Question What we now know about Magic... Sorta...
- Malady
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Topic Author
Kristin Darken wrote: One important thing to remember in ALL of this is that even when we give you something in a story, that doesn't mean its 100% foolproof truth. We use flawed narrative a LOT and just because some character in a story says something is the way it works... doesn't mean it is. That person could be telling you the absolutely truth as they know it... but that's only because they're not an expert in the field. And even experts occasionally find the way they understand things turned on their heads. A really good example of this would be to view Aunghadhail's understanding of Magick as an absolute truth. That can't be further from the truth.
First, Aung was a Queen. A Queen in a Court at War who tended to lead from the battlefield using magick, but none-the-less a Queen. A leader. She might be highly proficient in the use of magick, but she would not have been one of the true experts in its use. There would have been many experts whose knowledge of specific types of Magick would have been greater than hers. The one key advantage she had, however, was a leader's control/access to the resources of the land. That ready source of power would have given her an advantage over most in her Court that knowledge or experience might not overcome... allowing for the false impression that she was the better mage.
Second, when Aung lived (pre-Sundering), Magick was different. Sidhe magick focused on one spectrum of power. Human magick a second... and the new 'discovered' or perhaps (uncovered from where it had been lost) Mythos magick was a third. Each has things that it does well and things that are difficult to achieve with its power... they could be integrated or used separately. But even the knowledge that there was a third type/spectrum of magick was a surprise to the Courts when it appeared, but like ALL types of magick... you don't use it without it becoming a part of you and your nature changing to complement it. Sidhe using Mythos magick become something other than Sidhe. Just as humans who find Mythos magick become something non-human. Are there more than these three spectrums? Could be. That'd be telling.
Third, the Sundering broke the weave of magick. Where the spectrums once overlapped and could be woven together; they could no longer even be found in the same places. The types became more anathema to each other. New laws for how the individual types worked had to be established. Old powers did new things. Or nothing at all. As the weaves heal, the different types of magick come together again, though with a great dynamic / conflicted energy where they overlap.
Fourth, even at the best of times; the 'laws of magick' are not like the laws of physics or the laws of man. The laws of physics are based upon the observation of scientists. If you do A and B, your result is C. This observation is backed by mathematics and other laws in such a way that the entire framework of science breaks down if these things fail. While it is possible that a law of physics be redefined to be limited to a smaller set of conditions than originally believed; few such laws ever actually change. The laws of politics or men on the other hand are also based on observation... and are then established in such a way as to avoid the conditions of A and B coming together to result in C. They are purely a matter of estimation and probability. The Laws of Magick fall between these. Like the laws of physics, they rely upon an observation at when A and B come together, C occurs. Usually. And unlike science where A and B can be narrowed down to the only forces involved in producing the result. In Magick, that is not so simple. As a result, the Laws of Magick tend to define the area within which you can vary A and/or B and still result in C... centered on the idea that the more the Laws apply, the wider things can vary and still get the right result... and the closer to the 'ideal' you are, the least power will be necessary.
So... what do these things mean? Well... everyone can say that the Black Hand is a based on karma but that doesn't mean much. It is a vengeance curse. One that has some very specific effects on the target of it. However, it is purely 100% a curse. It is driven by negative energy and murderous intent... to cause horrific pain and suffering without directly killing the target, such that they are forced to suffer over time instead of be freed by death. Does it have any specific connection to the target and their past history/actions? Nope. The spell is driven by the intent of the caster.
Could a spell be created that invokes a sort of Karmic justice? Sure. It wouldn't be something that you could cast in anger or with the intent of vengeance though. A Karmic boost or immediacy spell would be an active curse that responded to the ongoing actions of the target. If they handed a homeless man a ten dollar bill, they would find a ten dollar bill in the gutter down the street. Such a thing could be amplified too. But this would be entirely artificial, it isn't driven by 'real' Karma... its simply enacting the intent of the caster. There's not a lot of call for such things though... you'd have to spend a lot of Essence maintaining something that could be dispelled at any time and could harm an ally or aid an opponent while it is active.
Obviously, the government knows about magick... but there's only so much they can do about it. Like Psi and other paranormal abilities, it is treated as any other tool/weapon that can be used to do things. If you use that object to assault or kill someone, then you can be arrested for assault or murder. They don't have laws regarding specific spells.
