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Question Question on teleporters? and travel?

8 years 8 months ago #1 by lighttech
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  • how do mutants that port travel? only via jet or in the case of a few?

    do they?

    port to a airport and enter that way?
    port to a embassy of theirs?
    go to the country embassy of the one they are going to enter and get stamped there..then port to where they want?
    ???

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    8 years 8 months ago #2 by Sir Lee
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  • Teleporters are hardly unique in that issue, you know. There are hundreds and hundreds of flyers around, too.

    Assuming that they want to enter the target country legally, and don't care about being blatant regarding their powers... they will go anywhere that is a convenient legal immigration checkpoint, have their passports stamped, walk through the border and proceed inside the country.

    But in most cases, supers would prefer to keep a lower profile. That would mean travelling by conventional means under their civilian identities on one hand, or simply sneaking into the country on the other.

    A skilled teleporter might attempt to save on tickets and time by 'porting to, say, a restroom in an airport and then blending into the incoming crowd that goes through Immigration and Customs.

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    8 years 8 months ago #3 by Nagrij
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  • It is possible that certain teleporters or companies that employ teleporters have a certain kind of passport or travel visa that allows them to bypass the normal customs lines... simply because it might be more intelligent to keep tabs on those who want to arrive in a country legally than make it harder to do so. Such visas or passports would have gps locators, and be tied into a network; since it's voluntary, there is no invasion of privacy concerns or other legal ramifications, and in return, the 'porter is allowed a bit more freedom in his comings and goings.

    Of course some locations would be off limits (like porting directly into the white house, for example) but anyone willing to break the law would just break the customs laws, so it's a non-issue.

    Please note, this is NOT a canon response, merely an (I think) well reasoned one. For official canon response I'd wait for one of the older members of the cabal to weigh in.

    I think my way makes sense though. :)

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    8 years 8 months ago #4 by peter
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  • One thing that popped into my head was that there is no real way, that has been shown, for a Government to prevent a Teleporter from crossing their border anytime they want. And most countries don't have police asking for documents on the street. Once you got past the border checkpoints there would be very little that could be done to detect an illegal. Unless they act in some manner that draws attention to them.

    Okay, sort of getting off my point here. What I was leading up to was that it is in the best interest of most Governments to make it easy for a teleporter to get a security clearance, similar to a preapprove boarding pass for frequent travelers. Because if they make the conditions too onerous, they just won't bother.

    Far better to ease their way and offer incentives to try and prevent them from illegal smuggling. They'd be a nightmare for the DIA for one thing. Frankly, I think they would be head hunted like crazy by Governments.
    8 years 8 months ago - 8 years 8 months ago #5 by Nagrij
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  • I said that. :pinch:

    Granted I might not have been as clear as I should have, but meh. Unless we posted at the same time, and then it's a case of great minds thinking alike. (Because if you're agreeing with me, your greatness is as obvious as my own! :P

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    Last Edit: 8 years 8 months ago by Nagrij.
    8 years 8 months ago - 8 years 8 months ago #6 by Malady
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  • Teleportation is relatively limited... See this

    whateleyacademy.net/index.php/forum/revi...possible-in-whateley

    And, there was some bits somewhere, that said that the longest-distance teleport via mutant powers is from Shortcut from America to France, and that's presuming it's a single teleport, instead of a chain.

    ***

    There might also be signals of a point being a teleportation exit, like a glow or something?
    Last Edit: 8 years 8 months ago by Malady.
    8 years 8 months ago - 8 years 8 months ago #7 by DanZilla
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  • As has been mentioned as good bit of it is probably based on air travel restrictions...

    A thing I can see is a potential allowance for couriers and chain-hoppers to file a "flight plan" where they wouldn't need to do much more than give a location and estimated time of arrival and departure. Any visits or "layovers" of more than, say, 15 minutes would require a more involved check-in procedure.

