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Question Speculative rules- Aerial Sock-Hock-Rug-Cross-Ball

8 years 8 months ago #1 by elrodw
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  • So, it seemed some folks are interested in the actual rules for Aerial Sock-Hock-Rug-Crosse-Ball from Gen 2. I COULD simply write up the rules, but that wouldn't be any fun. Instead, I think it'd be a lot more fun for y'all to speculate or propose or even be silly with your own proposed rules for the game :)

    Never give up, Never surrender! Captain Peter Quincy Taggert
    8 years 8 months ago - 8 years 8 months ago #2 by Malady
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  • Hmm... Gonna some hints from the Rules of Criffleball

    And also Pro-bending rules...

    There some limits to what can be done with powers? Like, if you had a Max Level Power person, there's rules to stop them from dominating the game? Like a TK-7, someone with a Glamour, or mental knockouts with Empath-7.
    Last Edit: 8 years 8 months ago by Malady.
    8 years 8 months ago #3 by Sir Lee
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  • As long as there isn't any stupid Golden Snitch rule...

    Don't call me "Shirley." You will surely make me surly.
    8 years 8 months ago #4 by Morpheus
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  • Snitches get stitches

    The waking world is but a dream.
    8 years 8 months ago #5 by DanZilla
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  • Morpheus wrote: Snitches get stitches


    Soooo.... Golden Snitches get golden stitches?
    8 years 8 months ago #6 by elrodw
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  • If a game is played on a day with a T in its name, the team designated as the Visitors will wear pink tutus, neon-blue toe socks, and tiaras.

    Never give up, Never surrender! Captain Peter Quincy Taggert
    8 years 8 months ago #7 by Valentine
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  • elrodw wrote: If a game is played on a day with a T in its name, the team designated as the Visitors will wear pink tutus, neon-blue toe socks, and tiaras.


    So the creators were fans of Dragon Poker ?

    200. If there is a genuine filibuster in the senate, the session may not end until the filibuster ends.

    Don't Drick and Drive.
    8 years 8 months ago #8 by mhalpern
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  • To go with Probending rules, Anchorman Rule: Not the face

    Any Bad Ideas I have and microscene OC character stories are freely adoptable.
    8 years 8 months ago #9 by elrodw
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  • In the event of a sudden-death overtime, the rules in section 1.6, all of section 2, paragraph 3.4.17, and section 5.14 no longer apply - unless the month has no R, in which case rules 2.2.14 through 2.3.7 shall incur double penalties for infractions.

    Never give up, Never surrender! Captain Peter Quincy Taggert
    8 years 8 months ago #10 by mhalpern
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  • To quote Darth Vader "No disintegration" doesn't matter whats being disintegrated.

    Any Bad Ideas I have and microscene OC character stories are freely adoptable.
    8 years 8 months ago - 8 years 8 months ago #11 by sam105
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  • Does sudden-death overtime mean that the game ends with a death?
    Or how many uv students think that it means a sudden-death/
    Last Edit: 8 years 8 months ago by sam105.
    8 years 8 months ago #12 by mhalpern
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  • Malady wrote: Hmm... Gonna some hints from the Rules of Criffleball

    And also Pro-bending rules...

    There some limits to what can be done with powers? Like, if you had a Max Level Power person, there's rules to stop them from dominating the game? Like a TK-7, someone with a Glamour, or mental knockouts with Empath-7.

    I'm gonna guess "Nothing lethal to the target" also remember power isn't everything, and that's something the school hammers into the students, they engineered a Kobayashi Maru specifically for Tennyo's crash to drive that point.

    Any Bad Ideas I have and microscene OC character stories are freely adoptable.
    8 years 8 months ago #13 by Valentine
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  • Rule 6: There is no Rule 6.

    Rule 43: In case of Extra Innings, Team Captains shall switch teams for the remainder of the match.

    Don't Drick and Drive.
    8 years 8 months ago #14 by Malady
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  • mhalpern wrote:

    Malady wrote: Hmm... Gonna some hints from the Rules of Criffleball

    And also Pro-bending rules...

    There some limits to what can be done with powers? Like, if you had a Max Level Power person, there's rules to stop them from dominating the game? Like a TK-7, someone with a Glamour, or mental knockouts with Empath-7.

