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Question Character without a story

6 years 2 weeks ago #1 by Angeldude
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  • A forewarning: the mere act of writing scares me due to my experience with English class. Receiving 50% in ENGR 240 was the greatest feeling since it meant I wouldn't be forced to write again in school. And then here I am trying to write.

    Much like how I started making a compiler because the language I wanted didn't exist, I wanted to see a particular character archetype (I mentioned it back in January on the Bad Ideas thread) and recently started writing something to feature it. The problem is that what I've written so far has just been little more than fast tracking the way to Whateley with almost nothing happening other than discovering her powers in the 18 hundred words I've written. None of the other characters really exist beyond to preform their role in getting her to Whateley, or even have names. The closest thing to a second character that I've come up with was a four-armed bully that I met in a dream, and that's his entire description right now. He even got a name after waking up, but I've since forgotten what it was. That said, I think he'd more likely be at Whateley so I can't insert him into the story yet. There's also no real conflict at all. I have plans to reveal how dangerous her powers are when she learns more about them, but again, that depends on her meeting the magic instructors at Whateley, and saying it too early would ruin the wonder I want to portray.

    If you're wondering who the character is, she's a gadgeteer/devisor/wizard with a focus on magitek and ignores the laws of magic the way normal devisors ignore the laws of physics. I've latched onto the idea that she (or rather, her devises) manipulates the flow of essence more than casts spells. She can some up with runes that can divert and store essence, but standard spells have to be learned the normal way. I also have "potential wondercute" as an official character trait. Yes, she is supposed to be an anime-inspired magical girl.

    Any tips on writing for someone who basically has mild PTSD for writing and didn't really read fiction at all prior to discovering Whateley? This is my second attempt, but my first didn't go so well so I'm being extra careful to try and get things passable.

    PS. As any programmer can attest to, naming things is hard. The protagonist has a placeholder name, but doesn't even have a codename, and no other character has any name at all.

    Insanity: for when normal just isn't interesting enough.
    All ideas free to use. You can probably make better use of them than me.
    6 years 2 weeks ago #2 by Malady
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  • Characters made without names or anything are sorta cool, really. ... Here's some thoughts I'll throw out here:

    She's just "The Magical Girl". You can't call her anything else. She will violently attack anyone that names her? She can detect you naming her and teleport there. She wants to join Wondercute because that obeys her Archetype / Concept / Whatever.

    Something that Wondercute, basically the most accepting people on campus, so long as you're kind, is wary about!

    You can twist magic by having her break / warp the Weave that is the foundation of magic.

    Made by some Technomage to pass on their legacy? Always found that cool. ... The weird magic is because this was an attempt by The Bastard to get more weaponry? ... Can never have too much weaponry?

    The four-armed bully was a failed experiment or something? Gathering materials for the mad scientist's project? ... Lost his name during experimentation.
    6 years 2 weeks ago #3 by Angeldude
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  • O_O

    I just wanted a normal mutant without all the mad science stuff. I did mention that I'm scared of writing, right? I wanted something simple to start with.

    Insanity: for when normal just isn't interesting enough.
    All ideas free to use. You can probably make better use of them than me.
    6 years 2 weeks ago - 6 years 2 weeks ago #4 by Malady
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  • Angeldude wrote: O_O

    I just wanted a normal mutant without all the mad science stuff. I did mention that I'm scared of writing, right? I wanted something simple to start with.


    Uhh... If you've got a really weird mutant, their backstory's gotta be weird to match?

    Although, maybe just "Got Shocked One Day and I Woke Up Like This."

    Or maybe they have Amnesia and just appeared in front of Whateley Academy. Then somehow make her oblivious to how she's being watched as this Mysterious Girl that suddenly appeared.

    Chaka is pretty powerful, but her origin was, "Just Woke Up This Way."...
    Last Edit: 6 years 2 weeks ago by Malady.
    6 years 2 weeks ago #5 by Rose Bunny
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  • Maybe they were tinkering with magic, for fun and accidentally caused a magical accident that caused their latent mutant ability to emerge and become bonded to magic. They would have been an ordinary Devisor otherwise, perhaps? Since their powers overlap at different points with Roulette's, maybe there is a rivalry there?