    This would be tied into the countries allowance for foreign visitors of course so you will have some countries who will have stricter and looser guidelines on this based on their views.

    Also, this would, of course, be applicable to fliers and you may have some EXTREMELY slow fliers who actually qualify for Layover procedures even while they actively try to clear the airspace.

    "This is Blue Zeppelin to tower... yes, I'm still trying to get to Calgary... over"

    "Tower to Blue Zeppelin... Maybe you should think again next time you hop out of your friends helicopter because you think you can make better time getting there... over" *sounds of laughter in the background*
    Last Edit: 8 years 8 months ago by DanZilla.
    8 years 8 months ago #8 by lighttech
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  • Malady wrote: Teleportation is relatively limited... See this

    whateleyacademy.net/index.php/forum/revi...possible-in-whateley

    And, there was some bits somewhere, that said that the longest-distance teleport via mutant powers is from Shortcut from America to France, and that's presuming it's a single teleport, instead of a chain.

    ***

    There might also be signals of a point being a teleportation exit, like a glow or something?


    in the canon story The Power of Cute Compels You! the girls ordered a pizza from NYC and a porter delivered it! at great cost that alya covered?

    so porters are common to a point?

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    8 years 8 months ago #9 by Kristin Darken
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  • Can you get teleporter couriers in NYC? Hell yes. There are plenty of low end mutants who can do 50-100 miles in an eight hour shift, who will deliver pizza, mail, contracts, whatever... anywhere on the island fast. But someone who can hop to NH (and knows hot to get to the Whateley 'landing pad')? That's going to cost more. :)

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    8 years 8 months ago #10 by Valentine
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  • Ayla was getting food deliveries from restaurants arond the country via teleporters, along with his weaponry.

    Whisper got teleported to Whateley from the dropship, and Fey teleported from New Mexico back to Whateley.

    I think whether the teleporter goes through customs or not is going to depend upon their reasons for travel. T&M teleporters will almost certainly go through customs nearly every time. Only bypassing it under direct orders from the bosses. I'd say every time, but there are probably cases where either for time or other circumstances customs would need to be skipped.

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    8 years 8 months ago #11 by lighttech
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  • Valentine wrote: Ayla was getting food deliveries from restaurants arond the country via teleporters, along with his weaponry.

    Whisper got teleported to Whateley from the dropship, and Fey teleported from New Mexico back to Whateley.

    I think whether the teleporter goes through customs or not is going to depend upon their reasons for travel. T&M teleporters will almost certainly go through customs nearly every time. Only bypassing it under direct orders from the bosses. I'd say every time, but there are probably cases where either for time or other circumstances customs would need to be skipped.


    so in a maybe? Val there might be teleporter station or area at a major airport or entry port to most nations?

    that would be a cool story line!

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    8 years 8 months ago #12 by Valentine
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  • lighttech wrote:

    Valentine wrote: Ayla was getting food deliveries from restaurants arond the country via teleporters, along with his weaponry.

    Whisper got teleported to Whateley from the dropship, and Fey teleported from New Mexico back to Whateley.

    I think whether the teleporter goes through customs or not is going to depend upon their reasons for travel. T&M teleporters will almost certainly go through customs nearly every time. Only bypassing it under direct orders from the bosses. I'd say every time, but there are probably cases where either for time or other circumstances customs would need to be skipped.


    so in a maybe? Val there might be teleporter station or area at a major airport or entry port to most nations?

    that would be a cool story line!


    That is an interesting question, and I can see arguments for both sides. I can even see the arguments on both sides for the MCO. The first question to ask is, are there enough International teleports to make it worthwhile? I don't believe you need a passport to travel throughout the EU, the US-Canada and US-Mexico borders have places where you can easily walk across, I'm sure other countries have similar borders.

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    8 years 8 months ago - 8 years 8 months ago #13 by Phoenix Spiritus
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  • So, not canon, but because I've been writing a Fan Fic that has teleporters I had this scene explaining why they flew back and forth between Australia each term.