On the other hand, the Magick community? Dark spells (things that have only one purpose and that is to harm or kill someone) are outlawed. The community will shun you at best... or remove you so that your actions don't bring down the wrath of the mundanes on the rest of them. Grimoires and tomes with such things aren't usually destroyed, but they do tend to end up in collections controlled by trusted members of the community. While no one wants them used... mages are big on the 'no lost knowledge' side of things too. It also helps to have people know how to recognize "The Black Hand" when it is cast. Or to learn how to counter it. Or to identify when it has been used against something that is not human in order to make the appearance that someone's vengeance spell has done its job.
...
What I now want to know is:
How does all that relate Ki, Leylines, and anything else Magic-related that I missed...
If the 'weaves' ever fully heal, would their 'appearance' match the Pre-Sundering version exactly?
If Magic can be Sundered further... Human magic is already divided up by Traditions, could the divisions be made even more stark?
...
Any info that I missed? My Archives have a Q&A thread that's literally called "Magic", that I should scrape for info to add to this post?
- FiddlerFox
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Ki almost seems like leylines of the body's energy... which may or may not be magic energy. Kinda. There's an exchange system between the two that is fuzzy

"Uh-oh." "Don't tell me - we're about to go over a huge waterfall." "Yup." "Sharp rocks at the bottom?" "Most likely." "Bring it on."
BBOOOOOOOOYYAAAAAAAAAAHHHHHH!
- Kristin Darken
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Essence, like all power flows naturally between points of high density/potential to points of low density/potential. And in moving, it does so along paths that have the least resistance. This forms flows of energy like streams which are pulled into larger and larger ones. Of course, all life forms contribute to these energies... but so does everything else. And the further the ley lines are from the source of energy that produced them... the less that Essence is 'tainted' by its original source. For instance, Essence created by an old graveyard will have a very necromantic taint to it. The power of the sun over a desert generates a very different sort of Essence... as do human beings, animals, trees, and so forth. But as these energies flow faster and faster along the streams and rivers of the ley lines; they are stripped down to a more raw form of Essence. It is that form that the Sidhe have the capacity to tap that humans cannot, even where they are capable of dealing with the torrent/amount of Essence. Humans tend to attract the free floating Essence that is part of the background/ambient. As a result, we're used to working with 'tainted' power... and in fact, rely on it to add the appropriate flavor to spells.
As to the questions about the weave healing? You can't ever go back. Only forward. Even if it heals without scarring, it won't be the same as it once was.
Fate guard you and grant you a Light to brighten your Way.
- Malady
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Topic Author
Kristin Darken wrote: Ki is the body's life energy.... It typical spirals outward from our core in numerous spectrum from specific nodal points in the body, along specific branches and channels to and from every point. Some cultures map this out very specifically as can be seen with studies into the Chakra (Hindu) or with acupuncture/pressure. Keeping these energies in balance provides a natural source of health and strength for the body/mind/spirit. As a matter of the nature of energy, some of that 'radiates' off every individual, becoming free form Essence.
Wait... So how does Yin and Yang-ness of Ki play into that, if it's all bio-energy? (Yes, I'm simplifying, it's easier to type?)
Is one of them the outside, 'Earth' Essence, and the other's 'Inner' Essence or something like that? Like the Mage's understanding, but just in different terms?
Kristin Darken wrote: Essence, like all power flows naturally between points of high density/potential to points of low density/potential. And in moving, it does so along paths that have the least resistance. This forms flows of energy like streams which are pulled into larger and larger ones. Of course, all life forms contribute to these energies... but so does everything else. And the further the ley lines are from the source of energy that produced them... the less that Essence is 'tainted' by its original source. For instance, Essence created by an old graveyard will have a very necromantic taint to it. The power of the sun over a desert generates a very different sort of Essence... as do human beings, animals, trees, and so forth. But as these energies flow faster and faster along the streams and rivers of the ley lines; they are stripped down to a more raw form of Essence. It is that form that the Sidhe have the capacity to tap that humans cannot, even where they are capable of dealing with the torrent/amount of Essence. Humans tend to attract the free floating Essence that is part of the background/ambient. As a result, we're used to working with 'tainted' power... and in fact, rely on it to add the appropriate flavor to spells.
So, how does the Olympian and Chthonic Energies of Silent Nacht 5 relate to all that? I guess they're just different flavors of Essence?
What about the Erebos that Nacht was dipped into? ... Astral Location, perhaps?
What are Mystic Planes, like the Malkuth one of Seraphim's stories? Just another name for the Astral Planes?
Was there some story that was posted a while ago, about synonyms for the Astral Planes, or was that for the Dreamspace?
Kristin Darken wrote: As to the questions about the weave healing? You can't ever go back. Only forward. Even if it heals without scarring, it won't be the same as it once was.