    High-Priestess of the Order of Spirit-Chan


    6 years 2 weeks ago #6 by null0trooper
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  • Angeldude wrote: PS. As any programmer can attest to, naming things is hard. The protagonist has a placeholder name, but doesn't even have a codename, and no other character has any name at all.


    I'd say that that's not really hard, as long as the team is consistent in its practice.

    sub read_someFile { ($filename, $format_code) = @_; &halt_catch_fire(); }

    Coming up with a reasonably unique code name is more difficult. "Metro" was one of the few of mine that didn't take some work, and that was not his original code name. Checking your ideas against comicbookdb.com is a effective way to make sure you haven't just reused the name of an X-men, Avengers, or Justice <something> character. (On the other hand, you could pick an obscure name and have the character run into the original's cousin in class.)

    Human character names should be easy, as you should know the character's background. For an authentic feel, you can search for a local telephone listing for surnames and common given names. Other good contemporary sources are the online listings of 10-100 most common given names in a country for the appropriate decade. Need something older? Census records for a place. FamilySearch records searches may require free registration, but their resources have been useful for changing some of the rules that SCA heralds have gone by in the past. Also, the link takes you to some of the onomastics research that's already been done for some cultures in the past. You can still name your character's 15th c. ancestor François the Septuagenarian Accountant of Kriegsvellr, but starting from known points is less likely to leave readers twitching from cognitive dissonance (unless that's the point).


    Angeldude wrote: If you're wondering who the character is, she's a gadgeteer/devisor/wizard with a focus on magitek and ignores the laws of magic the way normal devisors ignore the laws of physics. I've latched onto the idea that she (or rather, her devises) manipulates the flow of essence more than casts spells. She can some up with runes that can divert and store essence, but standard spells have to be learned the normal way


    Visualizing a spell as a circuit through which essence is intended to flow isn't too far from the way a hermetic magician would view the matter. Using physical electronics in place of traditional materials because of the personal meaning they have for the magician moves the practice a bit more to the Chaos Magic side of the hall.

    Runes and glyphs may be easy once you've got them down, but having to lay them out on a circuit board for etching before you can use them might be an issue.

    On the other side of the mirror, personal symbology can change with time but it can't be turned off and on. Without an iron grip on her essence leakage (How many freshmen have that?), she is NOT going to be popular in many of the Workshop labs, because if she hangs around electronic circuits too long they just might act as if she mis-cast a spell. Let's have a Requiem in advance for her roommate's gPod, stereo, electric toothbrush . . .


    Creating a convincing magic-user is not as simple as casting Spell X for Y hit points of Type O damage. Just staying consistent with existing canon and existing metaphysical works requires a bit of reading. Staying consistent with existing traditions can take quite a bit more reading. Otherwise, the lampshade hanging adds up.

    Tl,dr: the only way your character will know what she's talking about is if you know it first.

    Angeldude wrote: None of the other characters really exist beyond to preform their role in getting her to Whateley, or even have names.


    That's a bit like real life, isn't it? The guy standing behind you in the checkout lane might be a world-renowned architect or an axe murderer (maybe both!) He's just some guy unless there's a reason for him to introduce himself.

    Angeldude wrote: The closest thing to a second character that I've come up with was a four-armed bully that I met in a dream, and that's his entire description right now. He even got a name after waking up, but I've since forgotten what it was.


    Instantiate the variable with an arbitrary value.

    "Meet Bob. He'll be with us until our author is ready to find-and-replace."

    Other things:

    Not that they are organized, but I've tried to keep some files listing who has done what, etc. as I've gone along.
    Historical weather data means you don't have to come up with that stuff on your own unless it's needed for the story.
    Timelines are a wonderful thing
    So is checking the routes, distance, and travel times from Here to There.

    For example, a road trip from central SD to central NH should take 26+ hours on the road, based on an average 70mph ... through Chicago and Toronto, not counting the two national borders stops.

    "But I have a Devisor-built engine!"
    "The police have radar and radios."
    "No biggee. They're already after us."
    "Oooookay. So long, Tim Horton's. Hello, Cleveland"

    Angeldude wrote: I just wanted a normal mutant without all the mad science stuff. I did mention that I'm scared of writing, right? I wanted something simple to start with.