    "Hang on, you can teleport to Australia?" Jade asked.

    "Yes?"

    "So how come you went back by plane?"

    "Cause Government bureaucrats get really upset when proper ingress and egress documents aren't filed when crossing their boarders," Stacy quoted.

    "Huh?"

    "Our student visa's require us to leave and return each year, and we need to go through U.S. Customs and Immigration both ways to get the passports stamped and noted in the computers so that our visas stay current, and to do that we need valid airplane tickets," she shrugged.

    "Life's complicated," Sue explained. "And bureaucracy always wins




    And my future solution to teleporter and portal builders entering and exiting Australia was to set up a "Teleport" and "Portal" rooms in Sydney Airport's customs building where they could phone ahead, confirm it was clear, and then use to arrive in Australia.

    Once there, they could make use of the normal Sydney Airport Customs and Immigration queues and once processed, continue on to where they where going throughout Australia.

    Of course, I made the 'Teleport room look like a Star Trek transporter pad, complete with the jingle used to warn people the pad was going to be in use, and the "Portal Room" took its inspirations from StarGate B)
    Last Edit: 8 years 8 months ago by Phoenix Spiritus.
    8 years 8 months ago #14 by Kristin Darken
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  • It's also important to distinguish between timeline's, as a side point. This might all be a non-issue still in the Gen 1 timeline... with the DPA just beginning to consider what might be needed to handle teleportation travel across national borders (more an issue in the EU than in the USA, for instance). But in the G2 timeline, you not only have another ten years worth of teleporter manifestations... but the further development of teleportation technology (which IS possible even in G1, but limited do to power requirements... something that is far less an issue in G2).

    And while 'natural' teleportation (by mutants, magick, etc) tends to be self-protective and you don't really have to worry about exact arrival coordinates or whether someone else might be standing in that spot (because the innate ability 'adapts' and you arrive in the nearest safe spot instead of where you intended); technological versions don't necessarily have the same degree of safety... so monitored arrival pads for distance/commercial teleports? Not a bad idea at all. Include video monitoring and a schedule feed to a mobile device app... want to teleport into Pittsburgh, PA? Open up the T-port app, sign up to teleport between 11:40-11:42 am. Check the video feed of the arrival pad at 11:40 , it's clear. Teleport, safely. Step off the pad and tap 'arrived/clear' on the app.

    Want to give control of the pads to someone like the TSA? Put them next to the security checkpoint at the airline.

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    8 years 8 months ago #15 by lighttech
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  • Kristin Darken wrote: It's also important to distinguish between timeline's, as a side point. This might all be a non-issue still in the Gen 1 timeline... with the DPA just beginning to consider what might be needed to handle teleportation travel across national borders (more an issue in the EU than in the USA, for instance). But in the G2 timeline, you not only have another ten years worth of teleporter manifestations... but the further development of teleportation technology (which IS possible even in G1, but limited do to power requirements... something that is far less an issue in G2).

    And while 'natural' teleportation (by mutants, magick, etc) tends to be self-protective and you don't really have to worry about exact arrival coordinates or whether someone else might be standing in that spot (because the innate ability 'adapts' and you arrive in the nearest safe spot instead of where you intended); technological versions don't necessarily have the same degree of safety... so monitored arrival pads for distance/commercial teleports? Not a bad idea at all. Include video monitoring and a schedule feed to a mobile device app... want to teleport into Pittsburgh, PA? Open up the T-port app, sign up to teleport between 11:40-11:42 am. Check the video feed of the arrival pad at 11:40 , it's clear. Teleport, safely. Step off the pad and tap 'arrived/clear' on the app.

    Want to give control of the pads to someone like the TSA? Put them next to the security checkpoint at the airline.



    so adding this to a fan fic!

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    8 years 8 months ago - 8 years 8 months ago #16 by Phoenix Spiritus
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  • lighttech wrote: so adding this to a fan fic!