*nods*
********
How does the Tao (and it's enhancement abilities?) relate to Magic in general?
- Kettlekorn
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Kristin Darken wrote: As to the questions about the weave healing? You can't ever go back. Only forward. Even if it heals without scarring, it won't be the same as it once was.
I was going to let this pass, but then it was already too late .
- Kristin Darken
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What do you mean 'just' bio-energy?Malady wrote: Wait... So how does Yin and Yang-ness of Ki play into that, if it's all bio-energy? (Yes, I'm simplifying, it's easier to type?)

Also... how does Yin and Yang not play into that... when you talk about energy cycles, its always about the dynamics between the place from which it comes and the place to which it flows. Yin and Yang are the ultimate metaphor of that dynamic. Where heat flows out of a fire into the night air. Where the low pressure zone draws the heat and moisture to a place where the rain can fall. Where ions gather in one place until energy can be released from the sky in bolts of lightning. Where a Father protects and teaches a son to be strong until that day that the Son becomes the protector. Everything in life is found some stage of dynamic transfer, some balance, between a source and a destination. Using the Ki in martial arts is simply an extension of that understanding, of being aware of the point of balance and tilting it in the direction that yields the greatest advantage while avoiding creating a similar vulnerability in one's own motion and energy.
Yes, primal forces/energies are generally equivalent to 'tainted' essence. Primal Fire, for instance can be used directly in the performance of magick where your goal is fire related. Often, part of a given ritual is simply an exchange process. Contact so and so on Ice Planet x and exchange 23 grams of Primal Fire for 25 grams of Raw Essence. Then use the Raw Essence to contact the Knight of Eternal Darkness and offer him 20 grams of Raw Essence in exchange for 30 grams of Primal Shadow. Feed the full 30 grams of Shadow into this "Smoke of Disillusionment" spell. Alternately, you can feed larger amounts of a less efficient garden variety Essence into the spell. But this way you make use of the Primal Fire you picked up with minimal effort during your mission to shut down a volcano last week... and build a reputation with your contacts. And can even come out of it ahead, if you work a good exchange rate. In fact, some wizards can build up their essence supplies purely by operating as neutral exchange dealers who stay out of the politics of those making exchanges in types of essence.So, how does the Olympian and Chthonic Energies of Silent Nacht 5 relate to all that? I guess they're just different flavors of Essence?
What about the Erebos that Nacht was dipped into? ... Astral Location, perhaps?
What are Mystic Planes, like the Malkuth one of Seraphim's stories? Just another name for the Astral Planes?
Was there some story that was posted a while ago, about synonyms for the Astral Planes, or was that for the Dreamspace?
A 'rough' guide to the planes that we've hinted at or revealed so far (and these will become more clear between Kayda and Esoteric and some of the classes in the Fall 2007 semester) goes something like this:
Our world -> Astral -> Lower Spirit Worlds -> Upper Spirit Worlds -> Middle Spirit Worlds -> Ethereal
These planes/realms basically lie along an axis at which one end is the purely physical, mundane world in which everything is exactly as the five physical senses show it to be. Perception or understanding has no impact at all on an objects nature. On the other end is a purely metaphorical place in which the five senses cannot tell anything true about the nature of something... only understanding its nature will enable you to perceive it properly.
Our world... is not on the end of the axis to 'fully physical' ... however, some places in our world approach that axis more than others. A mage or psi who encountered such a place would be discomfited, it would seem 'absent' of something important and they would be very uncomfortable staying in such a place. Given time, it may even be harmful to their nature. Other places in our world, however, are closer to illusion than they are to the physical and are experienced with wonder even by those who aren't generally sensitive to magic or psi.
The astral is the most common gateway into the realms of the mind and spirit. It typically duplicates our world, copying it in the ways most commonly perceived. That does mean that new change may lag behind somewhat. The expectation of people is that the door is still there, even though it has been completely removed from the building. But more traumatic events are likely to transfer immediately, the psychological impact being more abrupt in a world that is non-physical. Someone who is aware of the nature of the astral realm can often break the rules of our world. The astral, like our world, varies from place to place. Some areas are more grounded than others... and are not as malleable to the individual mind... while others flow easily. There are entities that make the astral their home, but they tend to avoid visitors (they are just as susceptible to control as their world is).