    Try thinking about how you would tell a "No $hit, there I was, minding my own business" story to one of your friends about this mutant kid. Except now you can take your time telling them why they too would have taken notice of one character or another.

    Or, consider that - like a programmed routine - scenes have inputs and outputs:
    - what's the normal state of that time and place
    - what is the expected outcome based on the people in the scene and what happened
    - what has to happen beforehand for the scene to work

    Forum-posted ideas are freely adoptable.

    WhatIF Stories: Buy the Book

    Discussion Thread
    6 years 2 weeks ago #7 by Angeldude
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  • I should probably mention that one of the few things that I am confident about is that I have a confidence problem. If I don't think about whether the writing is good, I can actually get something down.

    I had a placeholder name that was just a gender-swap of my real name. I was planning on replacing it later since this isn't an author avatar, but it just fits her so well!

    Insanity: for when normal just isn't interesting enough.
    All ideas free to use. You can probably make better use of them than me.
    6 years 2 weeks ago #8 by CrazyMinh
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  • Yo, angeldude. Tip here: just let it flow. Don't let yourself have time to worry, just attack that keyboard with your ideas, and keep going no matter how stupid they are. Then, look at what you've done, and rework the mess into a proper work

    tip: don't ACTUALLY attack your keyboard. Type with care, as keyboards are vital pieces of equipment for writers.

    You can find my stories at Fanfiction.net here .

    You can also check out my fanfiction guest riffs at Library of the Dammed


    6 years 2 weeks ago - 6 years 1 week ago #9 by Malady
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  • On deriving new names from your own name.

    Anagrams and translations in combination.

    Like: John Smith > Jon Smitt > Min Jotts

    Okay, maybe need more vowels or something.

    ----

    Or pick a meaningful name, you're in good company there.

    Maybe just Maggie the Mage??
    Last Edit: 6 years 1 week ago by Malady.
    6 years 1 week ago #10 by Angeldude
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  • CrazyMinh wrote: tip: don't ACTUALLY attack your keyboard. Type with care, as keyboards are vital pieces of equipment for writers.


    As I started while on a drive, I actually decided to try typing the entire thing with my phone. I have no idea if that helps or not.

    As for her name, currently it's Angela. I personally love the religious imagery of my own name despite being non-religious. It's also cute enough to work in this situation. Of course, if I go through with that, I'm going to need to give her some form of wings down the line. Eh, I'm sure she could build some.

    Insanity: for when normal just isn't interesting enough.
    All ideas free to use. You can probably make better use of them than me.
    5 years 11 months ago #11 by Kristin Darken
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  • Angeldude wrote:

    CrazyMinh wrote: tip: don't ACTUALLY attack your keyboard. Type with care, as keyboards are vital pieces of equipment for writers.


    As I started while on a drive, I actually decided to try typing the entire thing with my phone. I have no idea if that helps or not.

    As for her name, currently it's Angela. I personally love the religious imagery of my own name despite being non-religious. It's also cute enough to work in this situation. Of course, if I go through with that, I'm going to need to give her some form of wings down the line. Eh, I'm sure she could build some.


    Writing on a phone is either masochism or desperation. Of course, we also have authors who have gotten used to working with Dragon (speech to text conversion system)...

    That said, I want to note that you're raising several separate concerns as if its all one thing. Let's break the big problem into smaller, controllable parts:

    1. Confidence is a debilitating factor if you allow it to be. After all, if you're so worried about the outcome that you never actually work on it... its self-fulfilling. You can't create a readable story if you can't put the words on a paper for someone to read. BUT... having confidence about writing things is FAR simpler than, say, being confident giving a speech to a large crowd. For one thing, you greatly control your audience. When you walk out on stage to speak, you accept that everyone in the place can listen to what you say and 'judge' you based on it. But with a story, you can create something and read it yourself... and choose never to share. Or you can share with people you trust. Listen to what they think and then decide whether to share it with anyone else. Slowly widening your audience until you feel that there is a need for improvement in what you did before you share it further. YOU control the size of your reading audience and who is in it. So there is ZERO reason to suffer from lack of confidence. Especially during writing. Want to have a break down while you wait for that first reader to get through all your words and respond with what they thought? Yes. That happens. But no need to have those fears until you have something finished. And then, as I said... always remember that YOU control who reads it.