    Don't forget the iconic swelling musical alert as the pad is about to be used!

    Yeah, sure its a safety feature to prevent mishaps from people stepping onto an about to be used portal pad, but we all know why that particular piece of music was world-wide licensed for the pad network. :lol:
    Last Edit: 8 years 8 months ago by Phoenix Spiritus.
    8 years 8 months ago - 8 years 8 months ago #17 by lighttech
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  • Phoenix Spiritus wrote:

    lighttech wrote: so adding this to a fan fic!


    Don't forget the iconic swelling musical alert as the pad is about to be used!

    Yeah, sure its a safety feature to prevent mishaps from people stepping onto an about to be used portal pad, but we all know why that particular piece of music was world-wide licensed for the pad network. :lol:


    and a red shirt TSA agent! is the watcher of the room?

    and of course they die weekly for no reason!

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    Last Edit: 8 years 8 months ago by lighttech.
    8 years 8 months ago - 8 years 8 months ago #18 by mittfh
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  • Phoenix Spiritus wrote: but we all know why that particular piece of music was world-wide licensed for the pad network. :lol:


    And more than several technopaths have been fined for unauthorised alteration of the jingle (e.g. to the five note sequence from Close Encounters).

    Also, for mutants with an innate ability to teleport, it's likely to be only a relatively small proportion that can teleport to a given set of coordinates and more likely most will at least require some knowledge of where they're teleporting to, while a greater number will require line-of-sight teleportation.

    Of course, even that limited form of teleporation would cause headaches for countries who maintain physical barriers on their borders (e.g. Israel - West Bank, the extremities of the EU - elsewhere.)

    Talking of the EU, it's likely that in G1, Schengen is still in force which minimises border checks between most of Continental Europe. However, given the nature of conflict in the WU, it's likely the refugee crisis and associated panic will be orders of magnitude greater than IRL (hence by 2016, the UK had already completed the Article 50 process) - and it's possible other countries may have exited the Union. It's possible that over the coming years (our time), we'll get fed snippets of the general political situation in Europe. Heh, it's a good job Paradise Island is in the Caribbean rather than the Mediterranean - otherwise the number of applicants might be overwhelming (yes, it causes drastic physical changes and you're literally starting a new life away from any previous friends / family, but it's a settled community that's relatively safe and peaceful [unlike certain parts of the world] - plus you get the chance to be a Reality TV star...) :D

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    Last Edit: 8 years 8 months ago by mittfh. Reason: Removed double quote.
    8 years 8 months ago #19 by Astrodragon
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  • I'm trying to remember if its ever been covered in how teleporters know where to go?

    Have to have been there before? A picture, or a TV feed? A GPS location?

    Does it have to be precise (in which case, changing the layout of the arrival point may screw things up? Or is it a dimensional location (in which case the look wouldnt matter).

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    8 years 8 months ago - 8 years 8 months ago #20 by Pempelune
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  • mittfh wrote: Talking of the EU, it's likely that in G1, Schengen is still in force which minimises border checks between most of Continental Europe. However, given the nature of conflict in the WU, it's likely the refugee crisis and associated panic will be orders of magnitude greater than IRL (hence by 2016, the UK had already completed the Article 50 process) - and it's possible other countries may have exited the Union. It's possible that over the coming years (our time), we'll get fed snippets of the general political situation in Europe.

    Gee, I hope not. As if the actual political situation isn't depressing enough already, no need to had more :c

    Back to the subject, I guess some form of illegal teleport network (hideously expansive probably) exists in G1 and G2?
    Last Edit: 8 years 8 months ago by Pempelune.
    8 years 8 months ago #21 by Sir Lee
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  • Astrodragon wrote: I'm trying to remember if its ever been covered in how teleporters know where to go?

    Have to have been there before? A picture, or a TV feed? A GPS location?

    Does it have to be precise (in which case, changing the layout of the arrival point may screw things up? Or is it a dimensional location (in which case the look wouldnt matter).