The Lower spirit realm is where most study of animism occurs. It is the home of the many spirits and it is a place of metaphor and the things have been. Every life form that is encountered there is likely to be more than what it seems. But only more in relation to its own nature. Exploring the Lower realm will teach you much about the nature of life and the living world and of yourself. Most shaman have a private/personal space somewhere in the Lower realm that reflects their own nature.The Lower world probably isn't going to reflect the existence of something unless it has been that way for many months. Anything with less permanence, isn't likely to make an impression. It's not hard to slip from the physical world to the Lower realms in some places... especially when one's control over the physical senses is lacking (due to thirst... or peyote, among other things).
The Upper spirit realms are where the honored ancestors go to reside after death. It is where one might find a spirit guide, a teacher in the ways of the spirit worlds. Where, in the Lower realms the mouse that scampers over your boot is likely to be a mouse spirit and not 'just' a mouse... in the Upper realm, it could be Mouse - the archetypal Totem representing all the things that make something 'Mouse'. Like the Lower realms, there is also a disconnect to the physical world in the sense that it is wilder, less touched by the actions of mankind... and things have to be much more permanent to be reflected there... decades if not longer. The key difference being, that the more 'emotional' or conceptual power something bears, the more likely it will be a part of that realm. It is not easy to reach the Upper realms but a trained shaman can achieve it.
The Middle realms are the most abstract and wild of the spirit realms and are rarely, if ever, reached by even the most practiced shaman. This is the home of the spirits of the abstract nature: the wind, the water, the trees and sky, etc. They are a primordial place, touched by little except the most important worship sites and ruins of the greatest enduring civilizations. What we've accomplished in North America since arriving back in 1500(ish) amounts to very little there. 500 years doesn't mean much to the Wind or the Mountains.
The Ethereal plane is where you will find the 'Mystic planes'... it is a place of ideals and concepts. The Akashic Library (the storehouse of the collected knowledge of humanity) can be found and studied there. It takes a powerful mind and Will to function there, let alone understand and make use of the place... and generally cannot be reached without powerful magick and/or Psychic training. Additionally it is extremely dangerous because, like the spirit realms, it is in habited with beings native to it... and they are often far too powerful for being not of the ethereal realm to control.
How does the Tao (and it's enhancement abilities?) relate to Magic in general?
In the same way that religion relates to faith. They aren't really directly connected, but in ways that are more misunderstood than practically useful. The Tao is a fundamental philosophical concept, at the heart of almost all the laws and mechanics of how the universe works. In a way, you could look at it as a sentient being that inhabits something like the Ethereal plane... or something further out along that axis. And Magick is something that operates on a completely separate axis. Not that it can't have an impact on things along the physical -> archetypal axis... but it doesn't have to. And trying to tie them together is a mistake.
Fate guard you and grant you a Light to brighten your Way.
- Malady
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Topic Author
Kristin Darken wrote:
What do you mean 'just' bio-energy?Malady wrote: Wait... So how does Yin and Yang-ness of Ki play into that, if it's all bio-energy? (Yes, I'm simplifying, it's easier to type?)
I found 'body's life energy' too tedious to type, as I assumed I'd be using it a lot more than I did...
Kristin Darken wrote: Also... how does Yin and Yang not play into that... when you talk about energy cycles, its always about the dynamics between the place from which it comes and the place to which it flows. Yin and Yang are the ultimate metaphor of that dynamic. Where heat flows out of a fire into the night air. Where the low pressure zone draws the heat and moisture to a place where the rain can fall. Where ions gather in one place until energy can be released from the sky in bolts of lightning. Where a Father protects and teaches a son to be strong until that day that the Son becomes the protector. Everything in life is found some stage of dynamic transfer, some balance, between a source and a destination. Using the Ki in martial arts is simply an extension of that understanding, of being aware of the point of balance and tilting it in the direction that yields the greatest advantage while avoiding creating a similar vulnerability in one's own motion and energy.
Interesting... But, I'm sorry for not being clear...
I mean "What is Yin Ki and Yang Ki?"
Kristin Darken wrote: The Middle realms are the most abstract and wild of the spirit realms and are rarely, if ever, reached by even the most practiced shaman. This is the home of the spirits of the abstract nature: the wind, the water, the trees and sky, etc. They are a primordial place, touched by little except the most important worship sites and ruins of the greatest enduring civilizations. What we've accomplished in North America since arriving back in 1500(ish) amounts to very little there. 500 years doesn't mean much to the Wind or the Mountains.
The Ethereal plane is where you will find the 'Mystic planes'... it is a place of ideals and concepts. The Akashic Library (the storehouse of the collected knowledge of humanity) can be found and studied there. It takes a powerful mind and Will to function there, let alone understand and make use of the place... and generally cannot be reached without powerful magick and/or Psychic training. Additionally it is extremely dangerous because, like the spirit realms, it is in habited with beings native to it... and they are often far too powerful for being not of the ethereal realm to control.
