it.

    "Shared pain is lessened; shared joy, increased — thus do we refute entropy." - Spider Robinson
    7 years 10 months ago #18 by Valentine
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  • So how does Phase end up as Warper 4?

    Code Name: PHASE
    Ratings: Exemplar – 3 / Warper – 4
    Techniques: Physical attack, Density change, Contact disintegration, Physical disruption, Various holdouts
    Weak vs.: Strong magic, Strong Psi, Force fields
    Backup/Team Affiliation: Team Kimba

    Don't Drick and Drive.
    7 years 10 months ago #19 by Rose Bunny
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  • offhand I don't remember all the details, but Phase is a rare type of warper, of considerable power.

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    7 years 10 months ago #20 by Kristin Darken
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  • Phase is a density warper, able to go both lighter and heavier than normal... while maintaining his integrity/cohesion as an organism... and here's the really tricky part given our universe's rules... he also retains his normal 'volume' of space.

    Or, to put it another way, he is able to change how much 'empty space' needed between the atoms of his body... while still keeping all those atoms 'attached' to being
    him (or at least in so much as anyone normally does).

    One idea for how such a thing could work within our laws of physics would be for him to be displacing some of his mass in and out of our universe/dimension. Possible, especially if like some rare Shifters and Regen, he can generate replacement organics directly from environmental energy, matter or ectoplasm. However, this would be unlikely due to the range of density available to him... displaced matter would have to come from somewhere... and thinning out tissue, organs, bone, etc... would eventually result in some medical failure, even at lower density... thinner tissue walls in some places would be almost instantly breached. And similar problems would occur in the other direction as well.

    It's more likely the actual laws of physics... his entire body is 'outside' the boundaries of our laws of physics and the rules where he is allow him to stay the same size in interacting with our world while altering his density through a huge range of effect. And the impact of physically passing through someone with a BIT? Well... actually... he passed a dimensional gateway in the middle of which the laws of physics are different through someone's BIT. Maybe not quite as bad as passing a singularity through a BIT... but probably not something you want to do if you can avoid it.

    My take on Phase... to be sure, you'd have to get ScramblerJ and/or Diane to weigh in.

    Fate guard you and grant you a Light to brighten your Way.
    7 years 10 months ago #21 by Kaitha39
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  • Out of interest Krisin, how does the above section about Phase's power compare with that of Lemure's, since IIRC from either Ayla 7 or 8, Lemure is said to be a different kind of density warper than Phase/Tinsnip?

    Or is that the kind of thing Diane or ScramblerJ would need to explain?

    Any stories or Characters I put out are available to write around. Feel free to borrow them!
    7 years 10 months ago #22 by mhalpern
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  • Kaitha39 wrote: Out of interest Krisin, how does the above section about Phase's power compare with that of Lemure's, since IIRC from either Ayla 7 or 8, Lemure is said to be a different kind of density warper than Phase/Tinsnip?

    Or is that the kind of thing Diane or ScramblerJ would need to explain?


    The main difference is that when Phase solidifies inside an object he destroys the bit he occupies when another density warper does it, they either fuse with it or worse. Or they flat out can't do it.

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    7 years 10 months ago #23 by Sir Lee
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  • If I understand the whole "intra-dimensional" versus "extra-dimensional" density change warper thing, the difference is somewhat like this:
    - When Lemure becomes desolid, she shifts her own mass to another plane;
    - When Phase becomes desolid, he shifts the mass of the objects he's passing through to another plane.

    So, when Lemure "comes back", if there's something solid already in place, she suffers the consequence of one part of herself not being able of "coming back." While in Phase's case, well, if that piece of wall cannot be brought back, that's the wall's problem.

    Don't call me "Shirley." You will surely make me surly.
    7 years 10 months ago #24 by NJM1564
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  • Sir Lee wrote: If I understand the whole "intra-dimensional" versus "extra-dimensional" density change warper thing, the difference is somewhat like this:
    - When Lemure becomes desolid, she shifts her own mass to another plane;
    - When Phase becomes desolid, he shifts the mass of the objects he's passing through to another plane.

    So, when Lemure "comes back", if there's something solid already in place, she suffers the consequence of one part of herself not being able of "coming back." While in Phase's case, well, if that piece of wall cannot be brought back, that's the wall's problem.


    Not that that feels good for Ayla ether.
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