    I'm gonna guess "Nothing lethal to the target" also remember power isn't everything, and that's something the school hammers into the students, they engineered a Kobayashi Maru specifically for Tennyo's crash to drive that point.


    Mmm... Depends? Tennyo's crashes are made to challenge... They weren't geared so that her powers had an advantage. If they were pure destruction goals, she could curbstomp.

    Mental Distraction is the point of a glamour. (Maybe.) ... If it doesn't help you do that... Then... I don't know what to say...
    8 years 8 months ago #15 by mhalpern
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  • The Peeper Rule made me realize something, the game was made before the class of 2010 graduated, which made me picture Kimba playing it. This made me realize another potential rule: no use of powers to make flight gear non-functional, collision damage is one thing, but Phase's "disruption" ability is another, that wouldn't be a quick fix as it fries electronics.

    Maybe not allowing them to use powers against eachother if they are targeted or controllable abilities. Glamours typically dont have an "off" switch and aren't easily aimed, also you can train resistance to glamour effects, Phase has proven that on a few occasions. I am also guessing that manipulating the ball with your powers directly (or with a devise/gadget) qualifies as "carrying" and violates that rule.

    I am betting that the majority of rules were originally written on a case by case basis in relation to power use, both to address when a player has an exploitable advantage, and to address it for when future players have similar powers.

    With that in mind:
    Players must physically hold their stick, unless their mutation means they can only interact with objects telekineticly or with machine or magical assistance, in that case they can only use those means to directly interact with their personal gear, collisions refer to collision rules section.
    No offensive restraining action: that is use of any ability or holdout to limit an opponent's range of motion ie entanglement, or using powers to manipulate an opponents body movement.
    Powers (for flight) /flight systems cannot influence the ball's trajectory for more than 3 seconds (arbitrary probably would be determined by force, not time, because Whateley) violation of this is a thrusting foal. If flight systems are aimed to achieve this, then the penalty is larger, possible immunity for goalie.
    Walling rule, you cannot use a passive means of blocking the ball, no forcefields or warding the goal or target zone,
    No manipulating the density of the ball
    No portals, gates, or other means of teleportation.

    Any Bad Ideas I have and microscene OC character stories are freely adoptable.
    8 years 8 months ago #16 by NeoMagus
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  • Valentine wrote: Rule 6: There is no Rule 6.

    Rule 43: In case of Extra Innings, Team Captains shall switch teams for the remainder of the match.


    Long story short, my brain kind of short circuited while reading this. Saw the "Rule 6" and sort of meshed it with the "Rule 43" to get Rule 63, which wasn't helped by the wording of "Team Captains shall switch teams"... :blink: :pinch:

    ... . . -.- / .--- ..- ... - .. -.-. . .-.-.- / .-.. --- ...- . / -- . .-. -.-. -.-- .-.-.- / .-- .- .-.. -.- / .... ..- -- -... .-.. -.-- / .-- .. - .... / -.-- --- ..- .-. / --. --- -.. .-.-.-
    8 years 8 months ago - 8 years 8 months ago #17 by elrodw
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  • Section 6 - Penalties
    Part 3 - offsets to penalties
    Para 15 - pardons
    c) in the 4th quarter, a team which is down by more than 8 points may request a time-out to attempt to obtain clemency for a team-member who is in the penalty box
    1. The requesting team must performing an ensemble song from a Gilbert and Sullivan opera
    2. the chosen song may not be from The Mikado, HMS Pinafore, or The Pirates of Penzance.
    3. Clemency from the penalty will be granted if more than twenty spectators give a standing ovation
    4. Failure to obtain clemency shall result in loss of a time-out and a requirement that the team repeat the performance at the next dinner in Crystal Hall in appropriate costume.

    Never give up, Never surrender! Captain Peter Quincy Taggert
    Last Edit: 8 years 8 months ago by elrodw.
    8 years 8 months ago #18 by Naldru
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  • It was mentioned that you can't change the density of the ball. I would also assume that it would be forbidden to change the size or appearance of the ball, to make it invisible, or to cover it with something that would prevent people from recognizing it. I also assume that giving the ball sentience would be prohibited.