Hmm... I want to ask how dangerous are these beings of the Higher Astral Planes, but I also think that such entities are so inhuman that the idea of "I want to destroy this person/humanity" isn't something that we should fear, because they just don't think like that... And I couldn't use those creatures as viable antagonists...
Unless, some guy or gal did something like make a serious and effective attempt at reducing every mountain on Earth to rubble, which would anger Mountain, perhaps? Or not?
So... Where do these Higher Rank Astral Beings rank on the Power Chart / Super Weight?
- Kristin Darken
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Different organs and energy centers are generally classed to one side or the other, where there is a weakness in yin, it is generally treated through pushing (yang). Where there is a problem with yang, it is treated by creating a 'vacuum' that will pull more effectively.
Does that help?
Fate guard you and grant you a Light to brighten your Way.
- Kristin Darken
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Anywhere from "aw, its a cute little mouse... I wonder what it represents" to "oh fuck, that thing just snacked on that servant of Cthulu... and it was only just waking up"Malady wrote: So... Where do these Higher Rank Astral Beings rank on the Power Chart / Super Weight?
But they ARE the sentient embodiment of abstract concepts... like outer gods, you're more likely to die because they accidentally stepped on you while pulling out their book card to sign something out of the library than because you upset them.
Fate guard you and grant you a Light to brighten your Way.
- Dreamer
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Thank You for story comments appreciated and help me know me they are being read and liked.

- Kristin Darken
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The both of a small internal source of energy and a large external one that complements and adds to their internal source. But one of them uses that energy to fill up a tank that can be tapped to create external effects. The other uses that energy constantly throughout their body to create internal effects. Both 'technically' have the ability to do both internal and external stuff, but the way they go about it is different and mainly depends on either having that fuel tank available or on having their body adapted to handle the constant flow of energies through the body.
What has kept Chaka alive where other ki mages fail is that her energy flows work naturally in a balanced format... the energy is both pushed and pulled through its patterns. Where ki mages often fail is that it is all about one side... either push or pull. In a push only system, energy flows in, fills all the channels and has to escape to somewhere... so you are always constantly burning energy just to keep from being cooked alive from the inside. Pull driven ki mages would basically consume themselves they would either have erratic control as one ability siphoned off strength for another, or they would try to pull power in from vital sources.
Fate guard you and grant you a Light to brighten your Way.
- Malady
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Topic Author
Kristin Darken wrote: The difference between a regular mage and a ki mage is like the difference between an Energizer blaster and an Energizer brick.
The both of a small internal source of energy and a large external one that complements and adds to their internal source. But one of them uses that energy to fill up a tank that can be tapped to create external effects. The other uses that energy constantly throughout their body to create internal effects. Both 'technically' have the ability to do both internal and external stuff, but the way they go about it is different and mainly depends on either having that fuel tank available or on having their body adapted to handle the constant flow of energies through the body.
What has kept Chaka alive where other ki mages fail is that her energy flows work naturally in a balanced format... the energy is both pushed and pulled through its patterns. Where ki mages often fail is that it is all about one side... either push or pull. In a push only system, energy flows in, fills all the channels and has to escape to somewhere... so you are always constantly burning energy just to keep from being cooked alive from the inside. Pull driven ki mages would basically consume themselves they would either have erratic control as one ability siphoned off strength for another, or they would try to pull power in from vital sources.
Oh? ... So, Push-style ki mages must be constantly using their power or they die? While Pull-stylers have to operate in weak bursts or they die? And this is a fundamental part of their mutation/nature, or with training, they can improve their abilities and not be restricted into those basic power-management techniques, and not kill themselves...
- Mister D
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Kristin Darken wrote: The difference between a regular mage and a ki mage is like the difference between an Energizer blaster and an Energizer brick.
The both of a small internal source of energy and a large external one that complements and adds to their internal source. But one of them uses that energy to fill up a tank that can be tapped to create external effects. The other uses that energy constantly throughout their body to create internal effects. Both 'technically' have the ability to do both internal and external stuff, but the way they go about it is different and mainly depends on either having that fuel tank available or on having their body adapted to handle the constant flow of energies through the body.
What has kept Chaka alive where other ki mages fail is that her energy flows work naturally in a balanced format... the energy is both pushed and pulled through its patterns. Where ki mages often fail is that it is all about one side... either push or pull. In a push only system, energy flows in, fills all the channels and has to escape to somewhere... so you are always constantly burning energy just to keep from being cooked alive from the inside. Pull driven ki mages would basically consume themselves they would either have erratic control as one ability siphoned off strength for another, or they would try to pull power in from vital sources.