    2. Creative writing. Anyone who tells you that most writing is 'creative' is lying to you. Witty dialogue, plot twists, sympathetic characters, unique gimmicks... none of these are actually 'creative' aspects of writing a story. They are just as practical and should be planned for and mapped into your work just as technically as using sentence structure and punctuation. You have to choose a narrative perspective. You have to decide upon a protagonist and give this protagonist a 'before' version of a steady state and then introduce change and obstacles into their life. They must then find ways to cope with the changes, overcome or bypass the obstacles, and find their way to a new 'after' steady state. These things have to be in nearly every story for us to recognize them as stories.

    Where our creativity comes into play is the way in which we put these puzzle pieces together. And how they come to take on a life of their own. But like Frankenstein's monster... you have to sew together all the pieces first. Only once all the parts are in place, can you imbue it with lightning and quicken these pieces of flesh back into life.


    3. Technical writing. This is 100% a matter of practice. When you've got experience you can consciously consider changing which words you use to force different rhythms in words. Or shorten sentences to up the pace. If you read a lot, you'll see this in practice easily enough... just apply the same tricks to your own work. But technical aspects of writing are the least important. Yes, they're the first readers will comment on. But there's actually no reason to stress these issues unless you have an interesting story first. who cares if you misspelled five hundred words, have partial sentences in a third of what you've written and your stream of consciousness has a bad case of "cute little duck... oooh, shiny rock.. rabbit!" Also... this is the part of your work where you bring in an editor. Ideally an editor who will take the time to walk you through what is wrong instead of someone to just try to fix it. Because really, once you see where you're going wrong technically; its just a matter of implementing the same fix every time you need it.



    SO... first. Confidence. Commit to working on the story. Don't over-commit though. You're in a 'trial' period here, trying to see what you can achieve. So give yourself a reasonable goal. Don't try to write a novel (80-100k words). Or a novella. Or even one of our weekly 20k word episodes. Plan for a short story. 5-10k words, maybe. Or even something shorter. A great many short stories and story parts posted on sites like BCTS are only like 2-3k words.

    But lets assume for the sake of practice that we're going to do something at 5k words. So we know that within that time frame, we need to set the stage. That means revealing enough of the environment/setting for people to feel like they know where they are. You also need to place the protagonist within the setting, ideally involved in some activity that really reveals the protagonist's personality. Engaged with friends in a game around a well? Chasing a dog and there's a ball involved? Mostly sunny day with a solid breeze, people trying to fly kites?

    Don't take too much of your story structure for this exposition, but maybe the first 1000 words is reasonable. That establishes your 'before'. The steady state condition of the world before things change. Introduce an agent of change. An older brother. Striding across the tall grass of the clearing in a way that sets him very much at odds with the frivolous nature of play. The wind is too blustery to shout over so he's nearly in the midst of the play around the well before he starts shouting, all the muscles in his face aligning in rigid grim angles. A girl starts to grab up his hands to dance around the well with her before everything comes to a halt and they see his left hand, wrapped in bloody bandages. The ball, already in the air and heading his way, hits his chest and he grabs it with his uninjured hand angrily.

    The protagonist is supposed to be helping their father. The older boy was hurt and takes it out by throwing the ball, it drops down the well. The dog bounds after it and seconds later is in the water at the bottom of the well. Now you have reason to change. You have obstacles to overcome. You have conflict. And you are maybe 2k words into this story. Spend the next 2k words rescuing the dog and figuring out how the brothers reconsider... if they do... and then use what's left to wrap up the story. Maybe now the older brother is amidst the play, trying to get a shivering wet dog to fetch a ball while his hand drips blood into the grass.

    Don't try to make it be 'everything' ... but at the same time, don't make it sparse. Make sure there's conflict. Find a way to resolve it, that suits the characters. Give it at least one twist. Maybe instead of the older boy getting hurt helping dad, like might be implied at first, he actually cut himself peeling potatos while helping mom, the boys changing which parent they aid each night. And remember that people have things they want to do, things they need to do, and things they want and need to avoid doing... and those goals/motivations don't automatically change just because you put an obstacle in front of them or change something about their world. It gets very easy to just have things play out like a ride at an amusement park. Life doesn't run on rails. Just because we want the story to turn right, doesn't mean the character should oblige us. For example, your character is craving red meat. You don't have to make the next chapter a shopping trip for meat. The character should acknowledge events and obstacles that we put in front of them... but the older and degree to which they attack them? Can very much change.