    A good rule of thumb might be to imagine what Generator or Loophole would do, and then write rules against it.
    8 years 8 months ago #19 by DanZilla
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  • Whenever I read the Aerial Sock-Hock-Rug-Cross-Ball I want to abbreviate or acronym it... best I've come across is Ashroc or Ashroc Ball. though I'm sure there might be better terms.
    8 years 8 months ago #20 by mhalpern
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  • The only projectiles allowed are the ball, and the players themselves. Seems obvious, but this is Whateley.

    Any Bad Ideas I have and microscene OC character stories are freely adoptable.
    8 years 8 months ago #21 by elrodw
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  • There shall be 3 on the referee staff for airsockhockball, except under the provisions of Article 2, section 5, paragraph 2.
    1. The head judge shall be distinguished from the player and the other referee staff by his or her attire, consisting of a red judge's robe and powdered wig, carrying a gavel .(optionally, the head judge may elect to carry a stun-gun in the gavel)
    2. The head judge's station is a hovering judge's bench not less than 1.72 meters in height, protected by a PFG.
    3. While in the presence of the head judge, any player must nod respectfully and refer to the judge as m'lord.
    4. The field judge shall be identifiable by his jester's cap and neon-orange spandex suit with purple toe-socks, and shall be responsible for observing offensive play
    5. the attire of the back judge shall be a pink and black zebra striped tuxedo, swimming mask and snorkel, and clown shoes
    6. If the team size is larger than 5 players per side (as permitted under Article 1, section 3, paragraph 15), there shall be a fourth referee attired in a leopard-print Tinkerbell outfit of green spots on beige, with wings, and the referee is not permitted to speak
    7. Additional referees shall be added as required to cover the field commensurate with the number of players under optional rules in Chapter 4.1, paragraph 2a; additional referees shall be clad as the fourth referee, but with distinctive color patterns.
    8. The Bailiff shall be equipped with a nerf gun and a shepherd's crook to control offending players,shall maintain order at the head judge's bench, and shall be responsible for enforcing order during rule appeals and in the penalty boxes.


    (can y'all tell that I'm having one of those totally slap-happy days due to lack of sleep and extreme fatigue?)

    Never give up, Never surrender! Captain Peter Quincy Taggert
    8 years 8 months ago #22 by lduke1990
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  • Rule 202 (Lost Ball): The ball shall be called the ball. The ball is the ball that is played as the ball by any three consecutive players, at which point it is the ball.

    Jade is my voice of reason, as well as the angel on my shoulder.
    8 years 8 months ago #23 by DanZilla
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  • cowboy rules variant... players shall stick to their zones... unless they have the ball... in which case they can travel as necessary in order to score... unless they lose the ball in which case they must stay in the zone they find themselves in. If all of a team is thus trapped in one zone they are considered "corralled" in which case the other team automatically wins if corralling continues for more than one minute. This is nullified if they are all corralled in the zone immediately in front of their own goal in which case the other team must score 2 goals past them before the automatic win can be registered and every member of the losing team must wear the golden cow helmets for a week post game in this instance.
    8 years 7 months ago #24 by Ahimsa
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  • DanZilla wrote: Whenever I read the Aerial Sock-Hock-Rug-Cross-Ball I want to abbreviate or acronym it... best I've come across is Ashroc or Ashroc Ball. though I'm sure there might be better terms.


    If one re-arranges the names to Cross-Rug-Aerial-Sock-Hock-Ball, one could get CRASH Ball .....

    sri-bhagavan uvaca | kalo 'smi loka-ksaya-krt pravrddho | lokan samahartum iha pravrttah | - "Lord Krishna said: I am terrible Time, the destroyer of all beings in all worlds, engaged to destroy all beings in this world." - Bhagavad Gita 11:32
    8 years 7 months ago #25 by E M Pisek
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  • Rule 69:

    Said rule shall be discussed in privacy between the two occupants who shall be hidden from view unless they deemed they need an audience to convey that they are following said rule. In the even that one disagrees with the other in how to start the other shall take the lead and provide necessary encouragement to bring forth the other to its natural conclusion.

    If both agree to rule 69 each shall conduct themselves by the toss of a coin to see who will lead an who will follow. In the event that said coin falls on its side then they must conduct said discussions vertically in accordance with rule 69-1 planar.

    At the conclusion if both parties are satisfied then they can resume in said match else one must continue negotiations to bring the other to its conclusion else it may be deemed a forfeit costing an agreed upon point spread.

    What is - was. What was - is.
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