    All-purpose answer for stuff like that: "It varies, depends on the teleporter." Or, to be more techical: "It depends on which restrictions the author wants to place on that character."

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    8 years 8 months ago #22 by Valentine
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  • Astrodragon wrote: I'm trying to remember if its ever been covered in how teleporters know where to go?

    Have to have been there before? A picture, or a TV feed? A GPS location?

    Does it have to be precise (in which case, changing the layout of the arrival point may screw things up? Or is it a dimensional location (in which case the look wouldnt matter).


    I think a lot of that is going to depend upon how the teleporter works. Fey uses magic (when she remembers that she can teleport), Gateway opens a Magical? portal without a spell, Shortcut opens portals as part of his mutant power, others just disappear and reappear elsewhere. The various Devises seem to work differently. Armor and or weaponry can be summoned and returned over short distances, Jericho teleported Make and Overclock to the MCO office in Berlin, Loophole teleported one of her teammates to the inside of her armor in it's storage bay.

    There are lots of teleporters and I can't think of one that explained if they had to know where they were going.

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    8 years 8 months ago #23 by lighttech
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  • Valentine wrote:

    Astrodragon wrote: I'm trying to remember if its ever been covered in how teleporters know where to go?

    Have to have been there before? A picture, or a TV feed? A GPS location?

    Does it have to be precise (in which case, changing the layout of the arrival point may screw things up? Or is it a dimensional location (in which case the look wouldnt matter).


    I think a lot of that is going to depend upon how the teleporter works. Fey uses magic (when she remembers that she can teleport), Gateway opens a Magical? portal without a spell, Shortcut opens portals as part of his mutant power, others just disappear and reappear elsewhere. The various Devises seem to work differently. Armor and or weaponry can be summoned and returned over short distances, Jericho teleported Make and Overclock to the MCO office in Berlin, Loophole teleported one of her teammates to the inside of her armor in it's storage bay.

    There are lots of teleporters and I can't think of one that explained if they had to know where they were going.


    I am going to bet the power working, it has allot of bearing on that the porter has to have been there once to be accurate....or its just a direction and distance then gamble we hit the right spot?

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    8 years 8 months ago - 8 years 8 months ago #24 by Phoenix Spiritus
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  • Another reason for the Teleport pads would be that for the Mutants, they could be learned, and for the devises / gadgets, they could be programmed into them.

    So, for a mutant teleporter, they can use the App to get visuals, co-ordinates, etc. all the things they need to 'focus' their talent for a long jump, while for devices / gadgets they are known spots. However the device / gadget works, they can be programmed with long lists of the teleport pads to work with, including building in the App to facilitate safe porting.
    Last Edit: 8 years 8 months ago by Phoenix Spiritus.
    8 years 8 months ago - 8 years 8 months ago #25 by Kristin Darken
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  • Ya, there isn't just 'one' type of teleportation. So it does depend somewhat on type/character. A lot of inherent teleporters (Warper or Energizer types) rely on the multi-dimensional nature of the human entity. They simply withdraw their low dimension physicality from one 'place' and extrude it elsewhere (Murphey?). The amount of knowledge needed by the conscious mind for this sort of thing depends on their rational mind and connection with their higher self. For this sort, pads are just a convenience/social thing.

    For magick and science driven teleportation? Many of them are based on wormhole/folded space theory (Fey or Gateway?). Some few on matter-energy-matter conversion (Hikaru's flash-steps?). These tend to use mathematically mapped 'relative' locations OR standard magickal law (association or similarity, most often, but also sometimes contagion). For math driven, they are known coordinates usable for plugging into formulae... for magickal Law driven, they are points bound into a system - one pad to all pads, identified as unique by only one symbolic trait. Etc...


    We've never really spent much time on breaking down teleportation... but... given other 'theory'. That'd be my perspective.

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    Last Edit: 8 years 8 months ago by Kristin Darken.
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