But there's also the different forms of Ki. The basic ki that's yours for day-to-day use, and the longer-term ki-levels (Shen?) that affects how healthy you are, and the extremely long-term flavour that is used to define your lifespan. Keeping the last one topped up makes you an Immortal. (Badly paraphrased from the Bladedancer stories, and as much reading of taoist alchemy as i was able to do without learning ancient chinese.)
Measure Twice
- Kristin Darken
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That's human beings making things more complicated than they have to be.
Fate guard you and grant you a Light to brighten your Way.
- Mister D
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The pattern of complication/simplification, and modelling changes between different concentrations of entropy/syntropy are both good fits for a Yin-Yang model.
Measure Twice
- Mister D
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https://www.youtube.com/watch?v=mHNZpGMtK6k
Chewy soundtrack too.
Measure Twice
- Malady
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Topic Author
E. E. Nalley wrote: For example; it is entirely possible for a student in mystic algebra to go through a series of complex computations, arrive at an answer that is mathematically incorrect, and still have their spell work.
Likewise, it seems that for energizers... it is not so much but how many calories were eaten, but does the Energizer "feel" like they ate enough.
So, for Mystic Algebra Magic, it's not precisely about having the correct math, and more about how much effort the mage put in, I guess?
Although, there might need to be a consensus that the math is at least sort of right, in its process, or else the spell fails...
- E. E. Nalley
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Malady wrote: So... Given this:
So, for Mystic Algebra Magic, it's not precisely about having the correct math, and more about how much effort the mage put in, I guess?
Although, there might need to be a consensus that the math is at least sort of right, in its process, or else the spell fails...
As far as the math goes, it's more important that the mage understand the process, then whether or not the numbers plug through it came out right. I know that's counter-intuitive, it's one of the reasons why the logic guys are all bald it's from pulling their hair out when the mages try to explain this. So even though a computer could generate the correct number, and do so far quicker than any mage could work the Mystic algebra, the right number isn't what's important. What's important is that the mage understands the system the numbers are going through.
Don't think on it too hard; you'll lose your hair.

I would rather be exposed to the inconveniences attending too much liberty than to those attending too small a degree of it.
Thomas Jefferson, to Archibald Stuart, 1791
- Phoenix Spiritus
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"It's a state of mind, not a physics problem. Once you are in the correct state of mind you can do anything"
- Arcanist Lupus
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Tom Lehrer wrote: But in the new [math] approach, as you know, the important thing is to understand what you're doing, rather than to get the right answer.
"Shared pain is lessened; shared joy, increased — thus do we refute entropy." - Spider Robinson
- Astrodragon
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I love watching their innocent little faces smiling happily as they trip gaily down the garden path, before finding the pit with the rusty spikes.
- Phoenix Spiritus
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Arcanist Lupus wrote:
Tom Lehrer wrote: But in the new [math] approach, as you know, the important thing is to understand what you're doing, rather than to get the right answer.
In the modern world this is actually correct.
Computers these days are much faster and more correct then any human can be at number crunching, the trick is to know what to ask the computer to do. Converting a complex problem into a mathematical problem a computer can solve is what needs to be taught, the drudge work of mindlessly calculating sums is pointless in the modern world of everyone having a super computer in their pocket.
- annachie
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- Phoenix Spiritus
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- Arcanist Lupus
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"Shared pain is lessened; shared joy, increased — thus do we refute entropy." - Spider Robinson
- Kristin Darken
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While the idea that it cannot be possible to brute force an entire game of GO, it IS possible to brute force an endgame and it is possible to program smart mid-game moves that lead to the development of patterns which can become end game leading.
How is that different than a Go grandmaster? it isn't, really. But the Go grandmaster can likely abstract the play of a game of Go and apply that understanding of strategy in other aspects of life. A computer doesn't even know that there is strategy involved, and has no way of intepretting outside events a if those events were a game of Go.
Fate guard you and grant you a Light to brighten your Way.
- Valentine
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Arcanist Lupus wrote: But when does calculating become thinking? As of four days ago, Computers have triumphed over Go Grandmasters. Go can't be mastered by brute force calculation. Is the computer thinking? If not, what is it doing, and how is that different from what a grandmaster does?