    Enough for one post, I think. :)

    Fate guard you and grant you a Light to brighten your Way.
    5 years 11 months ago #12 by null0trooper
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  • Kristen Darken wrote: And remember that people have things they want to do, things they need to do, and things they want and need to avoid doing... and those goals/motivations don't automatically change just because you put an obstacle in front of them or change something about their world.


    Take your ordinary average wall.
    In Bujold's "The Warrior's Apprentice", the protagonist really only needs to finish a military confidence course to get into officer training. He struggles to the top, only to foolishly jump down, and break both of his legs.

    In Asprin's "Phule's Company", Willard Phule's company of soldiers also is pitted against a timed confidence course. The first time through, most just took the time penalty for not trying it. Except for the one who kind of went *splat* against it several times, until someone finally helped her over. Result: "We stunk on ice." Taking the course (and the wall) as a team was another story.

    Back to Bujold, in "Borders of Infinity" the hero is stuck inside a walled-in space. There's no way over or around it (hemispherical dome of force fields), so he creates a new religion and calls in a mercenary fleet.

    In "Memory" (Bujold again), the hero is faced with a metaphorical wall of laws, customs, and very serious armed young men. Instead of going over, around, or through the wall, he puts on his uniform.

    Once you have a grasp of the characters' personalities, experiences, and abilities, you should be as good a place as the readers' to understand what approaches to a situation your character would favor. Modify the situation to get your preferred outcome, and now all that's left is describing it in words.

    Example Situation: A Wall.
    What's special about it: it's a great metaphor for obstacles.

    - let's put it in an obstacle course.
    - can my character jump over it? That depends on the character and its height.
    - Fine. Metro is faced with a 5m climbing wall, with handy-dandy knotted ropes.

    Hm. He could climb the ropes themselves - that's what the knots are for.
    That's really butch, but who is he trying to impress with the upper arm strength?
    - Research indicates it's gym teachers who tie knots in perfectly good lines, not Marines
    (Not knot, get it? Back to knitting)
    - Note to self: Gunny had something to do with the setup.
    - making it a "teachable moment" somehow

    Maybe a competition, a timed course, then? Simulated or Arena?
    Simulator: Each team goes individually. More complex challenges can be done. Order doesn't matter.
    Arena: Some things cannot be safely done (put away the high explosives) Order could matter if other teams are watching and trash-talking.

    Something for debrief:
    - We'll go with Elve. She doesn't get much screen time, and Thomas is an INTP like the author. In canon, Gunny Bardue doesn't appear to be enough of a masochist to ask what was going on in his head.

    "VeeTee! You're a flier! Why the HELL did you and Valravn waste my precious time going over this wall like you were some low-entry grunt?"
    "Gunny? You DO know who we train with, don't you?"
    "What do that have to do with anything?"
    "I asked myself how Metro would go about designing the course."
    "And?"
    "So I used the wall as cover for my approach. Then I went over it - like a grunt? - to avoid triggering any motion sensors aimed to catch and target a flier."

    Kristen Darken wrote: It gets very easy to just have things play out like a ride at an amusement park. Life doesn't run on rails. Just because we want the story to turn right, doesn't mean the character should oblige us.


    Just because a character can succeed doesn't mean they will. Let's not go grimdark at this point.
    Bardue finished the debrief with a stern: "Any additional comments you reprobates care to add?"

    Of course Metro had something to add. Bardue wondered about putting him and Phase on the same team. 'No. That would be too much cruelty to ourselves.'

    "Yes. I'll be personally looking into ways to deal with remote-reset counters from here on out." He ground out, "That includes nanite-based trigger relays." However, any intimidation he may have been trying for failed miserably behind the Jackson Pollack -worthy sprays of vivid pink, purple, and fluorescent chartreuse paint.

    Note: "It's Whateley", so maybe for symbolism, maybe for some darker humor, the wall could be built to have massive briar roses entwined in the board. Now make one of the characters allergic to rose pollen, or a hemophiliac, or maybe they had some childhood trauma associated with roses.

    Forum-posted ideas are freely adoptable.

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