AlphaGo works in two parts. When it is the computer’s turn, the program first suggests moves based on the sorts of general tactics that human players have used in the past—much as Deep Blue would. Then the second part of the system sifts those moves for those that look like they might lead to a win, again based on patterns it has picked up through memorising zillions of previous games.
Since I doubt the Grandmaster has memorized "zillions" of previous games, the computer is not doing what the Grandmaster does. It may not be brute forcing the entire game, but it is brute forcing the moves that it checks. Until that computer can take what it "learns" from playing Go and apply it to a more complex situation, then it is still just a computer program.
So if you took the coding for Deep Blue's chess and programmed in the rules of Go, then Deep Blue became a competitive and eventually great Go player, that would imply intelligence.
Don't Drick and Drive.
- Kristin Darken
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Actually, it's not a zillion games of memorization that matters. Its the recognition that every game of Go is made up of a number of smaller games of Go. And each of those smaller games is also made up of smaller games of Go. And within the context of every large game of Go there are a number of smaller pieces of that game that can reflect an 'end game' pattern at any moment. Each of these smaller games are interwoven in such a way that to place one in final winning state can trigger the correct or incorrect completion to adjacent smaller games.Valentine wrote: Since I doubt the Grandmaster has memorized "zillions" of previous games, the computer is not doing what the Grandmaster does.
So you don't need to memorize zillions of previous games... you only need to observe the completion of one smaller piece and integrate that completion into the completion pattern of its neighbor... and the one beyond that... and so on, until your combination of patterns has completed the entirety of your gameboard.
Fate guard you and grant you a Light to brighten your Way.
- Valentine
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Kristin Darken wrote:
Actually, it's not a zillion games of memorization that matters. Its the recognition that every game of Go is made up of a number of smaller games of Go. And each of those smaller games is also made up of smaller games of Go. And within the context of every large game of Go there are a number of smaller pieces of that game that can reflect an 'end game' pattern at any moment. Each of these smaller games are interwoven in such a way that to place one in final winning state can trigger the correct or incorrect completion to adjacent smaller games.Valentine wrote: Since I doubt the Grandmaster has memorized "zillions" of previous games, the computer is not doing what the Grandmaster does.
So you don't need to memorize zillions of previous games... you only need to observe the completion of one smaller piece and integrate that completion into the completion pattern of its neighbor... and the one beyond that... and so on, until your combination of patterns has completed the entirety of your gameboard.
I agree, but that isn't what the computer is doing. According to the article the computer is comparing "zillions" of games.
BTW I learned how to play to Go, but I suck at Reversi and even Connect 4.

Don't Drick and Drive.
- Phoenix Spiritus
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If you took the Google go computer, and replaced the Go board with a new board, say Monopoly, without a human reprogramming that computer it can't do anything. All the same calculations that let it win Go can be used to let it win Monopoly, but it takes a human to repurpose them and let the computer start accepting Monopoly boards as the input and giving Monopoly moves as the outputs.
This is what I mean by computers can't "think", they only calculate. If someone hasn't programmed them to do something with a particular input, they can't do anything with that particular input. At all. Ever. A human needs to come along and reprogram them to accept it.
The "intelligence" of a program is purely a reflection of how well programmed it is. How many possible scenarios the programmers thought of and wrote code to handle. If you can be more inventive then the programmers, your will find ways to give input to any computer it hasn't been programmed to handle. And no matter how many times you give that same input to them, without a programmer updating the program, the computer will stay unable to handle it.
Proper "thinking" machines will be able to change their reactions through repeated stimuli to eventually learn how to handle the new input.
- Ametros
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It's all a matter of thinking outside the box, whereas computers are nothing but the box.
Seriously, thank you for your time and effort. It is appreciated.
- mhalpern
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Any Bad Ideas I have and microscene OC character stories are freely adoptable.
- Malady
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Topic Author
@Cabalists - Could you tell us what Real Life basis that connection comes from, or did you guys make it up for Whateley?
- E. E. Nalley
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Malady wrote: So, in the Odds and Ends Part 2 , we learned that Orthodox Thaumaturgy assigns Secrecy to Saturn, or vice-versa... Now, is that Saturn the Planet, or Saturn the Titan? Or even not really Saturn, but some reference to one of the lesser known Saturn gods... Hmm...
@Cabalists - Could you tell us what Real Life basis that connection comes from, or did you guys make it up for Whateley?
It was Saturn, these short-lived General Motors consumer brand of mostly plastic cars. It's always been a complete mystery why GM thought that would work.

I would rather be exposed to the inconveniences attending too much liberty than to those attending too small a degree of it.
Thomas Jefferson, to Archibald Stuart, 1791
- Valentine
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E. E. Nalley wrote:
Malady wrote: So, in the Odds and Ends Part 2 , we learned that Orthodox Thaumaturgy assigns Secrecy to Saturn, or vice-versa... Now, is that Saturn the Planet, or Saturn the Titan? Or even not really Saturn, but some reference to one of the lesser known Saturn gods... Hmm...
@Cabalists - Could you tell us what Real Life basis that connection comes from, or did you guys make it up for Whateley?
It was Saturn, these short-lived General Motors consumer brand of mostly plastic cars. It's always been a complete mystery why GM thought that would work.
It's a secret why GM made those.

Don't Drick and Drive.
- Kristin Darken
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Fate guard you and grant you a Light to brighten your Way.
- Nagrij
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www.patreon.com/Nagrij
If you like my writing, please consider helping me out, and see the rest of the tales I spin on Patreon.
- Malady
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Topic Author
Five Elements Dancing - Book of the Wood
Well, this spell looks like something from before the Sundering. Unfortunately, I am not familiar with this type of magic. I can tell that two mages worked this spell, one male and one female.” commented Rythax, sitting back and looking down at the spell.
- Arcanist Lupus
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The second idea is similar. Because a mage is part of the spell that they cast, then there are a number of "variables" that complicated spells use to counterbalance the individuality of the casters so that the effect is similar when cast by different people, and an experienced viewer can see those variables and deduce information about the caster from them.
Thirdly, I'd imagine that there are some spells that require them to be cast in a certain way by people matching certain traits, and an experienced viewer can recognize the structure.
To use a looser metaphor:
In the first option, Rythax "tastes" the spell and identifies the Essence as having two flavors, one male and one female.
In the second option, Rythax looks at the spell, and sees two spots for mages, one with a note saying "I'm male" and one saying "I'm female"
In the third option, Rythax looks at the spell and sees that it could only be cast by two mages, one who has to be male, and one who has to be female.
The first option seems most likely to me, because Rythax says that he's unfamiliar with the style of spell, and that is the option that requires the least familiarity with the spell structure. The other two presume that the factors described are fundamental to spellcasting at a higher level than where Mythos, human, and Sidhe (etc) magic diverge.
"Shared pain is lessened; shared joy, increased — thus do we refute entropy." - Spider Robinson
- Kristin Darken
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This is typically referred to as a 'signature.' Yes, the Essence in a mage's Well is 'tamed' so to speak. Raw Essence tends to be more wild... and it also tends to reflect its origin. For example, Essence raised through necromantic means remains affected by that nature unless held in the Well long enough to be filtered/tamed and thus de-natured. This has both good and bad aspects... after all, using Essence with a necromantic nature for necromantic purposes tends to be far more efficient (the spells are designed for it, even) and part of the work of doing necromancy is being able to convert raw or tamed Essence into necromantic Essence for use in necromancy. On the other hand, if all you have is necromantic natured Essence and you want to invoke primal Fire... its not going to work very well. And unless you have a good contact with someone who needs lots of necromantic Essence and is willing to trade you some surplus Primal Fire on a moment's notice... you're going to lose energy on the process of forcing the denaturing process the hard way (instead of letting it happen over time in the Well).Arcanist Lupus wrote: I see three likely answers. The first is that the Essence that holds the spell together retains some of the "flavor" or personality of the mage who cast it, and so an experienced viewer can "sample" the spell and learn a little bit about the mages involved.
The second idea is similar. Because a mage is part of the spell that they cast, then there are a number of "variables" that complicated spells use to counterbalance the individuality of the casters so that the effect is similar when cast by different people, and an experienced viewer can see those variables and deduce information about the caster from them.
Thirdly, I'd imagine that there are some spells that require them to be cast in a certain way by people matching certain traits, and an experienced viewer can recognize the structure.
Of course, what is 'human tame' Essence is simply Essence tuned specifically to your personal nature, your identity in the greater weave of magick and the universe. So... yes, it can be traced.
And of course, knowing what grimoires and adepts know what spells is also a factor. Some magick is completely restricted through lines of master-student down the ages... so finding a certain spell in use is almost a guaranteed identifier. And of course, each caster has their own style and perspective on the world.
Consider the mage like the scribe of old. Whether they made their own ink from gathered materials or bought it, their works could be identified by the ink, by the parchment, or by their lettering and words on the paper... and only the best forgeries could copy ALL the aspects of the scribe's signature and work.
Magick is much the same.
Fate guard you and grant you a Light to brighten your Way.
- Sir Lee
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